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Haptic Feedback Vibrations in SwiftUI
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// This prints a list of buttons that on tap will fire a different type of haptic vibration | |
import SwiftUI | |
struct ContentView: View { | |
let generator = UINotificationFeedbackGenerator() | |
var body: some View { | |
VStack(alignment: .center, spacing: 30.0) { | |
Button(action: { | |
self.generator.notificationOccurred(.success) | |
}) { | |
Text("Notification - Success") | |
} | |
Button(action: { | |
self.generator.notificationOccurred(.error) | |
}) { | |
Text("Notification - Error") | |
} | |
Button(action: { | |
self.generator.notificationOccurred(.warning) | |
}) { | |
Text("Notification - Warning") | |
} | |
Button(action: { | |
let impactLight = UIImpactFeedbackGenerator(style: .light) | |
impactLight.impactOccurred() | |
}) { | |
Text("Impact - Light") | |
} | |
Button(action: { | |
let impactMed = UIImpactFeedbackGenerator(style: .medium) | |
impactMed.impactOccurred() | |
}) { | |
Text("Impact - Medium") | |
} | |
Button(action: { | |
let impactHeavy = UIImpactFeedbackGenerator(style: .heavy) | |
impactHeavy.impactOccurred() | |
}) { | |
Text("Impact - Heavy") | |
} | |
Button(action: { | |
let selectionFeedback = UISelectionFeedbackGenerator() | |
selectionFeedback.selectionChanged() | |
}) { | |
Text("Selection Feedback - Changed") | |
} | |
} | |
.padding(.all, 30.0) | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
how can I test in a simulation
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This is great. works on me