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import asm65816 | |
import ASMRef | |
ROM[0xC2311B] = JMP_l (Battle_Window) | |
// C4A1F2 | |
// Text window used | |
// By default, | |
// Small window 18 (0x12) | |
// Medium window 15 (0x0F) |
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import asm65816 | |
import ASMRef | |
define Fire_A_Power = 80 | |
define Fire_B_Power = 160 | |
define Fire_G_Power = 240 | |
define Fire_O_Power = 320 | |
Fire_General: { | |
REP (0x31) |
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import asm65816 | |
import ASMRef | |
define Freeze_A_Power = 180 | |
define Freeze_B_Power = 360 | |
define Freeze_G_Power = 540 | |
define Freeze_O_Power = 720 | |
define Solidification_Chance = 25 | |
Freeze_General: { |
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import asm65816 | |
import ASMRef | |
define Rockin_A_Power = 80 | |
define Rockin_B_Power = 180 | |
define Rockin_G_Power = 320 | |
define Rockin_O_Power = 640 | |
Rockin_General: { | |
REP (0x31) |
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import asm65816 | |
import ASMRef | |
define Starstorm_A_Power = 360 | |
define Starstorm_O_Power = 720 | |
Starstorm_General: { | |
REP (0x31) | |
PHD | |
PHA |
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import asm65816 | |
import ASMRef | |
define Thunder_A_Damage = 120 | |
define Thunder_B_Damage = 120 | |
define Thunder_G_Damage = 200 | |
define Thunder_O_Damage = 200 | |
define Thunder_A_Hits = 1 | |
define Thunder_B_Hits = 2 | |
define Thunder_G_Hits = 3 |
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import asm65816 | |
import ASMRef | |
Flash_Alpha: { | |
REP (0x31) | |
JSL (NPC_Check) //Checks if target is an NPC | |
CMP_i (0x0000) | |
BNE_a (FlashA_Return) //Attack fails if target is an NPC | |
JSL (Flash_Immunity_Test) | |
CMP_i (0x0000) |
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import asm65816 | |
import ASMRef | |
define Lifeup_A_Power = 100 | |
define Lifeup_B_Power = 300 | |
define Lifeup_G_Power = 10000 | |
define Lifeup_O_Power = 400 | |
Lifeup_General: { | |
REP (0x31) |
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import asm65816 | |
import ASMRef | |
Healing_Alpha: { | |
REP (0x31) | |
PHD | |
TDC | |
ADC_i (0xFFEE) | |
TCD | |
LDA_a (0xA972) //Loads Current target to Accumulator |
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import asm65816 | |
import ASMRef | |
Magnet_No_PP_Text: | |
newline | |
"@{target} does not have any PP![03]" | |
eob | |
Magnet: { | |
REP (0x31) |
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