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# _ _ _ _ __ ___ _____ _ _ __ _ # | |
# | | | |_ _ __ _ _ _ _ __| |_(_)/ _|_ _ / __| / / __|| |_ _| |_ __ ___ _ _ / _(_)__ _ # | |
# | |_| | ' \/ _| '_| || (_-< _| | _| || | | (__ / / (_|_ _|_ _| / _/ _ \ ' \| _| / _` | # | |
# \___/|_||_\__|_| \_,_/__/\__|_|_| \_, | \___/_/ \___||_| |_| \__\___/_||_|_| |_\__, | # | |
# |__/ |___/ # | |
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// Non Editor code | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public abstract class TrafficLightAttribute : PropertyAttribute | |
{ | |
public bool DrawLabel = true; | |
public string CustomLabel; | |
public bool AlsoDrawDefault; |
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/** | |
* Converts an RGB color value to HSL. Conversion formula | |
* adapted from http://en.wikipedia.org/wiki/HSL_color_space. | |
* Assumes r, g, and b are contained in the set [0, 255] and | |
* returns h, s, and l in the set [0, 1]. | |
* | |
* @param Number r The red color value | |
* @param Number g The green color value | |
* @param Number b The blue color value | |
* @return Array The HSL representation |
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/*jslint plusplus: true, vars: true, indent: 2 */ | |
/* | |
convertPointFromPageToNode(element, event.pageX, event.pageY) -> {x, y} | |
returns coordinate in element's local coordinate system (works properly with css transforms without perspective projection) | |
convertPointFromNodeToPage(element, offsetX, offsetY) -> {x, y} | |
returns coordinate in window's coordinate system (works properly with css transforms without perspective projection) | |
*/ |