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Screenshot сontroller for Unity3D.
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// Vladimir Sigalkin (ExT) | |
using UnityEngine; | |
using System; | |
using System.IO; | |
public class ScreenshotController : MonoBehaviour | |
{ | |
public KeyCode Key = KeyCode.A; | |
public int Width = 1920; | |
public int Height = 1080; | |
public Camera[] Cameras; | |
public string DefaultFolderPath = "./Screenshots/"; | |
void Update() | |
{ | |
if (Input.GetKeyDown(Key)) | |
{ | |
var fileName = ScreenshotName(DefaultFolderPath, Width, Height); | |
MakeScreenshot(fileName, Width, Height, Cameras); | |
} | |
} | |
public static void MakeScreenshot(string fileName, int width, int height, Camera[] cameras) | |
{ | |
var renderTexture = new RenderTexture(width, height, 24); | |
var screenshotTexture = new Texture2D(width, height, TextureFormat.ARGB32, false); | |
foreach (var camera in cameras) | |
{ | |
var tempRender = camera.targetTexture; | |
camera.targetTexture = renderTexture; | |
camera.Render(); | |
RenderTexture.active = renderTexture; | |
screenshotTexture.ReadPixels(new Rect(0, 0, width, height), 0, 0); | |
camera.targetTexture = tempRender; | |
RenderTexture.active = null; | |
Destroy(renderTexture); | |
} | |
File.WriteAllBytes(fileName, screenshotTexture.EncodeToPNG()); | |
Debug.Log(string.Format("Screenshot saved: \"{0}\"", fileName)); | |
Destroy(screenshotTexture); | |
} | |
public static string ScreenshotName(string path, int width, int height) | |
{ | |
if (!Directory.Exists(path)) | |
Directory.CreateDirectory(path); | |
return string.Format("{0}{1}_{2}x{3}_{4}.png", path, Application.loadedLevelName, width, height, DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); | |
} | |
} |
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