Skip to content

Instantly share code, notes, and snippets.

View IDeserveToBeWrited's full-sized avatar

IDeserveToBeWrited

View GitHub Profile
Version: 186638, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No
Assertion failed: World [File:D:/ws/SB-lowprio/UE4/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp] [Line: 5125]
FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
FactoryGame_Engine_Win64_Shipping!UParticleSystemComponent::TickComponent() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Particles\ParticleComponents.cpp:5125]
FactoryGame_Engine_Win64_Shipping!FParticleSystemWorldManager::ProcessTickList<1>() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Particles\ParticleSystemManager.cpp:597]
FactoryGame_Engine_Win64_Shipping!FParticleSystemWorldManager::Tick() [D:\ws\SB-lowprio\UE4\Engine\S
active_mods: 48
active_mods[0]: "The Great Steppe-model2-v2.0 |The Great Steppe - model2"
active_mods[1]: "The Great Steppe-model-v2.0|The Great Steppe - model"
active_mods[2]: "The Great Steppe-map-v2.0|The Great Steppe - map"
active_mods[3]: "The Great Steppe-def-v2.0|The Great Steppe - def"
active_mods[4]: "gmc.the_great_steppe.english_city_names|The Great Steppe English City Names"
active_mods[5]: "blazingcreeperx.Road_to_Aral_2.0|Road to Aral"
active_mods[6]: "blazingcreeperx.RtAral_caps_fix|Road To Aral Caps Fix"
active_mods[7]: "sibirmap2.1.2b.model|SibirMap 2 ModelFile"
active_mods[8]: "sibirmap2.1.2b.mapdef|SibirMap 2 MAP&DEF"
************ : log created on : Saturday November 21 2020 @ 13:04:05
00:00:00.000 : [sys] running on x86_64 / Windows 10 x64 (version 10.0)
00:00:00.000 : [sys] Command line: C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: GenuineIntel [ Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz] with 4 cores (4 threads) at ~3193MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] plus 3 real-time worker threads.
00:00:00.000 : [sys] using QPC / HPET timer, frequency 10000000Hz
00:00:00.001 : [mem] physical total: 12251M
00:00:00.001 : [mem] physical avail: 7928M
<course workWidth="48.000000" numHeadlandLanes="1" headlandDirectionCW="true" multiTools="2">
<waypoint1 speed="0" lane="-1" angle="-51.84" generated="true" pos="-220.06 110.90 153.18" crossing="1" wait="1"/>
<waypoint2 speed="0" lane="-1" angle="-38.36" generated="true" pos="-227.23 110.86 158.82"/>
<waypoint3 speed="0" lane="-1" angle="-25.89" generated="true" pos="-231.97 110.87 164.80"/>
<waypoint4 speed="0" lane="-1" angle="-10.16" generated="true" pos="-235.45 111.21 171.98"/>
<waypoint5 speed="0" lane="-1" angle="8.70" generated="true" pos="-237.20 111.98 181.75"/>
<waypoint6 speed="0" lane="-1" angle="26.79" generated="true" pos="-235.51 112.39 192.81"/>
<waypoint7 speed="0" lane="-1" angle="41.54" generated="true" pos="-230.06 112.71 203.60"/>
<waypoint8 speed="0" lane="-1" angle="46.89" generated="true" pos="-224.03 112.99 210.41"/>
<waypoint9 speed="0" lane="-1" angle="42.75" generated="true" pos="-220.43 113.13 213.78"/>
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
# All map templates are defined in the templates directory
# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
@IDeserveToBeWrited
IDeserveToBeWrited / inputBinding.xml
Last active December 12, 2018 15:24
My FS19 input binding
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<inputBinding version="12" mouseSensitivityScaleX="1.000000" mouseSensitivityScaleY="1.000000" bindingVersion="1">
<actionBinding action="JUMP">
<binding device="KB_MOUSE_DEFAULT" input="KEY_space" axisComponent="+" neutralInput="0" index="1"/>
</actionBinding>
<actionBinding action="ACTIVATE_HANDTOOL">
<binding device="KB_MOUSE_DEFAULT" input="KEY_x" axisComponent="+" neutralInput="0" index="1"/>
<binding device="KB_MOUSE_DEFAULT" input="MOUSE_BUTTON_LEFT" axisComponent="+" neutralInput="0" index="3"/>
</actionBinding>
<actionBinding action="INTERACT">
@IDeserveToBeWrited
IDeserveToBeWrited / autoexec.cfg
Last active January 23, 2019 21:09
My CSGO autoexec
// https://www.reddit.com/r/GlobalOffensive/comments/aclqj0/what_is_the_most_useful_bind_or_consol_command/ed94g6a/
alias "+bombf" "+use; gameinstructor_enable 1"
alias "-bombf" "-use; gameinstructor_enable 0"
bind "e" "+bombf"
// Radio binds
bind "z" "radio1"
bind x "radio2;slot12"
bind "c" "radio3"
@IDeserveToBeWrited
IDeserveToBeWrited / Launch.log
Created September 14, 2018 23:04
Rocket League garage issue
Log: Log file open, 15/09/2018 00:52:16
Log: GPsyonixBuildID 180830.55963.206677
Log: Command line:
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Warning: Warning, Unknown language extension . Defaulting to INT
Init: Language extension: INT
Init: Language extension: INT
DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
Init: Version: 180830.55963.206677
************ : log created on : Friday August 17 2018 @ 14:25:32
00:00:00.000 : [sys] running on x86_64 / Windows 10 x64 (version 10.0)
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line: C:\Program Files (x86)\Steam\steamapps\common\American Truck Simulator\bin\win_x64\amtrucks.exe -mm_pool_size 2000 -nointro -64bit -rdevice dx9
00:00:00.000 : [cpu] CPU0: GenuineIntel [ Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz] with 4 cores (4 threads) at ~3193MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] plus 3 real-time worker threads.
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3117920Hz
00:00:00.000 : [mem] physical total: 12251M
@IDeserveToBeWrited
IDeserveToBeWrited / game.crash.txt
Created August 17, 2018 12:16
ats trailer park crash2
-----------------------------------------
Crash log created on: Fri Jul 6 14:27:41 2018
Build: 1.31.2s 2f63df598b21
OS: x86_64 / Windows 10 x64 (version 10.0)
CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz at 3193000
MEM: Phys:12251 Virt:134217727
GPU: AMD Radeon HD 7700 Series Mem:1004 Ver: 24.20.11016.4
AvailMEM Virt:134210597 Phys:7678 Total:8081