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using System; | |
using System.Collections.Generic; | |
namespace DZ_4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandAddWorker = "1"; |
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using System; | |
using System.Collections.Generic; | |
using System.Net.NetworkInformation; | |
namespace DZ_4 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
namespace DZ_3 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
List<int> numbers = new List<int>(); |
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using System; | |
using System.Collections.Generic; | |
namespace DZ_2 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Queue<int> buyers = CreateQueue(); |
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using System; | |
using System.Collections.Generic; | |
namespace DZ_1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Dictionary<string, string> drinks = new Dictionary<string, string>(); |
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using System; | |
using System.Collections.Generic; | |
namespace DZ_1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Dictionary<string, string> drinks = new Dictionary<string, string>(); |
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using System; | |
namespace DZ_5 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Console.CursorVisible = false; | |
PlayGame(); |
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using System; | |
namespace DZ_5 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Console.CursorVisible = false; | |
PlayGame(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
namespace DZ_5 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Console.CursorVisible = false; | |
PlayGame(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
namespace DZ_5 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Console.CursorVisible = false; | |
PlayGame(); |
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