-
-
Save HazemAM/43f040b68b19b4bd90c68cc87f055e3d to your computer and use it in GitHub Desktop.
wave square
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* 🍴 FORKED from DAVE of BEES AND BOMBS! | |
*/ | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3 * p * p - 2 * p * p * p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2 * p, g); | |
else | |
return 1 - 0.5 * pow(2 * (1 - p), g); | |
} | |
float mn = 0.5 * sqrt(3), | |
ia = atan(sqrt(0.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i = 0; i < width * height; i++) | |
for (int a = 0; a < 3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa * shutterAngle / samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i = 0; i < pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i = 0; i < pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0] * 1.0 / samplesPerFrame) << 16 | | |
int(result[i][1] * 1.0 / samplesPerFrame) << 8 | | |
int(result[i][2] * 1.0 / samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount == numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY * 1.0 / height; | |
if (mousePressed) | |
println(c); | |
t = (millis() / (20.0 * numFrames)) % 1; | |
draw_(); | |
} else { | |
t = mouseX * 1.0 / width; | |
c = mouseY * 1.0 / height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 220; | |
float shutterAngle = 0.6; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
result = new int[width * height][3]; | |
stroke(32); | |
noFill(); | |
strokeWeight(1.8); | |
} | |
int N = 720, | |
numLines = 18; | |
float step, phase, amount, | |
x, y, z, tt, | |
lineLength = 500, waveHeight = 20, numWaves = 18, | |
spacing = 27, curlAmount = 12; | |
void draw_() { | |
background(250,200,200); | |
push(); | |
translate(width / 2, height / 2); | |
for (int a = 0; a < numLines; a++) { | |
beginShape(); | |
for (int i = 0; i < N; i++) { | |
step = i * 1.0 / (N - 1); | |
phase = map(i, 0, N - 1, 0, PI * 0.75 * numWaves) - TWO_PI * t; //`PI * 0.75` orig: `TWO_PI` | |
x = lerp(-lineLength / 2, lineLength / 2, step); | |
y = spacing * (a - 0.5 * (numLines - 1)); | |
amount = ease(map(cos(TWO_PI * t + atan2(y,x) - 0.01 * dist(x,y,0,0)), 1, -1, 0, 1)); | |
y += 0.5 * waveHeight * sin(phase + PI * a) * amount - 0.2 * waveHeight * amount; | |
x -= curlAmount * cos(phase + PI * a) * amount; | |
vertex(x, y); | |
} | |
endShape(); | |
} | |
pop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment