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using System;
using System.Collections.Generic;
namespace DZ_4
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddWorker = "1";
using System;
using System.Collections.Generic;
using System.Net.NetworkInformation;
namespace DZ_4
{
internal class Program
{
static void Main(string[] args)
{
using System;
using System.Collections.Generic;
namespace DZ_3
{
internal class Program
{
static void Main(string[] args)
{
List<int> numbers = new List<int>();
using System;
using System.Collections.Generic;
namespace DZ_2
{
internal class Program
{
static void Main(string[] args)
{
Queue<int> buyers = CreateQueue();
using System;
using System.Collections.Generic;
namespace DZ_1
{
internal class Program
{
static void Main(string[] args)
{
Dictionary<string, string> drinks = new Dictionary<string, string>();
using System;
using System.Collections.Generic;
namespace DZ_1
{
internal class Program
{
static void Main(string[] args)
{
Dictionary<string, string> drinks = new Dictionary<string, string>();
using System;
namespace DZ_5
{
internal class Program
{
static void Main(string[] args)
{
Console.CursorVisible = false;
PlayGame();
using System;
namespace DZ_5
{
internal class Program
{
static void Main(string[] args)
{
Console.CursorVisible = false;
PlayGame();
using System;
namespace DZ_5
{
internal class Program
{
static void Main(string[] args)
{
Console.CursorVisible = false;
PlayGame();
using System;
namespace DZ_5
{
internal class Program
{
static void Main(string[] args)
{
Console.CursorVisible = false;
PlayGame();