File | Line No. | Full Line |
---|---|---|
agency_heist3b.c | 119091 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_134[bVar0], "PinMovementY", fLocal_128); |
am_ammo_drop.c | 3556 | AUDIO::SET_VARIABLE_ON_SOUND(AUDIO::GET_SOUND_ID_FROM_NETWORK_ID(Local_59.f_16), "Crate_Underwater", 1f); |
am_ammo_drop.c | 3565 | AUDIO::SET_VARIABLE_ON_SOUND(AUDIO::GET_SOUND_ID_FROM_NETWORK_ID(Local_59.f_16), "Crate_Underwater", 0f); |
am_challenges.c | 6527 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_627[iLocal_350], "Time", 30f); |
am_challenges.c | 11712 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_340, "Count", SYSTEM::TO_FLOAT(iVar1)); |
am_cp_collection.c | 9077 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_803[iLocal_383], "Time", 30f); |
am_hot_target.c | 8432 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2134, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000) + 1)); |
am_hot_target.c | 131309 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2134, "Time", SYSTEM::TO_FLOAT((Global_262145.f_10849 /* Tunable: GETBACKINVEHICLETIME */ / 1000))); |
am_kill_list.c | 16915 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3421[iVar2], "Time", 30f); |
am_kill_list.c | 20331 | AUDIO::SET_VARIABLE_ON_SOUND(iVar2, "Time", 30f); |
am_mp_arcade_claw_crane.c | 6237 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_claw_crane.c | 6238 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
am_mp_arcade_claw_crane.c | 6412 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_claw_crane.c | 6641 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
am_mp_arcade_claw_crane.c | 79169 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_claw_crane.c | 79170 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
am_mp_arcade_claw_crane.c | 79192 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
am_mp_arcade_claw_crane.c | 79193 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
am_mp_arcade_claw_crane.c | 79197 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_claw_crane.c | 79201 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
am_mp_arcade_claw_crane.c | 79205 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
am_mp_arcade_claw_crane.c | 85401 | AUDIO::SET_VARIABLE_ON_SOUND(Local_260.f_9, "claw_speed", Local_260.f_12); |
am_mp_arcade_love_meter.c | 4017 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_love_meter.c | 4018 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
am_mp_arcade_love_meter.c | 4192 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_love_meter.c | 4421 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
am_mp_arcade_love_meter.c | 76840 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_love_meter.c | 76841 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
am_mp_arcade_love_meter.c | 76863 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
am_mp_arcade_love_meter.c | 76864 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
am_mp_arcade_love_meter.c | 76868 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_love_meter.c | 76872 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
am_mp_arcade_love_meter.c | 76876 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
am_mp_arcade_love_meter.c | 87519 | AUDIO::SET_VARIABLE_ON_SOUND(Local_351.f_3, "Time", 8f); |
am_mp_arcade_strength_test.c | 6257 | AUDIO::SET_VARIABLE_ON_SOUND(iParam1, sParam0, fParam2); |
am_mp_arcade_strength_test.c | 8549 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_strength_test.c | 8550 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
am_mp_arcade_strength_test.c | 8724 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_strength_test.c | 8953 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
am_mp_arcade_strength_test.c | 81463 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_strength_test.c | 81464 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
am_mp_arcade_strength_test.c | 81486 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
am_mp_arcade_strength_test.c | 81487 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
am_mp_arcade_strength_test.c | 81491 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arcade_strength_test.c | 81495 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
am_mp_arcade_strength_test.c | 81499 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
am_mp_arc_cab_manager.c | 3040 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arc_cab_manager.c | 3041 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
am_mp_arc_cab_manager.c | 3215 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arc_cab_manager.c | 3444 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
am_mp_arc_cab_manager.c | 76403 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arc_cab_manager.c | 76404 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
am_mp_arc_cab_manager.c | 76426 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
am_mp_arc_cab_manager.c | 76427 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
am_mp_arc_cab_manager.c | 76431 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
am_mp_arc_cab_manager.c | 76435 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
am_mp_arc_cab_manager.c | 76439 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
am_mp_arc_cab_manager.c | 336471 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Timebar", ((120000f - fLocal_444) / 10000f)); |
am_mp_arc_cab_manager.c | 336472 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Current", SYSTEM::TO_FLOAT(iLocal_454)); |
am_mp_arc_cab_manager.c | 336473 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Target", SYSTEM::TO_FLOAT(iLocal_453)); |
am_mp_arc_cab_manager.c | 336474 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Glitch", SYSTEM::TO_FLOAT(func_6036(bVar1))); |
am_mp_arena_garage.c | 389853 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_arena_garage.c | 389857 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_arena_garage.c | 390263 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_arena_garage.c | 433221 | AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 1.5f); |
am_mp_armory_aircraft.c | 363551 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_armory_aircraft.c | 363555 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_armory_aircraft.c | 363961 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_armory_truck.c | 33321 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_armory_truck.c | 33325 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_armory_truck.c | 33784 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_auto_shop.c | 441971 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_auto_shop.c | 441975 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_auto_shop.c | 442381 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_biker_warehouse.c | 2841 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2432.f_1795, "Time", (SYSTEM::TO_FLOAT(func_81(0)) / 1000f)); |
am_mp_biker_warehouse.c | 2852 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2432.f_1796, "Time", (SYSTEM::TO_FLOAT(func_81(0)) / 1000f)); |
am_mp_biker_warehouse.c | 383975 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_biker_warehouse.c | 383979 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_biker_warehouse.c | 384385 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_bunker.c | 410273 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_bunker.c | 410277 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_bunker.c | 410683 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_casino.c | 404418 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_casino.c | 404422 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_casino.c | 404828 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_casino_apartment.c | 398993 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_casino_apartment.c | 398997 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_casino_apartment.c | 399403 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_casino_nightclub.c | 460681 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_casino_nightclub.c | 460685 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_casino_nightclub.c | 461091 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_creator_aircraft.c | 337390 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_creator_aircraft.c | 337394 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_creator_aircraft.c | 337853 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_creator_trailer.c | 25102 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_creator_trailer.c | 25106 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_creator_trailer.c | 25565 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_defunct_base.c | 410282 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_13, "Firing", 0f); |
am_mp_defunct_base.c | 410295 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_13, "Firing", 1f); |
am_mp_defunct_base.c | 410568 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_13, "Firing", 0f); |
am_mp_defunct_base.c | 410578 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_13, "Firing", 1f); |
am_mp_defunct_base.c | 436468 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_defunct_base.c | 436472 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_defunct_base.c | 436878 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_defunct_base.c | 489057 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2706.f_511.f_56.f_1, "Firing", 0f); |
am_mp_defunct_base.c | 489508 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2706.f_511.f_56.f_1, "Firing", 1f); |
am_mp_drone.c | 4028 | AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_44, "signalstrength", fParam0); |
am_mp_drone.c | 4032 | AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_44, "signalstrength", fParam0); |
am_mp_drone.c | 4621 | AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_32, "Time", (IntToFloat(iVar1) / 1000f)); |
am_mp_drone.c | 10848 | AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_31, "DroneRotationalSpeed", Local_197.f_129); |
am_mp_drone.c | 10852 | AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_31, "DroneRotationalSpeed", Local_197.f_129); |
am_mp_drone.c | 13231 | AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_46[Local_197.f_45], "DroneRotationalSpeed", 1f); |
am_mp_drone.c | 13235 | AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_46[Local_197.f_45], "DroneRotationalSpeed", 1f); |
am_mp_fixer_hq.c | 415931 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_fixer_hq.c | 415935 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_fixer_hq.c | 416341 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_hacker_truck.c | 382881 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_hacker_truck.c | 382885 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_hacker_truck.c | 383291 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_juggalo_hideout.c | 342632 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_juggalo_hideout.c | 342636 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_juggalo_hideout.c | 343042 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_multistorey_garage.c | 357291 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_multistorey_garage.c | 357295 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_multistorey_garage.c | 357701 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_music_studio.c | 341144 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_music_studio.c | 341148 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_music_studio.c | 341554 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_nightclub.c | 432661 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_nightclub.c | 432665 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_nightclub.c | 433071 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_orbital_cannon.c | 2206 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_6, "Firing", 0f); |
am_mp_orbital_cannon.c | 2215 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_6, "Firing", 1f); |
am_mp_property_ext.c | 339118 | AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 2.25f); |
am_mp_property_ext.c | 342956 | AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 2.25f); |
am_mp_property_int.c | 405796 | AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 2.25f); |
am_mp_property_int.c | 420627 | AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 2.25f); |
am_mp_property_int.c | 470111 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_property_int.c | 470115 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_property_int.c | 470521 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_salvage_yard.c | 357824 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_salvage_yard.c | 357828 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_salvage_yard.c | 358287 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_smpl_interior_ext.c | 318007 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "hold", 2.25f); |
am_mp_smpl_interior_int.c | 354858 | AUDIO::SET_VARIABLE_ON_SOUND(Local_228.f_12.f_22.f_218, "hold", 2.25f); |
am_mp_submarine.c | 520756 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
am_mp_submarine.c | 520760 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
am_mp_submarine.c | 521166 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
am_mp_submarine.c | 524393 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_915, "TurnSpeed", 0f); |
am_mp_submarine.c | 524406 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_915, "TurnSpeed", uParam0->f_3.f_12); |
am_mp_vehicle_weapon.c | 3247 | AUDIO::SET_VARIABLE_ON_SOUND(iVar34, "Ctrl", SYSTEM::TO_FLOAT(iVar2)); |
am_mp_vehicle_weapon.c | 3250 | AUDIO::SET_VARIABLE_ON_SOUND(iVar34, "Dir", -1f); |
am_mp_vehicle_weapon.c | 3254 | AUDIO::SET_VARIABLE_ON_SOUND(iVar34, "Dir", 1f); |
am_mp_vehicle_weapon.c | 3275 | AUDIO::SET_VARIABLE_ON_SOUND(iVar38, "Ctrl", SYSTEM::VMAG(Var35)); |
am_penned_in.c | 71209 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2022, "Time", (SYSTEM::TO_FLOAT(func_537()) / 1000f)); |
am_vehicle_spawn.c | 12434 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_242, "signalstrength", fParam1); |
am_vehicle_spawn.c | 17683 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2146, sVar4, 30f); |
am_vehicle_spawn.c | 17690 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2146, sVar4, fVar8); |
am_vehicle_spawn.c | 39792 | AUDIO::SET_VARIABLE_ON_SOUND(iVar27, "Ctrl", fVar0); |
am_vehicle_spawn.c | 39795 | AUDIO::SET_VARIABLE_ON_SOUND(iVar27, "Dir", -1f); |
am_vehicle_spawn.c | 39799 | AUDIO::SET_VARIABLE_ON_SOUND(iVar27, "Dir", 1f); |
am_vehicle_spawn.c | 39823 | AUDIO::SET_VARIABLE_ON_SOUND(iVar28, "Ctrl", SYSTEM::VMAG(Var1)); |
am_vehicle_spawn.c | 56514 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2335, "Fly_Loop", 30f); |
am_vehicle_spawn.c | 56515 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2335, "avengerRotorSpeed", 100f); |
am_vehicle_spawn.c | 56522 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2335, "Fly_Loop", fVar7); |
am_vehicle_spawn.c | 56529 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2335, "avengerRotorSpeed", 0f); |
am_vehicle_spawn.c | 62388 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2145, "Drive_Loop", 30f); |
am_vehicle_spawn.c | 62395 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2145, "Drive_Loop", fVar3); |
armenian2.c | 60855 | AUDIO::SET_VARIABLE_ON_SOUND(iVar8, "TargetPan", func_498(ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true), -1105.9711f, -1628.7932f, 3.8508f, 0)); |
barry3c.c | 894 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_424, "HOLD TIME", 1.5f); |
barry3c.c | 47220 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_424, "HOLD TIME", 3f); |
barry3c.c | 47226 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_424, "HOLD TIME", (SYSTEM::TO_FLOAT((1200 + iLocal_423 * 250)) / 1000f)); |
business_battles.c | 199960 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192); |
business_battles.c | 260035 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_3912(iParam0)); |
business_battles_sell.c | 400621 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_5169[bVar0], "PinMovementY", fLocal_5163); |
camhedz_arcade.c | 5996 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
camhedz_arcade.c | 5997 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
camhedz_arcade.c | 6171 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
camhedz_arcade.c | 6400 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
camhedz_arcade.c | 79098 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
camhedz_arcade.c | 79099 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
camhedz_arcade.c | 79121 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
camhedz_arcade.c | 79122 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
camhedz_arcade.c | 79126 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
camhedz_arcade.c | 79130 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
camhedz_arcade.c | 79134 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
camhedz_arcade.c | 85201 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "GlitchLevel", Local_151.f_3950); |
camhedz_arcade.c | 85205 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "Screen_Position", Var24.f_0); |
camhedz_arcade.c | 85209 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "Screen_Position", 0.5f); |
camhedz_arcade.c | 89772 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "Screen_Position", Var24.f_0); |
camhedz_arcade.c | 89776 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "Screen_Position", 0.5f); |
camhedz_arcade.c | 92140 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam1], "Screen_Position", Var25.f_0); |
camhedz_arcade.c | 92144 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam1], "Screen_Position", 0.5f); |
camhedz_arcade.c | 93269 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[12], "GlitchLevel", Local_151.f_3950); |
camhedz_arcade.c | 93273 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[12], "GlitchLevel", 0f); |
camhedz_arcade.c | 101621 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar24], "Screen_Position", Var25.f_0); |
camhedz_arcade.c | 101625 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar24], "Screen_Position", 0.5f); |
camhedz_arcade.c | 101695 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "GlitchLevel", Local_151.f_3950); |
camhedz_arcade.c | 101699 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "Screen_Position", Var25.f_0); |
camhedz_arcade.c | 101703 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "Screen_Position", 0.5f); |
camhedz_arcade.c | 101744 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "GlitchLevel", Local_151.f_3950); |
camhedz_arcade.c | 101748 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "Screen_Position", Var25.f_0); |
camhedz_arcade.c | 101752 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "Screen_Position", 0.5f); |
carsteal2.c | 3801 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3966, "Ctrl", fVar1); |
carsteal2.c | 131141 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_481, "Ctrl", fVar52); |
carsteal2.c | 131323 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_480, "Ctrl", MISC::ABSF((SYSTEM::TO_FLOAT(iVar0) / 128f))); |
carsteal2.c | 131326 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_480, "Dir", -1f); |
casino_lucky_wheel.c | 61110 | AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_160, "winSize", fParam0); |
casino_lucky_wheel.c | 61114 | AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_160, "winSize", fParam0); |
casino_lucky_wheel.c | 61596 | AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_159, "spinSpeed", fParam0); |
casino_lucky_wheel.c | 61614 | AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_158, "spinSpeed", fParam0); |
casino_lucky_wheel.c | 61618 | AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_158, "spinSpeed", fParam0); |
degenatron_games.c | 5021 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
degenatron_games.c | 5022 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
degenatron_games.c | 5196 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
degenatron_games.c | 5425 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
degenatron_games.c | 77583 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
degenatron_games.c | 77584 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
degenatron_games.c | 77606 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
degenatron_games.c | 77607 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
degenatron_games.c | 77611 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
degenatron_games.c | 77615 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
degenatron_games.c | 77619 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
degenatron_games.c | 91947 | AUDIO::SET_VARIABLE_ON_SOUND(Local_140.f_19[iParam0], sParam1, fParam2); |
director_mode.c | 146054 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_11597, "PropSize", fVar4); |
director_mode.c | 146067 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_11597, "PropSize", fVar4); |
docks_heista.c | 127235 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1882, "bombdistance", fVar6); |
docks_heista.c | 127276 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1878, "swimspeed", ((fVar7 - 1f) / 4f)); |
docks_heista.c | 127280 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1878, "swimspeed", ((fVar7 - 1f) / 4f)); |
docks_heistb.c | 131434 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar3 - 1f) / 4f)); |
docks_heistb.c | 131438 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar3 - 1f) / 4f)); |
docks_heistb.c | 131464 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar4 - 1f) / 4f)); |
docks_heistb.c | 131468 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar4 - 1f) / 4f)); |
docks_heistb.c | 131494 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar5 - 1f) / 4f)); |
docks_heistb.c | 131498 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar5 - 1f) / 4f)); |
docks_setup.c | 116040 | AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_82, "Speed", (fLocal_6906 / 2f)); |
docks_setup.c | 116573 | AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_80, "Speed", MISC::ABSF((Local_7248.f_71 / fLocal_6905))); |
docks_setup.c | 116648 | AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_82, "Speed", (fLocal_6906 / 2f)); |
docks_setup.c | 116656 | AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_82, "Speed", (fLocal_6906 / 2f)); |
docks_setup.c | 116716 | AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_83, "Speed", MISC::ABSF((Local_7248.f_74 / fLocal_6907))); |
docks_setup.c | 116773 | AUDIO::SET_VARIABLE_ON_SOUND(iVar66, "Speed", (fVar65 / 100f)); |
dont_cross_the_line.c | 5619 | AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_5, "X", (uParam1[iParam2 /*80*/])->f_15); |
dont_cross_the_line.c | 5620 | AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_5, "Y", (uParam1[iParam2 /*80*/])->f_16); |
dont_cross_the_line.c | 5654 | AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_7, "X", (uParam1[iParam2 /*80*/])->f_15); |
dont_cross_the_line.c | 5655 | AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_7, "Y", (uParam1[iParam2 /*80*/])->f_16); |
dont_cross_the_line.c | 5658 | AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_5, "Turning", 1f); |
dont_cross_the_line.c | 5668 | AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_5, "Turning", 0f); |
dont_cross_the_line.c | 6619 | AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*80*/])->f_6, "X", (uParam0[iParam1 /*80*/])->f_15); |
dont_cross_the_line.c | 6620 | AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*80*/])->f_6, "Y", (uParam0[iParam1 /*80*/])->f_16); |
dont_cross_the_line.c | 6836 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_3, "FadeOut", 7f); |
dont_cross_the_line.c | 6915 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_3, "FadeOut", 7f); |
epsilon4.c | 40400 | AUDIO::SET_VARIABLE_ON_SOUND(Local_623.f_5, "IsOnTarget", 1f); |
epsilon4.c | 40404 | AUDIO::SET_VARIABLE_ON_SOUND(Local_623.f_5, "IsOnTarget", 0f); |
exile1.c | 126347 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_936, "Intensity", fVar16); |
family5.c | 105798 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_25, "Version", SYSTEM::TO_FLOAT(iVar1)); |
family5.c | 105805 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_25, "Version", SYSTEM::TO_FLOAT(iVar1)); |
family6.c | 131763 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_992, "DoTattoo", fVar6); |
family6.c | 131780 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_992, "DoTattoo", 0f); |
family_scene_m.c | 121425 | AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "MichaelInRoom", fParam2); |
family_scene_m.c | 121430 | AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "Blow", fParam2); |
family_scene_t0.c | 21212 | AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "MichaelInRoom", fParam2); |
family_scene_t0.c | 21217 | AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "Blow", fParam2); |
family_scene_t1.c | 18620 | AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "MichaelInRoom", fParam2); |
family_scene_t1.c | 18625 | AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "Blow", fParam2); |
fbi2.c | 142120 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_732, "PlayerSpeed", ENTITY::GET_ENTITY_SPEED(iLocal_198[0])); |
fbi2.c | 142124 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_732, "PlayerSpeed", ENTITY::GET_ENTITY_SPEED(iLocal_198[0])); |
fbi3.c | 40086 | AUDIO::SET_VARIABLE_ON_SOUND(Local_3205[2 /*3*/], "BPM", (fLocal_2816 + fLocal_2817)); |
fbi3.c | 40193 | AUDIO::SET_VARIABLE_ON_SOUND(Local_3205[10 /*3*/], "Intensity", fLocal_2830); |
fbi5a.c | 137127 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3201, "SwimSpeed", ((fVar3 - 1f) / 4f)); |
fbi5a.c | 137131 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3201, "SwimSpeed", ((fVar3 - 1f) / 4f)); |
finale_heist2a.c | 106147 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2767.f_12, "delay", (SYSTEM::TO_FLOAT(iVar3) / 1000f)); |
finale_heist2b.c | 128400 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_670, "Muffling", 1f); |
finale_heist2b.c | 128479 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_670, "Muffling", 0f); |
fm_bj_race_controler.c | 297485 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_8500, sVar3, 0f); |
fm_bj_race_controler.c | 297494 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_8500, sVar3, func_3928(uParam0, uParam1)); |
fm_bj_race_controler.c | 351914 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1); |
fm_bj_race_controler.c | 352121 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1); |
fm_bj_race_controler.c | 352128 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_252, "Score_Mulitply_Amount", uParam0->f_1); |
fm_bj_race_controler.c | 590048 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam5, "Intensity", 1f); |
fm_bj_race_controler.c | 590064 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam5, "Intensity", 0.7f); |
fm_bj_race_controler.c | 614791 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
fm_content_bicycle_time_trial.c | 338444 | AUDIO::SET_VARIABLE_ON_SOUND(Local_117.f_13, "Checkpoint_Count", SYSTEM::TO_FLOAT((Local_3082[iLocal_2846 /*44*/].f_42 - 1))); |
fm_content_bicycle_time_trial.c | 338788 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam0, "Custom_Counter", (IntToFloat(func_6086()) / 1000f)); |
fm_content_bicycle_time_trial.c | 338793 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam0, "Custom_Counter", (IntToFloat(func_6164()) / 1000f)); |
fm_content_business_battles.c | 418068 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_205[bVar0], "PinMovementY", fLocal_199); |
fm_content_business_battles.c | 421744 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f); |
fm_content_business_battles.c | 421748 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f); |
fm_content_business_battles.c | 421752 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f); |
fm_content_business_battles.c | 421756 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f); |
fm_content_business_battles.c | 421760 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f); |
fm_content_business_battles.c | 421764 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f); |
fm_content_gunrunning.c | 400305 | AUDIO::SET_VARIABLE_ON_SOUND(Local_5505.f_0, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f)); |
fm_content_island_heist.c | 348968 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam0, "Fly_Loop", 30f); |
fm_content_island_heist.c | 348969 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam0, "avengerRotorSpeed", 100f); |
fm_content_island_heist.c | 377615 | AUDIO::SET_VARIABLE_ON_SOUND(Local_12195.f_26[iParam0], "Alarm_Tripped", fVar0); |
fm_content_island_heist.c | 478110 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_340[bVar0], "PinMovementY", fLocal_334); |
fm_content_island_heist.c | 479754 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Timebar", ((120000f - fLocal_755) / 10000f)); |
fm_content_island_heist.c | 479755 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Current", SYSTEM::TO_FLOAT(iLocal_765)); |
fm_content_island_heist.c | 479756 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Target", SYSTEM::TO_FLOAT(iLocal_764)); |
fm_content_island_heist.c | 479757 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Glitch", SYSTEM::TO_FLOAT(func_9157(bVar1))); |
fm_content_island_heist.c | 483883 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f); |
fm_content_island_heist.c | 483887 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f); |
fm_content_island_heist.c | 483891 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f); |
fm_content_island_heist.c | 483895 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f); |
fm_content_island_heist.c | 483899 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f); |
fm_content_island_heist.c | 483903 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f); |
fm_content_skydive.c | 338632 | AUDIO::SET_VARIABLE_ON_SOUND(Local_117.f_4, "Checkpoint_Count", SYSTEM::TO_FLOAT(Local_117.f_3)); |
fm_content_smuggler_ops.c | 416211 | AUDIO::SET_VARIABLE_ON_SOUND(Local_7460.f_0, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f)); |
fm_content_tuner_robbery.c | 353579 | AUDIO::SET_VARIABLE_ON_SOUND(uLocal_7093.f_7[iParam0], "Alarm_Tripped", fVar0); |
fm_content_vehrob_casino_prize.c | 432148 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_263[bVar0], "PinMovementY", fLocal_257); |
fm_content_vehrob_casino_prize.c | 433684 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_71, "moveSpeed", 0f); |
fm_content_vehrob_casino_prize.c | 433685 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_74, "moveSpeed", 0f); |
fm_content_vehrob_casino_prize.c | 433686 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_72, "Control", 0f); |
fm_content_vehrob_casino_prize.c | 433687 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_73, "Control", 0f); |
fm_content_vehrob_casino_prize.c | 434334 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_72, "Control", 0f); |
fm_content_vehrob_casino_prize.c | 434335 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_73, "Control", 0f); |
fm_content_vehrob_casino_prize.c | 434340 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_72, "Control", fVar0); |
fm_content_vehrob_casino_prize.c | 434359 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_73, "Control", fVar1); |
fm_content_vehrob_casino_prize.c | 434445 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_74, "moveSpeed", MISC::ABSF(fVar0)); |
fm_content_vehrob_casino_prize.c | 434465 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_74, "moveSpeed", 0f); |
fm_content_vehrob_casino_prize.c | 434530 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_71, "moveSpeed", fVar0); |
fm_content_vehrob_police.c | 478039 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_261[bVar0], "PinMovementY", fLocal_255); |
fm_content_vehrob_prep.c | 348746 | AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "PlayRate", 1f); |
fm_content_vehrob_prep.c | 348747 | AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "UsageVersion", 1f); |
fm_content_vehrob_prep.c | 430090 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_206[bVar0], "PinMovementY", fLocal_200); |
fm_content_vehrob_prep.c | 432067 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Timebar", ((120000f - fLocal_536) / 10000f)); |
fm_content_vehrob_prep.c | 432068 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Current", SYSTEM::TO_FLOAT(iLocal_546)); |
fm_content_vehrob_prep.c | 432069 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Target", SYSTEM::TO_FLOAT(iLocal_545)); |
fm_content_vehrob_prep.c | 432070 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Glitch", SYSTEM::TO_FLOAT(func_7541(bVar1))); |
fm_content_vehrob_prep.c | 436211 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f); |
fm_content_vehrob_prep.c | 436215 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f); |
fm_content_vehrob_prep.c | 436219 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f); |
fm_content_vehrob_prep.c | 436223 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f); |
fm_content_vehrob_prep.c | 436227 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f); |
fm_content_vehrob_prep.c | 436231 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f); |
fm_content_vip_contract_1.c | 358078 | AUDIO::SET_VARIABLE_ON_SOUND(Local_8520.f_3[iParam0], "Alarm_Tripped", fVar0); |
fm_content_vip_contract_1.c | 434894 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_226[bVar0], "PinMovementY", fLocal_220); |
fm_deathmatch_controler.c | 368716 | AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*30*/])->f_4, "Time", (SYSTEM::TO_FLOAT(func_5227(iParam1)) * 0.001f)); |
fm_deathmatch_controler.c | 596413 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
fm_deathmatch_controler.c | 606377 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_6776, "Ctrl", fVar5); |
fm_deathmatch_creator.c | 163267 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
fm_deathmatch_creator.c | 277776 | AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*30*/])->f_4, "Time", (SYSTEM::TO_FLOAT(func_2777(iParam1)) * 0.001f)); |
fm_impromptu_dm_controler.c | 360859 | AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*30*/])->f_4, "Time", (SYSTEM::TO_FLOAT(func_4843(iParam1)) * 0.001f)); |
fm_impromptu_dm_controler.c | 590737 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
fm_impromptu_dm_controler.c | 600806 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_6776, "Ctrl", fVar5); |
fm_mission_controller.c | 660860 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3515, "Control", fVar0); |
fm_mission_controller.c | 660881 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3514, "Control", fVar1); |
fm_mission_controller.c | 660902 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3518, "Control", fVar2); |
fm_mission_controller.c | 660923 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3517, "Control", fVar3); |
fm_mission_controller.c | 660944 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3519, "Control", fVar4); |
fm_mission_controller.c | 660965 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3520, "Control", fVar5); |
fm_mission_controller.c | 660986 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3516, "Control", fVar6); |
fm_mission_controller.c | 673378 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_44875, "Time", SYSTEM::TO_FLOAT(iVar11)); |
fm_mission_controller.c | 673736 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_45139, "Time", (SYSTEM::TO_FLOAT(iVar12) / 1000f)); |
fm_mission_controller.c | 690549 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_44874, "Time", (IntToFloat(func_11609(bVar8, bVar9, 0)) / 1000f)); |
fm_mission_controller.c | 691031 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_44875, "Time", fVar162); |
fm_mission_controller.c | 691520 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_44874, "Time", (IntToFloat(func_11609(bParam0, bParam1, 1)) / 1000f)); |
fm_mission_controller.c | 706385 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f); |
fm_mission_controller.c | 706389 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f); |
fm_mission_controller.c | 706393 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f); |
fm_mission_controller.c | 706397 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f); |
fm_mission_controller.c | 706401 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f); |
fm_mission_controller.c | 706405 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f); |
fm_mission_controller.c | 727327 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_50310, "Mod", fVar17); |
fm_mission_controller.c | 727361 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_50311, "Mod", fVar17); |
fm_mission_controller.c | 727395 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_50312, "Mod", fVar17); |
fm_mission_controller.c | 727425 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_50313, "Mod", fVar17); |
fm_mission_controller.c | 738482 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
fm_mission_controller.c | 756332 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2906, "Ctrl", SYSTEM::SQRT((fLocal_11612 / 100f))); |
fm_mission_controller.c | 756856 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2906, "Ctrl", SYSTEM::SQRT((fLocal_11618 / 100f))); |
fm_mission_controller.c | 757980 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_51502, "fireRate", SYSTEM::TO_FLOAT(iVar30)); |
fm_mission_controller.c | 767186 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_51216, "percentageComplete", fLocal_59752); |
fm_mission_controller.c | 772916 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_17617, "Intensity", 1f); |
fm_mission_controller.c | 772929 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_17617, "Intensity", 0.7f); |
fm_mission_controller.c | 779340 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2909, "Intensity", fVar0); |
fm_mission_controller.c | 794642 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_52399, "Health", fVar24); |
fm_mission_controller.c | 807500 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1408, "Damage", fLocal_1409); |
fm_mission_controller.c | 807808 | AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_01", fVar2[0]); |
fm_mission_controller.c | 807809 | AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_02", fVar2[1]); |
fm_mission_controller.c | 807810 | AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_03", fVar2[2]); |
fm_mission_controller.c | 807811 | AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_04", fVar2[3]); |
fm_mission_controller.c | 814276 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_71, "moveSpeed", 0f); |
fm_mission_controller.c | 814277 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_74, "moveSpeed", 0f); |
fm_mission_controller.c | 814278 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_72, "Control", 0f); |
fm_mission_controller.c | 814279 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_73, "Control", 0f); |
fm_mission_controller.c | 814875 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_72, "Control", 0f); |
fm_mission_controller.c | 814876 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_73, "Control", 0f); |
fm_mission_controller.c | 814881 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_72, "Control", fVar0); |
fm_mission_controller.c | 814900 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_73, "Control", fVar1); |
fm_mission_controller.c | 814986 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_74, "moveSpeed", MISC::ABSF(fVar0)); |
fm_mission_controller.c | 815006 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_74, "moveSpeed", 0f); |
fm_mission_controller.c | 815071 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_71, "moveSpeed", fVar0); |
fm_mission_controller.c | 819154 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
fm_mission_controller.c | 819155 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
fm_mission_controller.c | 819329 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
fm_mission_controller.c | 819558 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
fm_mission_controller.c | 819916 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
fm_mission_controller.c | 819917 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
fm_mission_controller.c | 819939 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
fm_mission_controller.c | 819940 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
fm_mission_controller.c | 819944 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
fm_mission_controller.c | 819948 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
fm_mission_controller.c | 819952 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
fm_mission_controller.c | 821631 | AUDIO::SET_VARIABLE_ON_SOUND(Local_10067.f_3, "DrillState", 0f); |
fm_mission_controller.c | 821635 | AUDIO::SET_VARIABLE_ON_SOUND(Local_10067.f_3, "DrillState", 0.5f); |
fm_mission_controller.c | 821639 | AUDIO::SET_VARIABLE_ON_SOUND(Local_10067.f_3, "DrillState", 1f); |
fm_mission_controller.c | 829968 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_220[bVar0], "PinMovementY", fLocal_214); |
fm_mission_controller.c | 831323 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_14076(iParam0)); |
fm_mission_controller.c | 834305 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6675, "Time", SYSTEM::TO_FLOAT((iLocal_6676 / Global_4980736.f_7002[bLocal_6678 /*591*/].f_270 * 1000))); |
fm_mission_controller.c | 841289 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_51216, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f)); |
fm_mission_controller.c | 860044 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_51216, "percentageComplete", (SYSTEM::TO_FLOAT(iLocal_51216) / 100f)); |
fm_mission_controller.c | 879191 | AUDIO::SET_VARIABLE_ON_SOUND(iVar33, "intensity", fVar34); |
fm_mission_controller.c | 937239 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_45125, "Time", 2.8f); |
fm_mission_controller.c | 937245 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_45125, "Time", 2.8f); |
fm_mission_controller_2020.c | 282300 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28311, "percentageComplete", (SYSTEM::TO_FLOAT(bVar0) / IntToFloat(iLocal_28310))); |
fm_mission_controller_2020.c | 294782 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3527, "Ctrl", SYSTEM::SQRT((fLocal_8608 / 100f))); |
fm_mission_controller_2020.c | 296162 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28654, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f)); |
fm_mission_controller_2020.c | 308045 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42536, "Time", SYSTEM::TO_FLOAT(iVar11)); |
fm_mission_controller_2020.c | 308283 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_32124, "Time", (SYSTEM::TO_FLOAT(iVar10) / 1000f)); |
fm_mission_controller_2020.c | 340468 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42536, "Time", fVar0); |
fm_mission_controller_2020.c | 355864 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
fm_mission_controller_2020.c | 372518 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f); |
fm_mission_controller_2020.c | 372522 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f); |
fm_mission_controller_2020.c | 372526 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f); |
fm_mission_controller_2020.c | 372530 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f); |
fm_mission_controller_2020.c | 372534 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f); |
fm_mission_controller_2020.c | 372538 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f); |
fm_mission_controller_2020.c | 375348 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1382[bVar0], "PinMovementY", fLocal_1376); |
fm_mission_controller_2020.c | 380580 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_71, "moveSpeed", 0f); |
fm_mission_controller_2020.c | 380581 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_74, "moveSpeed", 0f); |
fm_mission_controller_2020.c | 380582 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_72, "Control", 0f); |
fm_mission_controller_2020.c | 380583 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_73, "Control", 0f); |
fm_mission_controller_2020.c | 381214 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_72, "Control", 0f); |
fm_mission_controller_2020.c | 381215 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_73, "Control", 0f); |
fm_mission_controller_2020.c | 381220 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_72, "Control", fVar0); |
fm_mission_controller_2020.c | 381239 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_73, "Control", fVar1); |
fm_mission_controller_2020.c | 381325 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_74, "moveSpeed", MISC::ABSF(fVar0)); |
fm_mission_controller_2020.c | 381345 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_74, "moveSpeed", 0f); |
fm_mission_controller_2020.c | 381410 | AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_71, "moveSpeed", fVar0); |
fm_mission_controller_2020.c | 386077 | AUDIO::SET_VARIABLE_ON_SOUND(Local_30357.f_8, "HeatAmount", 0f); |
fm_mission_controller_2020.c | 386081 | AUDIO::SET_VARIABLE_ON_SOUND(Local_30357.f_8, "HeatAmount", (Local_30357.f_4 * 0.01f)); |
fm_mission_controller_2020.c | 395948 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1117, "Damage", fLocal_1118); |
fm_mission_controller_2020.c | 396235 | AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_01", fVar2[0]); |
fm_mission_controller_2020.c | 396236 | AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_02", fVar2[1]); |
fm_mission_controller_2020.c | 396237 | AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_03", fVar2[2]); |
fm_mission_controller_2020.c | 396238 | AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_04", fVar2[3]); |
fm_mission_controller_2020.c | 406224 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
fm_mission_controller_2020.c | 406225 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
fm_mission_controller_2020.c | 406399 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
fm_mission_controller_2020.c | 406628 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
fm_mission_controller_2020.c | 406986 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
fm_mission_controller_2020.c | 406987 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
fm_mission_controller_2020.c | 407009 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
fm_mission_controller_2020.c | 407010 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
fm_mission_controller_2020.c | 407014 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
fm_mission_controller_2020.c | 407018 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
fm_mission_controller_2020.c | 407022 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
fm_mission_controller_2020.c | 408677 | AUDIO::SET_VARIABLE_ON_SOUND(Local_28697.f_3, "DrillState", 0f); |
fm_mission_controller_2020.c | 408681 | AUDIO::SET_VARIABLE_ON_SOUND(Local_28697.f_3, "DrillState", 0.5f); |
fm_mission_controller_2020.c | 408685 | AUDIO::SET_VARIABLE_ON_SOUND(Local_28697.f_3, "DrillState", 1f); |
fm_mission_controller_2020.c | 413947 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_37303, "PercentageComplete", fParam1); |
fm_mission_controller_2020.c | 415692 | AUDIO::SET_VARIABLE_ON_SOUND(iParam1->f_32, "Time", 1f); |
fm_mission_controller_2020.c | 419408 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Timebar", ((120000f - fLocal_1712) / 10000f)); |
fm_mission_controller_2020.c | 419409 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Current", SYSTEM::TO_FLOAT(iLocal_1722)); |
fm_mission_controller_2020.c | 419410 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Target", SYSTEM::TO_FLOAT(iLocal_1721)); |
fm_mission_controller_2020.c | 419411 | AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Glitch", SYSTEM::TO_FLOAT(func_409(bVar1))); |
fm_mission_controller_2020.c | 470945 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28654, "percentageComplete", (SYSTEM::TO_FLOAT(iLocal_28654) / 100f)); |
fm_mission_controller_2020.c | 488801 | AUDIO::SET_VARIABLE_ON_SOUND(iVar33, "intensity", fVar34); |
fm_mission_controller_2020.c | 505934 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28654, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f)); |
fm_mission_controller_2020.c | 541589 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3527, "Ctrl", SYSTEM::SQRT((fLocal_8602 / 100f))); |
fm_mission_controller_2020.c | 541870 | AUDIO::SET_VARIABLE_ON_SOUND(Local_42726.f_7, "Ctrl", (Local_42726.f_6 / SYSTEM::TO_FLOAT(iVar7))); |
fm_mission_controller_2020.c | 542918 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28654, "percentageComplete", fLocal_38815); |
fm_mission_controller_2020.c | 545381 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_38558, "Intensity", 1f); |
fm_mission_controller_2020.c | 545394 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_38558, "Intensity", 0.7f); |
fm_mission_controller_2020.c | 892990 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_12399, "DroneRotationalSpeed", 0f); |
fm_mission_controller_2020.c | 892994 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_12399, "DroneRotationalSpeed", 0f); |
fm_mission_controller_2020.c | 917831 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42845, "PercentageComplete", fParam0); |
fm_mission_controller_2020.c | 918162 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42777, "startOffset", (fVar0 / 1000f)); |
fm_mission_controller_2020.c | 949330 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6342, "Time", SYSTEM::TO_FLOAT((bLocal_6343 / Global_4980736.f_7002[bLocal_6345 /*591*/].f_270 * 1000))); |
fm_mission_controller_2020.c | 950548 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42740, "Time", 2.8f); |
fm_mission_controller_2020.c | 950554 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42740, "Time", 2.8f); |
fm_race_controler.c | 299961 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_8500, sVar3, 0f); |
fm_race_controler.c | 299970 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_8500, sVar3, func_4200(uParam0, uParam1)); |
fm_race_controler.c | 351602 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1); |
fm_race_controler.c | 351809 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1); |
fm_race_controler.c | 351816 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_252, "Score_Mulitply_Amount", uParam0->f_1); |
fm_race_controler.c | 588706 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam5, "Intensity", 1f); |
fm_race_controler.c | 588722 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam5, "Intensity", 0.7f); |
fm_race_controler.c | 612565 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
fm_race_creator.c | 193777 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1); |
fm_race_creator.c | 194009 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1); |
fm_race_creator.c | 194016 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_252, "Score_Mulitply_Amount", uParam0->f_1); |
fm_race_creator.c | 197069 | AUDIO::SET_VARIABLE_ON_SOUND(*iParam5, "Intensity", 1f); |
fm_race_creator.c | 197085 | AUDIO::SET_VARIABLE_ON_SOUND(*iParam5, "Intensity", 0.7f); |
fm_race_creator.c | 202736 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
fm_survival_controller.c | 192019 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2487, "Time", fVar4); |
freemode.c | 628922 | AUDIO::SET_VARIABLE_ON_SOUND(Global_2738587.f_6884.f_2, "Time", func_9549()); |
freemode.c | 636484 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_834, "NumRidersInGroup", SYSTEM::TO_FLOAT(iVar0)); |
freemode.c | 1093764 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam3, "Custom_Counter", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
freemode.c | 1098954 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_48, "Custom_Counter", SYSTEM::TO_FLOAT((uParam2->f_23 / 1000))); |
freemode.c | 1098980 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam3, "Custom_Counter", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
gb_airfreight.c | 57552 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_192, "Time", SYSTEM::TO_FLOAT((iLocal_193 / 1000) + 1)); |
gb_amphibious_assault.c | 12319 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2940, "Time", 30f); |
gb_biker_race_p2p.c | 71182 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_305, "Time", SYSTEM::TO_FLOAT((iVar17 / 1000))); |
gb_biker_safecracker.c | 103545 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_1476(iParam0)); |
gb_biker_stand_your_ground.c | 79073 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1059, "Intensity", func_849()); |
gb_biker_stand_your_ground.c | 79078 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1059, "Intensity", func_849()); |
gb_biker_stand_your_ground.c | 79082 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1059, "Intensity", func_849()); |
gb_cashing_out.c | 59595 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_220[bVar0], "PinMovementY", fLocal_214); |
gb_casino.c | 460043 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192); |
gb_casino.c | 500159 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_9361(iParam0)); |
gb_casino_heist.c | 460421 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2164, "Signal_Strength", (SYSTEM::TO_FLOAT((func_7647() - iVar0)) / SYSTEM::TO_FLOAT(func_7647()))); |
gb_casino_heist.c | 495721 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2354, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f)); |
gb_casino_heist.c | 498037 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192); |
gb_casino_heist.c | 547041 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_10208(iParam0)); |
gb_data_hack.c | 91652 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1273, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f)); |
gb_deathmatch.c | 364789 | AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*30*/])->f_4, "Time", (SYSTEM::TO_FLOAT(func_4959(iParam1)) * 0.001f)); |
gb_deathmatch.c | 594577 | AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38); |
gb_deathmatch.c | 604620 | AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_6776, "Ctrl", fVar5); |
gb_fivestar.c | 62063 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_170, "Time", (SYSTEM::TO_FLOAT(iLocal_172) / 1000f)); |
gb_fortified.c | 419269 | AUDIO::SET_VARIABLE_ON_SOUND(Local_916.f_7[iVar0], "Time", SYSTEM::TO_FLOAT((iVar1 / 1000))); |
gb_fully_loaded.c | 5691 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_924, "Time", 30f); |
gb_gangops.c | 222441 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192); |
gb_gangops.c | 297833 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1267, "Hold", 2.5f); |
gb_gangops.c | 303030 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_4186(iParam0)); |
gb_gang_ops_planning.c | 8271 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_1243.f_1, "x", Var17.f_0); |
gb_gang_ops_planning.c | 8272 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_1243.f_1, "y", Var17.f_1); |
gb_gang_ops_planning.c | 8273 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_1243.f_1, "scale", fVar13); |
gb_gang_ops_planning.c | 25173 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_2821.f_1, "x", Var6.f_0); |
gb_gang_ops_planning.c | 25174 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_2821.f_1, "y", Var6.f_1); |
gb_gang_ops_planning.c | 25175 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_2821.f_1, "scale", fVar2); |
gb_gunrunning.c | 132048 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192); |
gb_gunrunning_defend.c | 162528 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_248, "Ctrl", fLocal_255); |
gb_gunrunning_defend.c | 164966 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_220[bVar0], "PinMovementY", fLocal_214); |
gb_infiltration.c | 83592 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_220[bVar0], "PinMovementY", fLocal_214); |
gb_ploughed.c | 78643 | AUDIO::SET_VARIABLE_ON_SOUND(Local_1111.f_10, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
gb_ramped_up.c | 58409 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_804, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
gb_sightseer.c | 79055 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_143[bVar0], "PinMovementY", fLocal_137); |
gb_smuggler.c | 183486 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192); |
gb_stockpiling.c | 58256 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_222[bVar0], "Time", SYSTEM::TO_FLOAT((iVar1 / 1000))); |
gb_vehicle_export.c | 398860 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_19, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
gb_vehicle_export.c | 398865 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_19, "Ctrl", fVar1); |
gb_vehicle_export.c | 399010 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_15, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
gb_vehicle_export.c | 416160 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_792, "intensity", func_7133()); |
gb_velocity.c | 77645 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_19, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
gb_velocity.c | 77650 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_19, "Ctrl", fVar1); |
gb_velocity.c | 77783 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_15, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
gb_velocity.c | 78029 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_195, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000))); |
ggsm_arcade.c | 4513 | AUDIO::SET_VARIABLE_ON_SOUND(Local_140.f_19[iParam0], sParam1, fParam2); |
ggsm_arcade.c | 30090 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
ggsm_arcade.c | 30091 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
ggsm_arcade.c | 30265 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
ggsm_arcade.c | 30494 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
ggsm_arcade.c | 102446 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
ggsm_arcade.c | 102447 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
ggsm_arcade.c | 102469 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
ggsm_arcade.c | 102470 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
ggsm_arcade.c | 102474 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
ggsm_arcade.c | 102478 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
ggsm_arcade.c | 102482 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
golf.c | 113336 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_849, "SwingSpeed", fParam3); |
golf.c | 113341 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_849, "SwingSpeed", fParam3); |
golf_mp.c | 112529 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_714, "SwingSpeed", fParam3); |
golf_mp.c | 112534 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_714, "SwingSpeed", fParam3); |
grid_arcade_cabinet.c | 4877 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam2, "Screen_Position", fVar0); |
grid_arcade_cabinet.c | 4942 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam1, "Screen_Position", fVar0); |
grid_arcade_cabinet.c | 5569 | AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "Screen_Position", fVar0); |
grid_arcade_cabinet.c | 6526 | AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "Screen_Position", fVar0); |
grid_arcade_cabinet.c | 7560 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam2, "Screen_Position", fVar0); |
grid_arcade_cabinet.c | 8108 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam1, "Screen_Position", fVar0); |
gunslinger_arcade.c | 6054 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
gunslinger_arcade.c | 6055 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
gunslinger_arcade.c | 6229 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
gunslinger_arcade.c | 6458 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
gunslinger_arcade.c | 79156 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
gunslinger_arcade.c | 79157 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
gunslinger_arcade.c | 79179 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
gunslinger_arcade.c | 79180 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
gunslinger_arcade.c | 79184 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
gunslinger_arcade.c | 79188 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
gunslinger_arcade.c | 79192 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
gunslinger_arcade.c | 84572 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3547[iParam0], "Screen_Position", Var24.f_0); |
gunslinger_arcade.c | 84576 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3547[iParam0], "Screen_Position", 0.5f); |
gunslinger_arcade.c | 97277 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3547[iParam0], "Screen_Position", Var24.f_0); |
gunslinger_arcade.c | 97281 | AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3547[iParam0], "Screen_Position", 0.5f); |
heli_gun.c | 5926 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_205, "Ctrl", fVar52); |
heli_gun.c | 6108 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_204, "Ctrl", MISC::ABSF((SYSTEM::TO_FLOAT(iVar0) / 128f))); |
heli_gun.c | 6111 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_204, "Dir", -1f); |
hunting2.c | 48041 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1822, "Concentration", fLocal_1825); |
hunting2.c | 48097 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1822, "Concentration", fLocal_1825); |
hunting_ambient.c | 104851 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1822, "Concentration", fLocal_1825); |
hunting_ambient.c | 104907 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1822, "Concentration", fLocal_1825); |
lester1.c | 22639 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar0 /*6*/].f_5, "State", 2f); |
lester1.c | 22793 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar14 /*6*/].f_5, "State", 2f); |
lester1.c | 23084 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar18 /*6*/].f_5, "TracksPlaying", SYSTEM::TO_FLOAT(func_454(iLocal_3015, 1, 12))); |
lester1.c | 52569 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar0 /*6*/].f_5, "State", 1f); |
lester1.c | 62310 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar8 /*6*/].f_5, "State", 2f); |
lester1.c | 62321 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar8 /*6*/].f_5, "TracksPlaying", SYSTEM::TO_FLOAT(func_454(iLocal_3015, 1, 12))); |
lester1.c | 124838 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar3 /*6*/].f_5, "State", 0f); |
lester1.c | 124849 | AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar3 /*6*/].f_5, "TracksPlaying", SYSTEM::TO_FLOAT(func_454(iLocal_3015, 1, 12))); |
martin1.c | 7541 | AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_14, "movement_speed", (SYSTEM::TO_FLOAT((MISC::ABSI(iVar6) + MISC::ABSI(iVar5))) / 256f)); |
martin1.c | 7544 | AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_14, "y_direction", 1f); |
martin1.c | 7548 | AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_14, "y_direction", 0f); |
martin1.c | 7552 | AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_14, "y_direction", 0.5f); |
martin1.c | 7585 | AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_13, "zoom_speed", (SYSTEM::TO_FLOAT(MISC::ABSI(iVar7)) / 128f)); |
michael1.c | 42807 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_655, "CHURCH_BELL_RING_COUNT", 0f); |
missioniaaturret.c | 339081 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
missioniaaturret.c | 339085 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
missioniaaturret.c | 339544 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
net_apartment_activity.c | 338691 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
net_apartment_activity.c | 338695 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
net_apartment_activity.c | 340042 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
net_apartment_activity_light.c | 333694 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f); |
net_apartment_activity_light.c | 333698 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f); |
net_apartment_activity_light.c | 335011 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3); |
ob_telescope.c | 74911 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_62, "velocity", fParam0); |
ob_telescope.c | 74919 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_63, "velocity", fParam0); |
paparazzo2.c | 1576 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2363, "ZOOM_FUNCTION", 0f); |
paparazzo2.c | 1577 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2363, "ZOOM_SPEED", fVar6); |
paparazzo2.c | 1594 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2363, "ZOOM_FUNCTION", 1f); |
paparazzo2.c | 1595 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2363, "ZOOM_SPEED", fVar6); |
paparazzo2.c | 57035 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2366, "ONESHOT_VOLUME", fLocal_2295); |
puzzle.c | 4368 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
puzzle.c | 4369 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
puzzle.c | 4543 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
puzzle.c | 4772 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
puzzle.c | 77747 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
puzzle.c | 77748 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
puzzle.c | 77770 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
puzzle.c | 77771 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
puzzle.c | 77775 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
puzzle.c | 77779 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
puzzle.c | 77783 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
puzzle.c | 84646 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f); |
puzzle.c | 84660 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f); |
puzzle.c | 87450 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f); |
puzzle.c | 87685 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f); |
puzzle.c | 87812 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 1f); |
puzzle.c | 87828 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 1f); |
puzzle.c | 88154 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f); |
puzzle.c | 88155 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "Slowmo", 0f); |
puzzle.c | 88216 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "Slowmo", 1f); |
puzzle.c | 88560 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_0)); |
puzzle.c | 88561 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_1)); |
puzzle.c | 88565 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_2)); |
puzzle.c | 88566 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3)); |
puzzle.c | 88574 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_0)); |
puzzle.c | 88575 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3)); |
puzzle.c | 88605 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1718, fLocal_1719); |
puzzle.c | 88606 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_0)); |
puzzle.c | 88607 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_1)); |
puzzle.c | 88644 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1718, fLocal_1719); |
puzzle.c | 88645 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_2)); |
puzzle.c | 88646 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3)); |
puzzle.c | 88934 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_0)); |
puzzle.c | 88935 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3)); |
puzzle.c | 89770 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1718, fLocal_1719); |
puzzle.c | 89771 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(iLocal_1624)); |
puzzle.c | 89772 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(iLocal_1625)); |
puzzle.c | 90152 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(iLocal_1624)); |
puzzle.c | 90153 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(iLocal_1625)); |
puzzle.c | 90172 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(iLocal_1624)); |
puzzle.c | 90173 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(iLocal_1625)); |
puzzle.c | 90937 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1718, fLocal_1719); |
puzzle.c | 90938 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_2)); |
puzzle.c | 90939 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3)); |
puzzle.c | 92531 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "Slowmo", 0f); |
puzzle.c | 92582 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "Slowmo", 1f); |
puzzle.c | 92725 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 1f); |
re_hitch_lift.c | 7099 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_175, "countdown_fadein", 35f); |
re_hitch_lift.c | 7109 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_175, "countdown_fast", 1f); |
re_hitch_lift.c | 7138 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_175, "countdown_fadein", 35f); |
re_hitch_lift.c | 7148 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_175, "countdown_fast", 1f); |
road_arcade.c | 7909 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
road_arcade.c | 7910 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
road_arcade.c | 8084 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
road_arcade.c | 8313 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
road_arcade.c | 80714 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
road_arcade.c | 80715 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
road_arcade.c | 80737 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
road_arcade.c | 80738 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
road_arcade.c | 80742 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
road_arcade.c | 80746 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
road_arcade.c | 80750 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
road_arcade.c | 89180 | AUDIO::SET_VARIABLE_ON_SOUND(Local_143.f_19[iParam0], sParam1, fParam2); |
scroll_arcade_cabinet.c | 6855 | AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "Screen_Position", fVar0); |
scroll_arcade_cabinet.c | 7129 | AUDIO::SET_VARIABLE_ON_SOUND(*uParam1, "Screen_Position", fVar0); |
scroll_arcade_cabinet.c | 7164 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "Screen_Position", fVar2); |
scroll_arcade_cabinet.c | 7166 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "IsJumping", fVar3); |
scroll_arcade_cabinet.c | 7168 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "DamageLevel", fVar4); |
scroll_arcade_cabinet.c | 7179 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_340, "Screen_Position", fVar2); |
scroll_arcade_cabinet.c | 7308 | AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "Screen_Position", fVar1); |
scroll_arcade_cabinet.c | 7736 | AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "Screen_Position", fVar1); |
scroll_arcade_cabinet.c | 9132 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_341, "Screen_Position", fVar0); |
scroll_arcade_cabinet.c | 9133 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_341, "TargetsHit", SYSTEM::TO_FLOAT(iParam2)); |
scroll_arcade_cabinet.c | 9884 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_338, "Screen_Position", fVar0); |
scroll_arcade_cabinet.c | 9973 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "TankSpeed", fVar9); |
scroll_arcade_cabinet.c | 10107 | AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "TankSpeed", fVar2); |
traffick_air.c | 5962 | AUDIO::SET_VARIABLE_ON_SOUND(iLocal_4235, "Intensity", fVar4); |
turret_cam_script.c | 1337 | AUDIO::SET_VARIABLE_ON_SOUND(iParam4, "Ctrl", fParam12); |
turret_cam_script.c | 1340 | AUDIO::SET_VARIABLE_ON_SOUND(iParam4, "Dir", -1f); |
turret_cam_script.c | 1344 | AUDIO::SET_VARIABLE_ON_SOUND(iParam4, "Dir", 1f); |
turret_cam_script.c | 1364 | AUDIO::SET_VARIABLE_ON_SOUND(iParam2, "Ctrl", fVar0); |
vehicle_gen_controller.c | 24967 | AUDIO::SET_VARIABLE_ON_SOUND(iVar84, "hold", (2250f / 1000f)); |
vehicle_gen_controller.c | 25444 | AUDIO::SET_VARIABLE_ON_SOUND(iVar275, "hold", (2250f / 1000f)); |
wizard_arcade.c | 4165 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
wizard_arcade.c | 4166 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f); |
wizard_arcade.c | 4340 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
wizard_arcade.c | 4569 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19); |
wizard_arcade.c | 77164 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
wizard_arcade.c | 77165 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
wizard_arcade.c | 77187 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12); |
wizard_arcade.c | 77188 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19); |
wizard_arcade.c | 77192 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f); |
wizard_arcade.c | 77196 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f); |
wizard_arcade.c | 77200 | AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f); |
wizard_arcade.c | 91397 | AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_19[iParam0], sParam1, fParam2); |
yoga.c | 89363 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_25, "Version", SYSTEM::TO_FLOAT(iVar1)); |
yoga.c | 89370 | AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_25, "Version", SYSTEM::TO_FLOAT(iVar1)); |
Created
April 16, 2024 19:28
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All occurrences of SET_VARIABLE_ON_SOUND as of b3095
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