Skip to content

Instantly share code, notes, and snippets.

View Iam1337's full-sized avatar
🥔

Vladimir Sigalkin Iam1337

🥔
View GitHub Profile
/* Copyright (c) 2019 ExT (V.Sigalkin) */
#if !EXTOSC
using UnityEditor;
using UnityEngine;
namespace oscEditorOSC.Windows
{
[InitializeOnLoad]
using UnityEngine;
using extOSC;
using extOSC.Core.Reflection;
using extOSC.Components.Informers;
public class OSCExampleCode : MonoBehaviour
{
#region Private Vars
using UnityEngine;
using System;
using System.Collections.Generic;
using extOSC;
public class OSCExampleCode : MonoBehaviour
{
#region Private Vars
using UnityEngine;
using extOSC;
[RequireComponent(typeof(Collider))]
public class OSCCollider : MonoBehaviour
{
#region Public Vars
public OSCTransmitter Transmitter
/* Copyright (c) 2017 ExT (V.Sigalkin) */
using UnityEngine;
namespace extOSC.Components.Informers
{
[AddComponentMenu("extOSC/Components/Transmitter/Bool (To Float) Informer")]
public class OSCTransmitterInformerBoolToFloat : OSCTransmitterInformer<bool>
{
#region Protected Methods
/* Copyright (c) 2017 ExT (V.Sigalkin) */
using UnityEngine;
namespace extOSC.Components.Informers
{
[AddComponentMenu("extOSC/Components/Transmitter/Bool (To Int) Informer")]
public class OSCTransmitterInformerBoolToInt : OSCTransmitterInformer<bool>
{
#region Protected Methods
// SettingsManager.cs by Sigalkin Vladimir
// Example settings file - https://gist.github.com/Iam1337/e68deee484443b72ecac
using UnityEngine;
using System;
using System.Collections.Generic;
using System.IO;
namespace Settings
@Iam1337
Iam1337 / ScreenshotController.cs
Last active October 19, 2015 17:45
Screenshot сontroller for Unity3D.
// Vladimir Sigalkin (ExT)
using UnityEngine;
using System;
using System.IO;
public class ScreenshotController : MonoBehaviour
{
public KeyCode Key = KeyCode.A;