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@ItsJunction
Created April 16, 2024 19:28
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All occurrences of SET_VARIABLE_ON_SOUND as of b3095
File Line No. Full Line
agency_heist3b.c 119091 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_134[bVar0], "PinMovementY", fLocal_128);
am_ammo_drop.c 3556 AUDIO::SET_VARIABLE_ON_SOUND(AUDIO::GET_SOUND_ID_FROM_NETWORK_ID(Local_59.f_16), "Crate_Underwater", 1f);
am_ammo_drop.c 3565 AUDIO::SET_VARIABLE_ON_SOUND(AUDIO::GET_SOUND_ID_FROM_NETWORK_ID(Local_59.f_16), "Crate_Underwater", 0f);
am_challenges.c 6527 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_627[iLocal_350], "Time", 30f);
am_challenges.c 11712 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_340, "Count", SYSTEM::TO_FLOAT(iVar1));
am_cp_collection.c 9077 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_803[iLocal_383], "Time", 30f);
am_hot_target.c 8432 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2134, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000) + 1));
am_hot_target.c 131309 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2134, "Time", SYSTEM::TO_FLOAT((Global_262145.f_10849 /* Tunable: GETBACKINVEHICLETIME */ / 1000)));
am_kill_list.c 16915 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3421[iVar2], "Time", 30f);
am_kill_list.c 20331 AUDIO::SET_VARIABLE_ON_SOUND(iVar2, "Time", 30f);
am_mp_arcade_claw_crane.c 6237 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_claw_crane.c 6238 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
am_mp_arcade_claw_crane.c 6412 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_claw_crane.c 6641 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
am_mp_arcade_claw_crane.c 79169 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_claw_crane.c 79170 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
am_mp_arcade_claw_crane.c 79192 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
am_mp_arcade_claw_crane.c 79193 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
am_mp_arcade_claw_crane.c 79197 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_claw_crane.c 79201 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
am_mp_arcade_claw_crane.c 79205 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
am_mp_arcade_claw_crane.c 85401 AUDIO::SET_VARIABLE_ON_SOUND(Local_260.f_9, "claw_speed", Local_260.f_12);
am_mp_arcade_love_meter.c 4017 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_love_meter.c 4018 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
am_mp_arcade_love_meter.c 4192 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_love_meter.c 4421 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
am_mp_arcade_love_meter.c 76840 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_love_meter.c 76841 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
am_mp_arcade_love_meter.c 76863 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
am_mp_arcade_love_meter.c 76864 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
am_mp_arcade_love_meter.c 76868 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_love_meter.c 76872 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
am_mp_arcade_love_meter.c 76876 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
am_mp_arcade_love_meter.c 87519 AUDIO::SET_VARIABLE_ON_SOUND(Local_351.f_3, "Time", 8f);
am_mp_arcade_strength_test.c 6257 AUDIO::SET_VARIABLE_ON_SOUND(iParam1, sParam0, fParam2);
am_mp_arcade_strength_test.c 8549 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_strength_test.c 8550 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
am_mp_arcade_strength_test.c 8724 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_strength_test.c 8953 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
am_mp_arcade_strength_test.c 81463 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_strength_test.c 81464 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
am_mp_arcade_strength_test.c 81486 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
am_mp_arcade_strength_test.c 81487 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
am_mp_arcade_strength_test.c 81491 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arcade_strength_test.c 81495 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
am_mp_arcade_strength_test.c 81499 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
am_mp_arc_cab_manager.c 3040 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arc_cab_manager.c 3041 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
am_mp_arc_cab_manager.c 3215 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arc_cab_manager.c 3444 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
am_mp_arc_cab_manager.c 76403 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arc_cab_manager.c 76404 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
am_mp_arc_cab_manager.c 76426 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
am_mp_arc_cab_manager.c 76427 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
am_mp_arc_cab_manager.c 76431 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
am_mp_arc_cab_manager.c 76435 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
am_mp_arc_cab_manager.c 76439 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
am_mp_arc_cab_manager.c 336471 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Timebar", ((120000f - fLocal_444) / 10000f));
am_mp_arc_cab_manager.c 336472 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Current", SYSTEM::TO_FLOAT(iLocal_454));
am_mp_arc_cab_manager.c 336473 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Target", SYSTEM::TO_FLOAT(iLocal_453));
am_mp_arc_cab_manager.c 336474 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Glitch", SYSTEM::TO_FLOAT(func_6036(bVar1)));
am_mp_arena_garage.c 389853 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_arena_garage.c 389857 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_arena_garage.c 390263 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_arena_garage.c 433221 AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 1.5f);
am_mp_armory_aircraft.c 363551 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_armory_aircraft.c 363555 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_armory_aircraft.c 363961 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_armory_truck.c 33321 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_armory_truck.c 33325 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_armory_truck.c 33784 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_auto_shop.c 441971 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_auto_shop.c 441975 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_auto_shop.c 442381 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_biker_warehouse.c 2841 AUDIO::SET_VARIABLE_ON_SOUND(Local_2432.f_1795, "Time", (SYSTEM::TO_FLOAT(func_81(0)) / 1000f));
am_mp_biker_warehouse.c 2852 AUDIO::SET_VARIABLE_ON_SOUND(Local_2432.f_1796, "Time", (SYSTEM::TO_FLOAT(func_81(0)) / 1000f));
am_mp_biker_warehouse.c 383975 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_biker_warehouse.c 383979 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_biker_warehouse.c 384385 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_bunker.c 410273 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_bunker.c 410277 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_bunker.c 410683 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_casino.c 404418 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_casino.c 404422 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_casino.c 404828 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_casino_apartment.c 398993 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_casino_apartment.c 398997 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_casino_apartment.c 399403 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_casino_nightclub.c 460681 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_casino_nightclub.c 460685 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_casino_nightclub.c 461091 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_creator_aircraft.c 337390 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_creator_aircraft.c 337394 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_creator_aircraft.c 337853 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_creator_trailer.c 25102 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_creator_trailer.c 25106 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_creator_trailer.c 25565 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_defunct_base.c 410282 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_13, "Firing", 0f);
am_mp_defunct_base.c 410295 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_13, "Firing", 1f);
am_mp_defunct_base.c 410568 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_13, "Firing", 0f);
am_mp_defunct_base.c 410578 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_13, "Firing", 1f);
am_mp_defunct_base.c 436468 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_defunct_base.c 436472 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_defunct_base.c 436878 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_defunct_base.c 489057 AUDIO::SET_VARIABLE_ON_SOUND(Local_2706.f_511.f_56.f_1, "Firing", 0f);
am_mp_defunct_base.c 489508 AUDIO::SET_VARIABLE_ON_SOUND(Local_2706.f_511.f_56.f_1, "Firing", 1f);
am_mp_drone.c 4028 AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_44, "signalstrength", fParam0);
am_mp_drone.c 4032 AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_44, "signalstrength", fParam0);
am_mp_drone.c 4621 AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_32, "Time", (IntToFloat(iVar1) / 1000f));
am_mp_drone.c 10848 AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_31, "DroneRotationalSpeed", Local_197.f_129);
am_mp_drone.c 10852 AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_31, "DroneRotationalSpeed", Local_197.f_129);
am_mp_drone.c 13231 AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_46[Local_197.f_45], "DroneRotationalSpeed", 1f);
am_mp_drone.c 13235 AUDIO::SET_VARIABLE_ON_SOUND(Local_197.f_46[Local_197.f_45], "DroneRotationalSpeed", 1f);
am_mp_fixer_hq.c 415931 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_fixer_hq.c 415935 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_fixer_hq.c 416341 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_hacker_truck.c 382881 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_hacker_truck.c 382885 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_hacker_truck.c 383291 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_juggalo_hideout.c 342632 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_juggalo_hideout.c 342636 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_juggalo_hideout.c 343042 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_multistorey_garage.c 357291 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_multistorey_garage.c 357295 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_multistorey_garage.c 357701 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_music_studio.c 341144 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_music_studio.c 341148 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_music_studio.c 341554 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_nightclub.c 432661 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_nightclub.c 432665 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_nightclub.c 433071 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_orbital_cannon.c 2206 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_6, "Firing", 0f);
am_mp_orbital_cannon.c 2215 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_6, "Firing", 1f);
am_mp_property_ext.c 339118 AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 2.25f);
am_mp_property_ext.c 342956 AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 2.25f);
am_mp_property_int.c 405796 AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 2.25f);
am_mp_property_int.c 420627 AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "hold", 2.25f);
am_mp_property_int.c 470111 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_property_int.c 470115 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_property_int.c 470521 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_salvage_yard.c 357824 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_salvage_yard.c 357828 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_salvage_yard.c 358287 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_smpl_interior_ext.c 318007 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "hold", 2.25f);
am_mp_smpl_interior_int.c 354858 AUDIO::SET_VARIABLE_ON_SOUND(Local_228.f_12.f_22.f_218, "hold", 2.25f);
am_mp_submarine.c 520756 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
am_mp_submarine.c 520760 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
am_mp_submarine.c 521166 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
am_mp_submarine.c 524393 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_915, "TurnSpeed", 0f);
am_mp_submarine.c 524406 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_915, "TurnSpeed", uParam0->f_3.f_12);
am_mp_vehicle_weapon.c 3247 AUDIO::SET_VARIABLE_ON_SOUND(iVar34, "Ctrl", SYSTEM::TO_FLOAT(iVar2));
am_mp_vehicle_weapon.c 3250 AUDIO::SET_VARIABLE_ON_SOUND(iVar34, "Dir", -1f);
am_mp_vehicle_weapon.c 3254 AUDIO::SET_VARIABLE_ON_SOUND(iVar34, "Dir", 1f);
am_mp_vehicle_weapon.c 3275 AUDIO::SET_VARIABLE_ON_SOUND(iVar38, "Ctrl", SYSTEM::VMAG(Var35));
am_penned_in.c 71209 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2022, "Time", (SYSTEM::TO_FLOAT(func_537()) / 1000f));
am_vehicle_spawn.c 12434 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_242, "signalstrength", fParam1);
am_vehicle_spawn.c 17683 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2146, sVar4, 30f);
am_vehicle_spawn.c 17690 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2146, sVar4, fVar8);
am_vehicle_spawn.c 39792 AUDIO::SET_VARIABLE_ON_SOUND(iVar27, "Ctrl", fVar0);
am_vehicle_spawn.c 39795 AUDIO::SET_VARIABLE_ON_SOUND(iVar27, "Dir", -1f);
am_vehicle_spawn.c 39799 AUDIO::SET_VARIABLE_ON_SOUND(iVar27, "Dir", 1f);
am_vehicle_spawn.c 39823 AUDIO::SET_VARIABLE_ON_SOUND(iVar28, "Ctrl", SYSTEM::VMAG(Var1));
am_vehicle_spawn.c 56514 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2335, "Fly_Loop", 30f);
am_vehicle_spawn.c 56515 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2335, "avengerRotorSpeed", 100f);
am_vehicle_spawn.c 56522 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2335, "Fly_Loop", fVar7);
am_vehicle_spawn.c 56529 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2335, "avengerRotorSpeed", 0f);
am_vehicle_spawn.c 62388 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2145, "Drive_Loop", 30f);
am_vehicle_spawn.c 62395 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2145, "Drive_Loop", fVar3);
armenian2.c 60855 AUDIO::SET_VARIABLE_ON_SOUND(iVar8, "TargetPan", func_498(ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true), -1105.9711f, -1628.7932f, 3.8508f, 0));
barry3c.c 894 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_424, "HOLD TIME", 1.5f);
barry3c.c 47220 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_424, "HOLD TIME", 3f);
barry3c.c 47226 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_424, "HOLD TIME", (SYSTEM::TO_FLOAT((1200 + iLocal_423 * 250)) / 1000f));
business_battles.c 199960 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192);
business_battles.c 260035 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_3912(iParam0));
business_battles_sell.c 400621 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_5169[bVar0], "PinMovementY", fLocal_5163);
camhedz_arcade.c 5996 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
camhedz_arcade.c 5997 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
camhedz_arcade.c 6171 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
camhedz_arcade.c 6400 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
camhedz_arcade.c 79098 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
camhedz_arcade.c 79099 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
camhedz_arcade.c 79121 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
camhedz_arcade.c 79122 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
camhedz_arcade.c 79126 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
camhedz_arcade.c 79130 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
camhedz_arcade.c 79134 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
camhedz_arcade.c 85201 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "GlitchLevel", Local_151.f_3950);
camhedz_arcade.c 85205 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "Screen_Position", Var24.f_0);
camhedz_arcade.c 85209 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "Screen_Position", 0.5f);
camhedz_arcade.c 89772 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "Screen_Position", Var24.f_0);
camhedz_arcade.c 89776 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam0], "Screen_Position", 0.5f);
camhedz_arcade.c 92140 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam1], "Screen_Position", Var25.f_0);
camhedz_arcade.c 92144 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iParam1], "Screen_Position", 0.5f);
camhedz_arcade.c 93269 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[12], "GlitchLevel", Local_151.f_3950);
camhedz_arcade.c 93273 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[12], "GlitchLevel", 0f);
camhedz_arcade.c 101621 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar24], "Screen_Position", Var25.f_0);
camhedz_arcade.c 101625 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar24], "Screen_Position", 0.5f);
camhedz_arcade.c 101695 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "GlitchLevel", Local_151.f_3950);
camhedz_arcade.c 101699 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "Screen_Position", Var25.f_0);
camhedz_arcade.c 101703 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "Screen_Position", 0.5f);
camhedz_arcade.c 101744 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "GlitchLevel", Local_151.f_3950);
camhedz_arcade.c 101748 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "Screen_Position", Var25.f_0);
camhedz_arcade.c 101752 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3680[iVar0], "Screen_Position", 0.5f);
carsteal2.c 3801 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3966, "Ctrl", fVar1);
carsteal2.c 131141 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_481, "Ctrl", fVar52);
carsteal2.c 131323 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_480, "Ctrl", MISC::ABSF((SYSTEM::TO_FLOAT(iVar0) / 128f)));
carsteal2.c 131326 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_480, "Dir", -1f);
casino_lucky_wheel.c 61110 AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_160, "winSize", fParam0);
casino_lucky_wheel.c 61114 AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_160, "winSize", fParam0);
casino_lucky_wheel.c 61596 AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_159, "spinSpeed", fParam0);
casino_lucky_wheel.c 61614 AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_158, "spinSpeed", fParam0);
casino_lucky_wheel.c 61618 AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_158, "spinSpeed", fParam0);
degenatron_games.c 5021 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
degenatron_games.c 5022 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
degenatron_games.c 5196 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
degenatron_games.c 5425 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
degenatron_games.c 77583 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
degenatron_games.c 77584 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
degenatron_games.c 77606 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
degenatron_games.c 77607 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
degenatron_games.c 77611 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
degenatron_games.c 77615 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
degenatron_games.c 77619 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
degenatron_games.c 91947 AUDIO::SET_VARIABLE_ON_SOUND(Local_140.f_19[iParam0], sParam1, fParam2);
director_mode.c 146054 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_11597, "PropSize", fVar4);
director_mode.c 146067 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_11597, "PropSize", fVar4);
docks_heista.c 127235 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1882, "bombdistance", fVar6);
docks_heista.c 127276 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1878, "swimspeed", ((fVar7 - 1f) / 4f));
docks_heista.c 127280 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1878, "swimspeed", ((fVar7 - 1f) / 4f));
docks_heistb.c 131434 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar3 - 1f) / 4f));
docks_heistb.c 131438 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar3 - 1f) / 4f));
docks_heistb.c 131464 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar4 - 1f) / 4f));
docks_heistb.c 131468 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar4 - 1f) / 4f));
docks_heistb.c 131494 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar5 - 1f) / 4f));
docks_heistb.c 131498 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6150, "SwimSpeed", ((fVar5 - 1f) / 4f));
docks_setup.c 116040 AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_82, "Speed", (fLocal_6906 / 2f));
docks_setup.c 116573 AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_80, "Speed", MISC::ABSF((Local_7248.f_71 / fLocal_6905)));
docks_setup.c 116648 AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_82, "Speed", (fLocal_6906 / 2f));
docks_setup.c 116656 AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_82, "Speed", (fLocal_6906 / 2f));
docks_setup.c 116716 AUDIO::SET_VARIABLE_ON_SOUND(Local_7248.f_83, "Speed", MISC::ABSF((Local_7248.f_74 / fLocal_6907)));
docks_setup.c 116773 AUDIO::SET_VARIABLE_ON_SOUND(iVar66, "Speed", (fVar65 / 100f));
dont_cross_the_line.c 5619 AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_5, "X", (uParam1[iParam2 /*80*/])->f_15);
dont_cross_the_line.c 5620 AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_5, "Y", (uParam1[iParam2 /*80*/])->f_16);
dont_cross_the_line.c 5654 AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_7, "X", (uParam1[iParam2 /*80*/])->f_15);
dont_cross_the_line.c 5655 AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_7, "Y", (uParam1[iParam2 /*80*/])->f_16);
dont_cross_the_line.c 5658 AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_5, "Turning", 1f);
dont_cross_the_line.c 5668 AUDIO::SET_VARIABLE_ON_SOUND((uParam1[iParam2 /*80*/])->f_5, "Turning", 0f);
dont_cross_the_line.c 6619 AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*80*/])->f_6, "X", (uParam0[iParam1 /*80*/])->f_15);
dont_cross_the_line.c 6620 AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*80*/])->f_6, "Y", (uParam0[iParam1 /*80*/])->f_16);
dont_cross_the_line.c 6836 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_3, "FadeOut", 7f);
dont_cross_the_line.c 6915 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_3, "FadeOut", 7f);
epsilon4.c 40400 AUDIO::SET_VARIABLE_ON_SOUND(Local_623.f_5, "IsOnTarget", 1f);
epsilon4.c 40404 AUDIO::SET_VARIABLE_ON_SOUND(Local_623.f_5, "IsOnTarget", 0f);
exile1.c 126347 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_936, "Intensity", fVar16);
family5.c 105798 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_25, "Version", SYSTEM::TO_FLOAT(iVar1));
family5.c 105805 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_25, "Version", SYSTEM::TO_FLOAT(iVar1));
family6.c 131763 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_992, "DoTattoo", fVar6);
family6.c 131780 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_992, "DoTattoo", 0f);
family_scene_m.c 121425 AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "MichaelInRoom", fParam2);
family_scene_m.c 121430 AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "Blow", fParam2);
family_scene_t0.c 21212 AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "MichaelInRoom", fParam2);
family_scene_t0.c 21217 AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "Blow", fParam2);
family_scene_t1.c 18620 AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "MichaelInRoom", fParam2);
family_scene_t1.c 18625 AUDIO::SET_VARIABLE_ON_SOUND(iParam1, "Blow", fParam2);
fbi2.c 142120 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_732, "PlayerSpeed", ENTITY::GET_ENTITY_SPEED(iLocal_198[0]));
fbi2.c 142124 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_732, "PlayerSpeed", ENTITY::GET_ENTITY_SPEED(iLocal_198[0]));
fbi3.c 40086 AUDIO::SET_VARIABLE_ON_SOUND(Local_3205[2 /*3*/], "BPM", (fLocal_2816 + fLocal_2817));
fbi3.c 40193 AUDIO::SET_VARIABLE_ON_SOUND(Local_3205[10 /*3*/], "Intensity", fLocal_2830);
fbi5a.c 137127 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3201, "SwimSpeed", ((fVar3 - 1f) / 4f));
fbi5a.c 137131 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3201, "SwimSpeed", ((fVar3 - 1f) / 4f));
finale_heist2a.c 106147 AUDIO::SET_VARIABLE_ON_SOUND(Local_2767.f_12, "delay", (SYSTEM::TO_FLOAT(iVar3) / 1000f));
finale_heist2b.c 128400 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_670, "Muffling", 1f);
finale_heist2b.c 128479 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_670, "Muffling", 0f);
fm_bj_race_controler.c 297485 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_8500, sVar3, 0f);
fm_bj_race_controler.c 297494 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_8500, sVar3, func_3928(uParam0, uParam1));
fm_bj_race_controler.c 351914 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1);
fm_bj_race_controler.c 352121 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1);
fm_bj_race_controler.c 352128 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_252, "Score_Mulitply_Amount", uParam0->f_1);
fm_bj_race_controler.c 590048 AUDIO::SET_VARIABLE_ON_SOUND(*uParam5, "Intensity", 1f);
fm_bj_race_controler.c 590064 AUDIO::SET_VARIABLE_ON_SOUND(*uParam5, "Intensity", 0.7f);
fm_bj_race_controler.c 614791 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
fm_content_bicycle_time_trial.c 338444 AUDIO::SET_VARIABLE_ON_SOUND(Local_117.f_13, "Checkpoint_Count", SYSTEM::TO_FLOAT((Local_3082[iLocal_2846 /*44*/].f_42 - 1)));
fm_content_bicycle_time_trial.c 338788 AUDIO::SET_VARIABLE_ON_SOUND(*uParam0, "Custom_Counter", (IntToFloat(func_6086()) / 1000f));
fm_content_bicycle_time_trial.c 338793 AUDIO::SET_VARIABLE_ON_SOUND(*uParam0, "Custom_Counter", (IntToFloat(func_6164()) / 1000f));
fm_content_business_battles.c 418068 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_205[bVar0], "PinMovementY", fLocal_199);
fm_content_business_battles.c 421744 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f);
fm_content_business_battles.c 421748 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f);
fm_content_business_battles.c 421752 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f);
fm_content_business_battles.c 421756 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f);
fm_content_business_battles.c 421760 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f);
fm_content_business_battles.c 421764 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f);
fm_content_gunrunning.c 400305 AUDIO::SET_VARIABLE_ON_SOUND(Local_5505.f_0, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f));
fm_content_island_heist.c 348968 AUDIO::SET_VARIABLE_ON_SOUND(*uParam0, "Fly_Loop", 30f);
fm_content_island_heist.c 348969 AUDIO::SET_VARIABLE_ON_SOUND(*uParam0, "avengerRotorSpeed", 100f);
fm_content_island_heist.c 377615 AUDIO::SET_VARIABLE_ON_SOUND(Local_12195.f_26[iParam0], "Alarm_Tripped", fVar0);
fm_content_island_heist.c 478110 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_340[bVar0], "PinMovementY", fLocal_334);
fm_content_island_heist.c 479754 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Timebar", ((120000f - fLocal_755) / 10000f));
fm_content_island_heist.c 479755 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Current", SYSTEM::TO_FLOAT(iLocal_765));
fm_content_island_heist.c 479756 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Target", SYSTEM::TO_FLOAT(iLocal_764));
fm_content_island_heist.c 479757 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Glitch", SYSTEM::TO_FLOAT(func_9157(bVar1)));
fm_content_island_heist.c 483883 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f);
fm_content_island_heist.c 483887 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f);
fm_content_island_heist.c 483891 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f);
fm_content_island_heist.c 483895 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f);
fm_content_island_heist.c 483899 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f);
fm_content_island_heist.c 483903 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f);
fm_content_skydive.c 338632 AUDIO::SET_VARIABLE_ON_SOUND(Local_117.f_4, "Checkpoint_Count", SYSTEM::TO_FLOAT(Local_117.f_3));
fm_content_smuggler_ops.c 416211 AUDIO::SET_VARIABLE_ON_SOUND(Local_7460.f_0, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f));
fm_content_tuner_robbery.c 353579 AUDIO::SET_VARIABLE_ON_SOUND(uLocal_7093.f_7[iParam0], "Alarm_Tripped", fVar0);
fm_content_vehrob_casino_prize.c 432148 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_263[bVar0], "PinMovementY", fLocal_257);
fm_content_vehrob_casino_prize.c 433684 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_71, "moveSpeed", 0f);
fm_content_vehrob_casino_prize.c 433685 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_74, "moveSpeed", 0f);
fm_content_vehrob_casino_prize.c 433686 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_72, "Control", 0f);
fm_content_vehrob_casino_prize.c 433687 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_73, "Control", 0f);
fm_content_vehrob_casino_prize.c 434334 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_72, "Control", 0f);
fm_content_vehrob_casino_prize.c 434335 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_73, "Control", 0f);
fm_content_vehrob_casino_prize.c 434340 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_72, "Control", fVar0);
fm_content_vehrob_casino_prize.c 434359 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_73, "Control", fVar1);
fm_content_vehrob_casino_prize.c 434445 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_74, "moveSpeed", MISC::ABSF(fVar0));
fm_content_vehrob_casino_prize.c 434465 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_74, "moveSpeed", 0f);
fm_content_vehrob_casino_prize.c 434530 AUDIO::SET_VARIABLE_ON_SOUND(Local_1043.f_71, "moveSpeed", fVar0);
fm_content_vehrob_police.c 478039 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_261[bVar0], "PinMovementY", fLocal_255);
fm_content_vehrob_prep.c 348746 AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "PlayRate", 1f);
fm_content_vehrob_prep.c 348747 AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "UsageVersion", 1f);
fm_content_vehrob_prep.c 430090 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_206[bVar0], "PinMovementY", fLocal_200);
fm_content_vehrob_prep.c 432067 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Timebar", ((120000f - fLocal_536) / 10000f));
fm_content_vehrob_prep.c 432068 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Current", SYSTEM::TO_FLOAT(iLocal_546));
fm_content_vehrob_prep.c 432069 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Target", SYSTEM::TO_FLOAT(iLocal_545));
fm_content_vehrob_prep.c 432070 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Glitch", SYSTEM::TO_FLOAT(func_7541(bVar1)));
fm_content_vehrob_prep.c 436211 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f);
fm_content_vehrob_prep.c 436215 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f);
fm_content_vehrob_prep.c 436219 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f);
fm_content_vehrob_prep.c 436223 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f);
fm_content_vehrob_prep.c 436227 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f);
fm_content_vehrob_prep.c 436231 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f);
fm_content_vip_contract_1.c 358078 AUDIO::SET_VARIABLE_ON_SOUND(Local_8520.f_3[iParam0], "Alarm_Tripped", fVar0);
fm_content_vip_contract_1.c 434894 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_226[bVar0], "PinMovementY", fLocal_220);
fm_deathmatch_controler.c 368716 AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*30*/])->f_4, "Time", (SYSTEM::TO_FLOAT(func_5227(iParam1)) * 0.001f));
fm_deathmatch_controler.c 596413 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
fm_deathmatch_controler.c 606377 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_6776, "Ctrl", fVar5);
fm_deathmatch_creator.c 163267 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
fm_deathmatch_creator.c 277776 AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*30*/])->f_4, "Time", (SYSTEM::TO_FLOAT(func_2777(iParam1)) * 0.001f));
fm_impromptu_dm_controler.c 360859 AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*30*/])->f_4, "Time", (SYSTEM::TO_FLOAT(func_4843(iParam1)) * 0.001f));
fm_impromptu_dm_controler.c 590737 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
fm_impromptu_dm_controler.c 600806 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_6776, "Ctrl", fVar5);
fm_mission_controller.c 660860 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3515, "Control", fVar0);
fm_mission_controller.c 660881 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3514, "Control", fVar1);
fm_mission_controller.c 660902 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3518, "Control", fVar2);
fm_mission_controller.c 660923 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3517, "Control", fVar3);
fm_mission_controller.c 660944 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3519, "Control", fVar4);
fm_mission_controller.c 660965 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3520, "Control", fVar5);
fm_mission_controller.c 660986 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3516, "Control", fVar6);
fm_mission_controller.c 673378 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_44875, "Time", SYSTEM::TO_FLOAT(iVar11));
fm_mission_controller.c 673736 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_45139, "Time", (SYSTEM::TO_FLOAT(iVar12) / 1000f));
fm_mission_controller.c 690549 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_44874, "Time", (IntToFloat(func_11609(bVar8, bVar9, 0)) / 1000f));
fm_mission_controller.c 691031 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_44875, "Time", fVar162);
fm_mission_controller.c 691520 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_44874, "Time", (IntToFloat(func_11609(bParam0, bParam1, 1)) / 1000f));
fm_mission_controller.c 706385 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f);
fm_mission_controller.c 706389 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f);
fm_mission_controller.c 706393 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f);
fm_mission_controller.c 706397 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f);
fm_mission_controller.c 706401 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f);
fm_mission_controller.c 706405 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f);
fm_mission_controller.c 727327 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_50310, "Mod", fVar17);
fm_mission_controller.c 727361 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_50311, "Mod", fVar17);
fm_mission_controller.c 727395 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_50312, "Mod", fVar17);
fm_mission_controller.c 727425 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_50313, "Mod", fVar17);
fm_mission_controller.c 738482 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
fm_mission_controller.c 756332 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2906, "Ctrl", SYSTEM::SQRT((fLocal_11612 / 100f)));
fm_mission_controller.c 756856 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2906, "Ctrl", SYSTEM::SQRT((fLocal_11618 / 100f)));
fm_mission_controller.c 757980 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_51502, "fireRate", SYSTEM::TO_FLOAT(iVar30));
fm_mission_controller.c 767186 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_51216, "percentageComplete", fLocal_59752);
fm_mission_controller.c 772916 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_17617, "Intensity", 1f);
fm_mission_controller.c 772929 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_17617, "Intensity", 0.7f);
fm_mission_controller.c 779340 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2909, "Intensity", fVar0);
fm_mission_controller.c 794642 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_52399, "Health", fVar24);
fm_mission_controller.c 807500 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1408, "Damage", fLocal_1409);
fm_mission_controller.c 807808 AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_01", fVar2[0]);
fm_mission_controller.c 807809 AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_02", fVar2[1]);
fm_mission_controller.c 807810 AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_03", fVar2[2]);
fm_mission_controller.c 807811 AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_04", fVar2[3]);
fm_mission_controller.c 814276 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_71, "moveSpeed", 0f);
fm_mission_controller.c 814277 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_74, "moveSpeed", 0f);
fm_mission_controller.c 814278 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_72, "Control", 0f);
fm_mission_controller.c 814279 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_73, "Control", 0f);
fm_mission_controller.c 814875 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_72, "Control", 0f);
fm_mission_controller.c 814876 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_73, "Control", 0f);
fm_mission_controller.c 814881 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_72, "Control", fVar0);
fm_mission_controller.c 814900 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_73, "Control", fVar1);
fm_mission_controller.c 814986 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_74, "moveSpeed", MISC::ABSF(fVar0));
fm_mission_controller.c 815006 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_74, "moveSpeed", 0f);
fm_mission_controller.c 815071 AUDIO::SET_VARIABLE_ON_SOUND(Local_1269.f_71, "moveSpeed", fVar0);
fm_mission_controller.c 819154 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
fm_mission_controller.c 819155 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
fm_mission_controller.c 819329 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
fm_mission_controller.c 819558 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
fm_mission_controller.c 819916 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
fm_mission_controller.c 819917 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
fm_mission_controller.c 819939 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
fm_mission_controller.c 819940 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
fm_mission_controller.c 819944 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
fm_mission_controller.c 819948 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
fm_mission_controller.c 819952 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
fm_mission_controller.c 821631 AUDIO::SET_VARIABLE_ON_SOUND(Local_10067.f_3, "DrillState", 0f);
fm_mission_controller.c 821635 AUDIO::SET_VARIABLE_ON_SOUND(Local_10067.f_3, "DrillState", 0.5f);
fm_mission_controller.c 821639 AUDIO::SET_VARIABLE_ON_SOUND(Local_10067.f_3, "DrillState", 1f);
fm_mission_controller.c 829968 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_220[bVar0], "PinMovementY", fLocal_214);
fm_mission_controller.c 831323 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_14076(iParam0));
fm_mission_controller.c 834305 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6675, "Time", SYSTEM::TO_FLOAT((iLocal_6676 / Global_4980736.f_7002[bLocal_6678 /*591*/].f_270 * 1000)));
fm_mission_controller.c 841289 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_51216, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f));
fm_mission_controller.c 860044 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_51216, "percentageComplete", (SYSTEM::TO_FLOAT(iLocal_51216) / 100f));
fm_mission_controller.c 879191 AUDIO::SET_VARIABLE_ON_SOUND(iVar33, "intensity", fVar34);
fm_mission_controller.c 937239 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_45125, "Time", 2.8f);
fm_mission_controller.c 937245 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_45125, "Time", 2.8f);
fm_mission_controller_2020.c 282300 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28311, "percentageComplete", (SYSTEM::TO_FLOAT(bVar0) / IntToFloat(iLocal_28310)));
fm_mission_controller_2020.c 294782 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3527, "Ctrl", SYSTEM::SQRT((fLocal_8608 / 100f)));
fm_mission_controller_2020.c 296162 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28654, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f));
fm_mission_controller_2020.c 308045 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42536, "Time", SYSTEM::TO_FLOAT(iVar11));
fm_mission_controller_2020.c 308283 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_32124, "Time", (SYSTEM::TO_FLOAT(iVar10) / 1000f));
fm_mission_controller_2020.c 340468 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42536, "Time", fVar0);
fm_mission_controller_2020.c 355864 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
fm_mission_controller_2020.c 372518 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.16666667f);
fm_mission_controller_2020.c 372522 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.33333334f);
fm_mission_controller_2020.c 372526 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.5f);
fm_mission_controller_2020.c 372530 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.6666667f);
fm_mission_controller_2020.c 372534 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 0.8333333f);
fm_mission_controller_2020.c 372538 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_20, "SnakeSpeed", 1f);
fm_mission_controller_2020.c 375348 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1382[bVar0], "PinMovementY", fLocal_1376);
fm_mission_controller_2020.c 380580 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_71, "moveSpeed", 0f);
fm_mission_controller_2020.c 380581 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_74, "moveSpeed", 0f);
fm_mission_controller_2020.c 380582 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_72, "Control", 0f);
fm_mission_controller_2020.c 380583 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_73, "Control", 0f);
fm_mission_controller_2020.c 381214 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_72, "Control", 0f);
fm_mission_controller_2020.c 381215 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_73, "Control", 0f);
fm_mission_controller_2020.c 381220 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_72, "Control", fVar0);
fm_mission_controller_2020.c 381239 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_73, "Control", fVar1);
fm_mission_controller_2020.c 381325 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_74, "moveSpeed", MISC::ABSF(fVar0));
fm_mission_controller_2020.c 381345 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_74, "moveSpeed", 0f);
fm_mission_controller_2020.c 381410 AUDIO::SET_VARIABLE_ON_SOUND(Local_978.f_71, "moveSpeed", fVar0);
fm_mission_controller_2020.c 386077 AUDIO::SET_VARIABLE_ON_SOUND(Local_30357.f_8, "HeatAmount", 0f);
fm_mission_controller_2020.c 386081 AUDIO::SET_VARIABLE_ON_SOUND(Local_30357.f_8, "HeatAmount", (Local_30357.f_4 * 0.01f));
fm_mission_controller_2020.c 395948 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1117, "Damage", fLocal_1118);
fm_mission_controller_2020.c 396235 AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_01", fVar2[0]);
fm_mission_controller_2020.c 396236 AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_02", fVar2[1]);
fm_mission_controller_2020.c 396237 AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_03", fVar2[2]);
fm_mission_controller_2020.c 396238 AUDIO::SET_VARIABLE_ON_SOUND(iVar9, "Wire_04", fVar2[3]);
fm_mission_controller_2020.c 406224 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
fm_mission_controller_2020.c 406225 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
fm_mission_controller_2020.c 406399 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
fm_mission_controller_2020.c 406628 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
fm_mission_controller_2020.c 406986 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
fm_mission_controller_2020.c 406987 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
fm_mission_controller_2020.c 407009 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
fm_mission_controller_2020.c 407010 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
fm_mission_controller_2020.c 407014 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
fm_mission_controller_2020.c 407018 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
fm_mission_controller_2020.c 407022 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
fm_mission_controller_2020.c 408677 AUDIO::SET_VARIABLE_ON_SOUND(Local_28697.f_3, "DrillState", 0f);
fm_mission_controller_2020.c 408681 AUDIO::SET_VARIABLE_ON_SOUND(Local_28697.f_3, "DrillState", 0.5f);
fm_mission_controller_2020.c 408685 AUDIO::SET_VARIABLE_ON_SOUND(Local_28697.f_3, "DrillState", 1f);
fm_mission_controller_2020.c 413947 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_37303, "PercentageComplete", fParam1);
fm_mission_controller_2020.c 415692 AUDIO::SET_VARIABLE_ON_SOUND(iParam1->f_32, "Time", 1f);
fm_mission_controller_2020.c 419408 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Timebar", ((120000f - fLocal_1712) / 10000f));
fm_mission_controller_2020.c 419409 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Current", SYSTEM::TO_FLOAT(iLocal_1722));
fm_mission_controller_2020.c 419410 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Voltage_Target", SYSTEM::TO_FLOAT(iLocal_1721));
fm_mission_controller_2020.c 419411 AUDIO::SET_VARIABLE_ON_SOUND(uParam1->f_739, "Glitch", SYSTEM::TO_FLOAT(func_409(bVar1)));
fm_mission_controller_2020.c 470945 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28654, "percentageComplete", (SYSTEM::TO_FLOAT(iLocal_28654) / 100f));
fm_mission_controller_2020.c 488801 AUDIO::SET_VARIABLE_ON_SOUND(iVar33, "intensity", fVar34);
fm_mission_controller_2020.c 505934 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28654, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f));
fm_mission_controller_2020.c 541589 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_3527, "Ctrl", SYSTEM::SQRT((fLocal_8602 / 100f)));
fm_mission_controller_2020.c 541870 AUDIO::SET_VARIABLE_ON_SOUND(Local_42726.f_7, "Ctrl", (Local_42726.f_6 / SYSTEM::TO_FLOAT(iVar7)));
fm_mission_controller_2020.c 542918 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_28654, "percentageComplete", fLocal_38815);
fm_mission_controller_2020.c 545381 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_38558, "Intensity", 1f);
fm_mission_controller_2020.c 545394 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_38558, "Intensity", 0.7f);
fm_mission_controller_2020.c 892990 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_12399, "DroneRotationalSpeed", 0f);
fm_mission_controller_2020.c 892994 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_12399, "DroneRotationalSpeed", 0f);
fm_mission_controller_2020.c 917831 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42845, "PercentageComplete", fParam0);
fm_mission_controller_2020.c 918162 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42777, "startOffset", (fVar0 / 1000f));
fm_mission_controller_2020.c 949330 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_6342, "Time", SYSTEM::TO_FLOAT((bLocal_6343 / Global_4980736.f_7002[bLocal_6345 /*591*/].f_270 * 1000)));
fm_mission_controller_2020.c 950548 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42740, "Time", 2.8f);
fm_mission_controller_2020.c 950554 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_42740, "Time", 2.8f);
fm_race_controler.c 299961 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_8500, sVar3, 0f);
fm_race_controler.c 299970 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_8500, sVar3, func_4200(uParam0, uParam1));
fm_race_controler.c 351602 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1);
fm_race_controler.c 351809 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1);
fm_race_controler.c 351816 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_252, "Score_Mulitply_Amount", uParam0->f_1);
fm_race_controler.c 588706 AUDIO::SET_VARIABLE_ON_SOUND(*uParam5, "Intensity", 1f);
fm_race_controler.c 588722 AUDIO::SET_VARIABLE_ON_SOUND(*uParam5, "Intensity", 0.7f);
fm_race_controler.c 612565 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
fm_race_creator.c 193777 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1);
fm_race_creator.c 194009 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_251, "Score_Mulitply_Amount", uParam0->f_1);
fm_race_creator.c 194016 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_252, "Score_Mulitply_Amount", uParam0->f_1);
fm_race_creator.c 197069 AUDIO::SET_VARIABLE_ON_SOUND(*iParam5, "Intensity", 1f);
fm_race_creator.c 197085 AUDIO::SET_VARIABLE_ON_SOUND(*iParam5, "Intensity", 0.7f);
fm_race_creator.c 202736 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
fm_survival_controller.c 192019 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2487, "Time", fVar4);
freemode.c 628922 AUDIO::SET_VARIABLE_ON_SOUND(Global_2738587.f_6884.f_2, "Time", func_9549());
freemode.c 636484 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_834, "NumRidersInGroup", SYSTEM::TO_FLOAT(iVar0));
freemode.c 1093764 AUDIO::SET_VARIABLE_ON_SOUND(*uParam3, "Custom_Counter", SYSTEM::TO_FLOAT((iVar0 / 1000)));
freemode.c 1098954 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_48, "Custom_Counter", SYSTEM::TO_FLOAT((uParam2->f_23 / 1000)));
freemode.c 1098980 AUDIO::SET_VARIABLE_ON_SOUND(*uParam3, "Custom_Counter", SYSTEM::TO_FLOAT((iVar0 / 1000)));
gb_airfreight.c 57552 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_192, "Time", SYSTEM::TO_FLOAT((iLocal_193 / 1000) + 1));
gb_amphibious_assault.c 12319 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2940, "Time", 30f);
gb_biker_race_p2p.c 71182 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_305, "Time", SYSTEM::TO_FLOAT((iVar17 / 1000)));
gb_biker_safecracker.c 103545 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_1476(iParam0));
gb_biker_stand_your_ground.c 79073 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1059, "Intensity", func_849());
gb_biker_stand_your_ground.c 79078 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1059, "Intensity", func_849());
gb_biker_stand_your_ground.c 79082 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1059, "Intensity", func_849());
gb_cashing_out.c 59595 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_220[bVar0], "PinMovementY", fLocal_214);
gb_casino.c 460043 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192);
gb_casino.c 500159 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_9361(iParam0));
gb_casino_heist.c 460421 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2164, "Signal_Strength", (SYSTEM::TO_FLOAT((func_7647() - iVar0)) / SYSTEM::TO_FLOAT(func_7647())));
gb_casino_heist.c 495721 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2354, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f));
gb_casino_heist.c 498037 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192);
gb_casino_heist.c 547041 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_10208(iParam0));
gb_data_hack.c 91652 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1273, "percentageComplete", (SYSTEM::TO_FLOAT(Global_4543270) / 100f));
gb_deathmatch.c 364789 AUDIO::SET_VARIABLE_ON_SOUND((uParam0[iParam1 /*30*/])->f_4, "Time", (SYSTEM::TO_FLOAT(func_4959(iParam1)) * 0.001f));
gb_deathmatch.c 594577 AUDIO::SET_VARIABLE_ON_SOUND(iVar3, "Time", Global_4980736.f_79098[bParam1 /*242*/].f_38);
gb_deathmatch.c 604620 AUDIO::SET_VARIABLE_ON_SOUND(uParam2->f_6776, "Ctrl", fVar5);
gb_fivestar.c 62063 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_170, "Time", (SYSTEM::TO_FLOAT(iLocal_172) / 1000f));
gb_fortified.c 419269 AUDIO::SET_VARIABLE_ON_SOUND(Local_916.f_7[iVar0], "Time", SYSTEM::TO_FLOAT((iVar1 / 1000)));
gb_fully_loaded.c 5691 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_924, "Time", 30f);
gb_gangops.c 222441 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192);
gb_gangops.c 297833 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1267, "Hold", 2.5f);
gb_gangops.c 303030 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_44[iParam1], "TUMBLER_IN_ZONE", func_4186(iParam0));
gb_gang_ops_planning.c 8271 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_1243.f_1, "x", Var17.f_0);
gb_gang_ops_planning.c 8272 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_1243.f_1, "y", Var17.f_1);
gb_gang_ops_planning.c 8273 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_1243.f_1, "scale", fVar13);
gb_gang_ops_planning.c 25173 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_2821.f_1, "x", Var6.f_0);
gb_gang_ops_planning.c 25174 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_2821.f_1, "y", Var6.f_1);
gb_gang_ops_planning.c 25175 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_2821.f_1, "scale", fVar2);
gb_gunrunning.c 132048 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192);
gb_gunrunning_defend.c 162528 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_248, "Ctrl", fLocal_255);
gb_gunrunning_defend.c 164966 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_220[bVar0], "PinMovementY", fLocal_214);
gb_infiltration.c 83592 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_220[bVar0], "PinMovementY", fLocal_214);
gb_ploughed.c 78643 AUDIO::SET_VARIABLE_ON_SOUND(Local_1111.f_10, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000)));
gb_ramped_up.c 58409 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_804, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000)));
gb_sightseer.c 79055 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_143[bVar0], "PinMovementY", fLocal_137);
gb_smuggler.c 183486 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_198[bVar0], "PinMovementY", fLocal_192);
gb_stockpiling.c 58256 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_222[bVar0], "Time", SYSTEM::TO_FLOAT((iVar1 / 1000)));
gb_vehicle_export.c 398860 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_19, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000)));
gb_vehicle_export.c 398865 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_19, "Ctrl", fVar1);
gb_vehicle_export.c 399010 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_15, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000)));
gb_vehicle_export.c 416160 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_792, "intensity", func_7133());
gb_velocity.c 77645 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_19, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000)));
gb_velocity.c 77650 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_19, "Ctrl", fVar1);
gb_velocity.c 77783 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_15, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000)));
gb_velocity.c 78029 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_195, "Time", SYSTEM::TO_FLOAT((iVar0 / 1000)));
ggsm_arcade.c 4513 AUDIO::SET_VARIABLE_ON_SOUND(Local_140.f_19[iParam0], sParam1, fParam2);
ggsm_arcade.c 30090 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
ggsm_arcade.c 30091 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
ggsm_arcade.c 30265 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
ggsm_arcade.c 30494 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
ggsm_arcade.c 102446 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
ggsm_arcade.c 102447 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
ggsm_arcade.c 102469 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
ggsm_arcade.c 102470 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
ggsm_arcade.c 102474 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
ggsm_arcade.c 102478 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
ggsm_arcade.c 102482 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
golf.c 113336 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_849, "SwingSpeed", fParam3);
golf.c 113341 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_849, "SwingSpeed", fParam3);
golf_mp.c 112529 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_714, "SwingSpeed", fParam3);
golf_mp.c 112534 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_714, "SwingSpeed", fParam3);
grid_arcade_cabinet.c 4877 AUDIO::SET_VARIABLE_ON_SOUND(*uParam2, "Screen_Position", fVar0);
grid_arcade_cabinet.c 4942 AUDIO::SET_VARIABLE_ON_SOUND(*uParam1, "Screen_Position", fVar0);
grid_arcade_cabinet.c 5569 AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "Screen_Position", fVar0);
grid_arcade_cabinet.c 6526 AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "Screen_Position", fVar0);
grid_arcade_cabinet.c 7560 AUDIO::SET_VARIABLE_ON_SOUND(*uParam2, "Screen_Position", fVar0);
grid_arcade_cabinet.c 8108 AUDIO::SET_VARIABLE_ON_SOUND(*uParam1, "Screen_Position", fVar0);
gunslinger_arcade.c 6054 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
gunslinger_arcade.c 6055 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
gunslinger_arcade.c 6229 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
gunslinger_arcade.c 6458 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
gunslinger_arcade.c 79156 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
gunslinger_arcade.c 79157 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
gunslinger_arcade.c 79179 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
gunslinger_arcade.c 79180 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
gunslinger_arcade.c 79184 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
gunslinger_arcade.c 79188 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
gunslinger_arcade.c 79192 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
gunslinger_arcade.c 84572 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3547[iParam0], "Screen_Position", Var24.f_0);
gunslinger_arcade.c 84576 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3547[iParam0], "Screen_Position", 0.5f);
gunslinger_arcade.c 97277 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3547[iParam0], "Screen_Position", Var24.f_0);
gunslinger_arcade.c 97281 AUDIO::SET_VARIABLE_ON_SOUND(Local_151.f_3547[iParam0], "Screen_Position", 0.5f);
heli_gun.c 5926 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_205, "Ctrl", fVar52);
heli_gun.c 6108 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_204, "Ctrl", MISC::ABSF((SYSTEM::TO_FLOAT(iVar0) / 128f)));
heli_gun.c 6111 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_204, "Dir", -1f);
hunting2.c 48041 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1822, "Concentration", fLocal_1825);
hunting2.c 48097 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1822, "Concentration", fLocal_1825);
hunting_ambient.c 104851 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1822, "Concentration", fLocal_1825);
hunting_ambient.c 104907 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1822, "Concentration", fLocal_1825);
lester1.c 22639 AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar0 /*6*/].f_5, "State", 2f);
lester1.c 22793 AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar14 /*6*/].f_5, "State", 2f);
lester1.c 23084 AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar18 /*6*/].f_5, "TracksPlaying", SYSTEM::TO_FLOAT(func_454(iLocal_3015, 1, 12)));
lester1.c 52569 AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar0 /*6*/].f_5, "State", 1f);
lester1.c 62310 AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar8 /*6*/].f_5, "State", 2f);
lester1.c 62321 AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar8 /*6*/].f_5, "TracksPlaying", SYSTEM::TO_FLOAT(func_454(iLocal_3015, 1, 12)));
lester1.c 124838 AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar3 /*6*/].f_5, "State", 0f);
lester1.c 124849 AUDIO::SET_VARIABLE_ON_SOUND(Local_2933[iVar3 /*6*/].f_5, "TracksPlaying", SYSTEM::TO_FLOAT(func_454(iLocal_3015, 1, 12)));
martin1.c 7541 AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_14, "movement_speed", (SYSTEM::TO_FLOAT((MISC::ABSI(iVar6) + MISC::ABSI(iVar5))) / 256f));
martin1.c 7544 AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_14, "y_direction", 1f);
martin1.c 7548 AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_14, "y_direction", 0f);
martin1.c 7552 AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_14, "y_direction", 0.5f);
martin1.c 7585 AUDIO::SET_VARIABLE_ON_SOUND(bParam0->f_13, "zoom_speed", (SYSTEM::TO_FLOAT(MISC::ABSI(iVar7)) / 128f));
michael1.c 42807 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_655, "CHURCH_BELL_RING_COUNT", 0f);
missioniaaturret.c 339081 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
missioniaaturret.c 339085 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
missioniaaturret.c 339544 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
net_apartment_activity.c 338691 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
net_apartment_activity.c 338695 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
net_apartment_activity.c 340042 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
net_apartment_activity_light.c 333694 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 0f);
net_apartment_activity_light.c 333698 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, "isMachineJammed", 1f);
net_apartment_activity_light.c 335011 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_9, uParam0->f_2, uParam0->f_3);
ob_telescope.c 74911 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_62, "velocity", fParam0);
ob_telescope.c 74919 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_63, "velocity", fParam0);
paparazzo2.c 1576 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2363, "ZOOM_FUNCTION", 0f);
paparazzo2.c 1577 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2363, "ZOOM_SPEED", fVar6);
paparazzo2.c 1594 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2363, "ZOOM_FUNCTION", 1f);
paparazzo2.c 1595 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2363, "ZOOM_SPEED", fVar6);
paparazzo2.c 57035 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_2366, "ONESHOT_VOLUME", fLocal_2295);
puzzle.c 4368 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
puzzle.c 4369 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
puzzle.c 4543 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
puzzle.c 4772 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
puzzle.c 77747 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
puzzle.c 77748 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
puzzle.c 77770 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
puzzle.c 77771 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
puzzle.c 77775 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
puzzle.c 77779 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
puzzle.c 77783 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
puzzle.c 84646 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f);
puzzle.c 84660 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f);
puzzle.c 87450 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f);
puzzle.c 87685 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f);
puzzle.c 87812 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 1f);
puzzle.c 87828 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 1f);
puzzle.c 88154 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 0f);
puzzle.c 88155 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "Slowmo", 0f);
puzzle.c 88216 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "Slowmo", 1f);
puzzle.c 88560 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_0));
puzzle.c 88561 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_1));
puzzle.c 88565 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_2));
puzzle.c 88566 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3));
puzzle.c 88574 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_0));
puzzle.c 88575 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3));
puzzle.c 88605 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1718, fLocal_1719);
puzzle.c 88606 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_0));
puzzle.c 88607 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_1));
puzzle.c 88644 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1718, fLocal_1719);
puzzle.c 88645 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_2));
puzzle.c 88646 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3));
puzzle.c 88934 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_0));
puzzle.c 88935 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3));
puzzle.c 89770 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1718, fLocal_1719);
puzzle.c 89771 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(iLocal_1624));
puzzle.c 89772 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(iLocal_1625));
puzzle.c 90152 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(iLocal_1624));
puzzle.c 90153 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(iLocal_1625));
puzzle.c 90172 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(iLocal_1624));
puzzle.c 90173 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(iLocal_1625));
puzzle.c 90937 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1718, fLocal_1719);
puzzle.c 90938 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1716, func_578(Local_1582.f_2));
puzzle.c 90939 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1714, sLocal_1717, func_577(Local_1582.f_3));
puzzle.c 92531 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "Slowmo", 0f);
puzzle.c 92582 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "Slowmo", 1f);
puzzle.c 92725 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_1715, "MusicMix", 1f);
re_hitch_lift.c 7099 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_175, "countdown_fadein", 35f);
re_hitch_lift.c 7109 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_175, "countdown_fast", 1f);
re_hitch_lift.c 7138 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_175, "countdown_fadein", 35f);
re_hitch_lift.c 7148 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_175, "countdown_fast", 1f);
road_arcade.c 7909 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
road_arcade.c 7910 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
road_arcade.c 8084 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
road_arcade.c 8313 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
road_arcade.c 80714 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
road_arcade.c 80715 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
road_arcade.c 80737 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
road_arcade.c 80738 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
road_arcade.c 80742 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
road_arcade.c 80746 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
road_arcade.c 80750 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
road_arcade.c 89180 AUDIO::SET_VARIABLE_ON_SOUND(Local_143.f_19[iParam0], sParam1, fParam2);
scroll_arcade_cabinet.c 6855 AUDIO::SET_VARIABLE_ON_SOUND(iVar1, "Screen_Position", fVar0);
scroll_arcade_cabinet.c 7129 AUDIO::SET_VARIABLE_ON_SOUND(*uParam1, "Screen_Position", fVar0);
scroll_arcade_cabinet.c 7164 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "Screen_Position", fVar2);
scroll_arcade_cabinet.c 7166 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "IsJumping", fVar3);
scroll_arcade_cabinet.c 7168 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "DamageLevel", fVar4);
scroll_arcade_cabinet.c 7179 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_340, "Screen_Position", fVar2);
scroll_arcade_cabinet.c 7308 AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "Screen_Position", fVar1);
scroll_arcade_cabinet.c 7736 AUDIO::SET_VARIABLE_ON_SOUND(iVar0, "Screen_Position", fVar1);
scroll_arcade_cabinet.c 9132 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_341, "Screen_Position", fVar0);
scroll_arcade_cabinet.c 9133 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_341, "TargetsHit", SYSTEM::TO_FLOAT(iParam2));
scroll_arcade_cabinet.c 9884 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_338, "Screen_Position", fVar0);
scroll_arcade_cabinet.c 9973 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "TankSpeed", fVar9);
scroll_arcade_cabinet.c 10107 AUDIO::SET_VARIABLE_ON_SOUND(Local_162.f_2368.f_339, "TankSpeed", fVar2);
traffick_air.c 5962 AUDIO::SET_VARIABLE_ON_SOUND(iLocal_4235, "Intensity", fVar4);
turret_cam_script.c 1337 AUDIO::SET_VARIABLE_ON_SOUND(iParam4, "Ctrl", fParam12);
turret_cam_script.c 1340 AUDIO::SET_VARIABLE_ON_SOUND(iParam4, "Dir", -1f);
turret_cam_script.c 1344 AUDIO::SET_VARIABLE_ON_SOUND(iParam4, "Dir", 1f);
turret_cam_script.c 1364 AUDIO::SET_VARIABLE_ON_SOUND(iParam2, "Ctrl", fVar0);
vehicle_gen_controller.c 24967 AUDIO::SET_VARIABLE_ON_SOUND(iVar84, "hold", (2250f / 1000f));
vehicle_gen_controller.c 25444 AUDIO::SET_VARIABLE_ON_SOUND(iVar275, "hold", (2250f / 1000f));
wizard_arcade.c 4165 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
wizard_arcade.c 4166 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", 0f);
wizard_arcade.c 4340 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
wizard_arcade.c 4569 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_4, "DrillHeat", iParam0->f_19);
wizard_arcade.c 77164 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
wizard_arcade.c 77165 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
wizard_arcade.c 77187 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", iParam0->f_12);
wizard_arcade.c 77188 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillHeat", iParam0->f_19);
wizard_arcade.c 77192 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0f);
wizard_arcade.c 77196 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 0.5f);
wizard_arcade.c 77200 AUDIO::SET_VARIABLE_ON_SOUND(iParam0->f_3, "DrillState", 1f);
wizard_arcade.c 91397 AUDIO::SET_VARIABLE_ON_SOUND(Local_278.f_19[iParam0], sParam1, fParam2);
yoga.c 89363 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_25, "Version", SYSTEM::TO_FLOAT(iVar1));
yoga.c 89370 AUDIO::SET_VARIABLE_ON_SOUND(uParam0->f_25, "Version", SYSTEM::TO_FLOAT(iVar1));
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