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@HazemAM
Forked from beesandbombs/waveSquare.pde
Last active March 13, 2019 13:39
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wave square
/**
* 🍴 FORKED from DAVE of BEES AND BOMBS!
*/
int[][] result;
float t, c;
float ease(float p) {
return 3 * p * p - 2 * p * p * p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2 * p, g);
else
return 1 - 0.5 * pow(2 * (1 - p), g);
}
float mn = 0.5 * sqrt(3),
ia = atan(sqrt(0.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (recording) {
for (int i = 0; i < width * height; i++)
for (int a = 0; a < 3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa * shutterAngle / samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i = 0; i < pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i = 0; i < pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0] * 1.0 / samplesPerFrame) << 16 |
int(result[i][1] * 1.0 / samplesPerFrame) << 8 |
int(result[i][2] * 1.0 / samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount == numFrames)
exit();
} else if (preview) {
c = mouseY * 1.0 / height;
if (mousePressed)
println(c);
t = (millis() / (20.0 * numFrames)) % 1;
draw_();
} else {
t = mouseX * 1.0 / width;
c = mouseY * 1.0 / height;
if (mousePressed)
println(c);
draw_();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 220;
float shutterAngle = 0.6;
boolean recording = false,
preview = true;
void setup() {
size(750, 750, P3D);
smooth(8);
result = new int[width * height][3];
stroke(32);
noFill();
strokeWeight(1.8);
}
int N = 720,
numLines = 18;
float step, phase, amount,
x, y, z, tt,
lineLength = 500, waveHeight = 20, numWaves = 18,
spacing = 27, curlAmount = 12;
void draw_() {
background(250,200,200);
push();
translate(width / 2, height / 2);
for (int a = 0; a < numLines; a++) {
beginShape();
for (int i = 0; i < N; i++) {
step = i * 1.0 / (N - 1);
phase = map(i, 0, N - 1, 0, PI * 0.75 * numWaves) - TWO_PI * t; //`PI * 0.75` orig: `TWO_PI`
x = lerp(-lineLength / 2, lineLength / 2, step);
y = spacing * (a - 0.5 * (numLines - 1));
amount = ease(map(cos(TWO_PI * t + atan2(y,x) - 0.01 * dist(x,y,0,0)), 1, -1, 0, 1));
y += 0.5 * waveHeight * sin(phase + PI * a) * amount - 0.2 * waveHeight * amount;
x -= curlAmount * cos(phase + PI * a) * amount;
vertex(x, y);
}
endShape();
}
pop();
}
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