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LotteMakesStuff /
Last active Dec 3, 2019
UPM: How to make a custom package

UPM: How to make a custom package So, Unity has this shiny new package manager, and you have code you want to share between projects - wouldn't it be great if we could bundle up our shared code and plug it into all the projects that need it? Let's figure out how to make our own Package!


  • Modify the project manifest
  • Make a package manifest
  • Package the manifest up with some test code
  • Try it out in Unity!

jordoh / entity.lua
Last active Jun 20, 2019
Starbound lua API
View entity.lua
--- Stubs for entity.* callbacks defined in C++.
-- DO NOT INCLUDE this file in your scripts, it is for documentation purposes only.
-- Entity callbacks query and mutate the specific entity that is running the
-- lua script. They can be called from a _different_ entity using
-- world.callScriptedEntity(targetEntityId, "entity.*"), replacing "*" with the
-- name of a function defined below.
-- Specific types of entities (e.g. NPCs, Objects) define different sets of
anjackson /
Created Jan 19, 2012
Embedding a JavaFX WebView in a Swing panel.
import com.sun.javafx.application.PlatformImpl;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javafx.application.Platform;
import javafx.collections.ObservableList;
import javafx.embed.swing.JFXPanel;
import javafx.scene.Group;
import javafx.scene.Node;
View gist:1168189
* A* (A-Star) Pathfinding Algorithm in JavaScript
* @author Matthew Trost
* @license Creative Commons Attribution-ShareAlike 3.0 Unported License
* @datepublished December 2010
function astar (map, heuristic, cutCorners) {
var listOpen = [];
var listClosed = [];
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