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November 18, 2024 14:06
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using System; | |
namespace DZ_5 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Console.CursorVisible = false; | |
PlayGame(); | |
} | |
static void PlayGame() | |
{ | |
const ConsoleKey CommandUpArrow = ConsoleKey.UpArrow; | |
const ConsoleKey CommandDownArrow = ConsoleKey.DownArrow; | |
const ConsoleKey CommandLeftArrow = ConsoleKey.LeftArrow; | |
const ConsoleKey CommandRightArrow = ConsoleKey.RightArrow; | |
int height = 20; | |
int length = 40; | |
int userCoordinatesX = 1; | |
int userCoordinatesY = 1; | |
char user = '@'; | |
char wall = '#'; | |
char[,] map = null; | |
bool isOpen = true; | |
map = CreateMap(wall, height, length); | |
while (isOpen) | |
{ | |
PrintMap(map); | |
Console.SetCursorPosition(userCoordinatesY, userCoordinatesX); | |
Console.Write(user); | |
ConsoleKeyInfo charKey = Console.ReadKey(); | |
switch (charKey.Key) | |
{ | |
case CommandUpArrow: | |
if (map[userCoordinatesX - 1, userCoordinatesY] != wall) | |
{ | |
userCoordinatesX--; | |
} | |
break; | |
case CommandDownArrow: | |
if (map[userCoordinatesX + 1, userCoordinatesY] != wall) | |
{ | |
userCoordinatesX++; | |
} | |
break; | |
case CommandLeftArrow: | |
if (map[userCoordinatesX, userCoordinatesY - 1] != wall) | |
{ | |
userCoordinatesY--; | |
} | |
break; | |
case CommandRightArrow: | |
if (map[userCoordinatesX, userCoordinatesY + 1] != wall) | |
{ | |
userCoordinatesY++; | |
} | |
break; | |
} | |
Console.Clear(); | |
} | |
} | |
static void PrintMap(char[,] map) | |
{ | |
for (int i = 0; i < map.GetLength(0); i++) | |
{ | |
for (int j = 0; j < map.GetLength(1); j++) | |
{ | |
Console.Write(map[i, j]); | |
} | |
Console.WriteLine(); | |
} | |
} | |
static char[,] CreateMap(char wall, int height, int length) | |
{ | |
char[,] map = new char[height, length]; | |
for (int i = 0; i < map.GetLength(0); i++) | |
{ | |
for (int j = 0; j < map.GetLength(1); j++) | |
{ | |
if((i == 0 || i == height - 1) || (j == 0 || j == length - 1)) | |
{ | |
map[i, j] = wall; | |
} | |
else | |
{ | |
map[i, j] = ' '; | |
} | |
} | |
} | |
return map; | |
} | |
} | |
} |
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