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#1 | |
MAP | SZ | TC | RM | CB | TW | Total | |
New Albacore Hotel | 65 | | | 53 | | 2 | |
Sturgeon Shipyard | | 67 | | 57 | | 2 | |
Blackbelly Skatepark | | | 60 | | | 1 | |
Inkblot Art Academy | | 72 | | 60 | | 2 | |
Humpback Pump Track | 71 | | 64 | 49 | | 3 | |
The Reef | | 61 | 59 | 62 | | 3 | |
Snapper Canal | | 54 | 62 | | | 2 | |
Wahoo World | 78 | 58 | | 53 | | 3 |
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# Skew Samples | |
# Generated 8 maps per mode using 14 maps, skipped Turf War (max 3 modes per map, min 1) | |
# Problems with generation appear before Done! If any. | |
# No number in a slot in a table = Not selected | |
# Number in a slot in a table = Select, the number is the weight for that combo. | |
# Higher number = more likely. | |
Done! | |
MAP | SZ | TC | RM | CB | TW | Total | |
Camp Triggerfish | 49 | | 41 | 39 | | 3 |
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import {FS} from '../../lib/fs'; | |
// import {BattleLearnsets} from '../../data/learnsets'; | |
const BattleLearnsets = require('../../.data-dist/learnsets').BattleLearnsets; | |
// TO HANDLE | |
/** | |
* "1" versions of pokemon | |
* different pokemon stages | |
* ??? | |
*/ |
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/* | |
* Safari Zone | |
* | |
* The goal of this assignment is to simulate encoutering and catching pokemon in a safari-zone like enviroment. | |
* Unlike the safari zones of gen 3-4, the player will not have bait/rocks/mud to throw, the player will simply | |
* throw a pokeball. When checking if the pokemon is caught, your script should be using the same forumula's found | |
* in the game's themselves. I have linked resources to those in the instructions below. | |
* | |
* This assignment focuses on classes and sub classes. | |
* |
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/* | |
* Pokemon Route Simulation | |
* | |
* The goal of this assignment is to simulate a player walking through tall grass/a cave/surfing on water | |
* in a location in a pokemon game. This assignment is focused on Objects, Methods (Functions stored in an Object), and Arrays. | |
* | |
* Requirements [READ CAREFULLY]: | |
* You must have an object to contain information about the route/location that contains the following: | |
* - A name property that holds the location's name. | |
* - A property called grass OR cave OR water that contains an object. |
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/* | |
* The Pokemart | |
* | |
* This assignment has you working with Objects and Functions/Methods. | |
* The goal is to create code to represent a pokemart that sells items, and then | |
* simulate a player purchasing some items from the pokemart. | |
* | |
* Requirements [READ CAREFULLY]: | |
* The pokemart must be an Object containing at least 10 items. You can pick what | |
* items are sold and at what price. |
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This assignment is simple. I want you to take all the assingments you have previously done, and use git to place them in | |
a repository you create on github. Link me the github repo once your done. |
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/* | |
* The FocusMiss Script | |
* If you have ever played competetive pokemon and used a low accuracy move such as | |
* Focus Blast or Stone Edge, it always seems to miss at the worst times possible, | |
* or even worse just never hit. This script plays off of that concept. | |
* I want you to build on this template that I have written and calculate how many times | |
* Focus Blast (or another Pokemon move with 70 accuracy or less) hits in a row. | |
* To make this assignment work, you would need to use some JavaScript code that | |
* you have not learned yet, as a result I have written a small function for you | |
* that handles the parts that you have not learned yet. Please see the comment |
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/* | |
* The Ludicolo Test | |
* This is a modified version of another popular test that checks if you can | |
* "code your way out of a wet paper bag". Basically its really simple and | |
* I'm assigning it to see if you understood this part's concepts. | |
* | |
* Instructions: | |
* Write a script that counts up from 1 to 100, including both 1 and 100 one number at a time. | |
* As you count up, log the current number to the console. However, if the current number | |
* is divisible by 4, print "Ludi" to the console, if the current number is divisible |
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/* | |
* Pokemon Showdown & JavaScript Class | |
* Day 2 - Basic Data Types | |
* Post-Stream Assignments | |
* | |
* This assignment sheet will give you a chance to work further with booleans, | |
* strings, numbers, variables, and some of the things you can do with them. | |
* If you want me to review what you have done for errors, fill this info out | |
* before sending me a copy (you can make gists too if you have a github account). | |
* |
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