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Junction ItsJunction

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  • 07:42 (UTC +01:00)
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@ItsJunction
ItsJunction / PLAY_SOUND_FRONTEND
Last active August 1, 2022 19:19
From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
AUDIO::PLAY_SOUND_FRONTEND((UPARAM0[IPARAM1 /*21*/])->F_4, "OUT_OF_BOUNDS_EXPLODE", "MP_MISSION_COUNTDOWN_SOUNDSET", FALSE);
AUDIO::PLAY_SOUND_FRONTEND((UPARAM0[IPARAM1 /*80*/])->F_6, "CRASH", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
AUDIO::PLAY_SOUND_FRONTEND((UPARAM0[IPARAM1 /*80*/])->F_6, "CRASH_NPC", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
AUDIO::PLAY_SOUND_FRONTEND((UPARAM1[IPARAM2 /*80*/])->F_5, "TRAIL_1", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
AUDIO::PLAY_SOUND_FRONTEND((UPARAM1[IPARAM2 /*80*/])->F_5, "TRAIL_2", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
AUDIO::PLAY_SOUND_FRONTEND((UPARAM1[IPARAM2 /*80*/])->F_5, "TRAIL_3", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
AUDIO::PLAY_SOUND_FRONTEND((UPARAM1[IPARAM2 /*80*/])->F_5, "TRAIL_4", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
AUDIO::PLAY_SOUND_FRONTEND((UPARAM1[IPARAM2 /*80*/])->F_7, "TURN", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
AUDIO::PLAY_SOUND_FRONTEND((UPARAM1[IPARAM2 /*80*/])->F_7, "TURN_NPC", "DLC_EXEC_ARC_MAC_SOUNDS", TRUE);
AUDIO::PLAY_SOUND_FRONTEND(*IPARAM1, SPARAM0, SPARAM7);
@ItsJunction
ItsJunction / PLAY_SOUND_FROM_COORD
Created August 1, 2022 19:23
From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
AUDIO::PLAY_SOUND_FROM_COORD(*IPARAM1, SPARAM0, FPARAM4, FPARAM5, FPARAM6, SPARAM7, FALSE, 0, FALSE);
AUDIO::PLAY_SOUND_FROM_COORD(*IPARAM4, "SILO_ALARM_LOOP", 305F, 6301F, -160F, "DLC_XM_SILO_FINALE_SOUNDS", FALSE, 0, FALSE);
AUDIO::PLAY_SOUND_FROM_COORD(*UPARAM0, SPARAM1, PARAM2, SPARAM3, BPARAM4, IPARAM5, BPARAM6);
AUDIO::PLAY_SOUND_FROM_COORD(*UPARAM1, SPARAM0, LOCAL_149.F_5, "SUM20_AM_AXE_OF_FURY_SOUNDS", BPARAM2, 0, FALSE);
AUDIO::PLAY_SOUND_FROM_COORD(*UPARAM1, SPARAM3, ENTITY::GET_ENTITY_COORDS(IPARAM4, TRUE), 0, FALSE, 0, FALSE);
AUDIO::PLAY_SOUND_FROM_COORD(*UPARAM4, "SILO_ALARM_LOOP", 305F, 6301F, -160F, "DLC_XM_SILO_FINALE_SOUNDS", FALSE, 0, FALSE);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "3_2_1_FIRE", 328.1F, 4828.7F, -59.2F, "DLC_XM_ORBITAL_CANNON_REMOTE_SOUNDS", FALSE, 0, FALSE);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "ACTIVATE_PRIVACY_GLASS", 367.317F, 4846.754F, -58.448F, "DLC_XM_FACILITY_AMBIENT_SOUNDS", FALSE, 0, FALSE);
AUDIO::PLAY_SOUND_FROM_COORD(-1, "ACTIVATE_PRIVACY_GLASS", 372.115F, 4827.504F, -58
@ItsJunction
ItsJunction / PLAY_SOUND_FROM_ENTITY
Created August 1, 2022 19:27
From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
AUDIO::PLAY_SOUND_FROM_ENTITY(0, "SNIPER_BULLET_HIT", NETWORK::NET_TO_PED(LOCAL_272.F_73[BVAR2 /*15*/]), "DLC_BIKER_RESUPPLY_MEET_CONTACT_SOUNDS", TRUE, 50);
AUDIO::PLAY_SOUND_FROM_ENTITY(0, "SNIPER_FIRE", NETWORK::NET_TO_PED(LOCAL_272.F_73[BVAR2 /*15*/]), "DLC_BIKER_RESUPPLY_MEET_CONTACT_SOUNDS", TRUE, 150);
AUDIO::PLAY_SOUND_FROM_ENTITY((UPARAM1[UPARAM1->F_1651[IVAR0 /*5*/].F_3 /*33*/])->F_17, "TARGET_PRACTICE_SLIDE_MASTER", VAR2.F_2.F_10, 0, FALSE, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(*IPARAM1, SPARAM0, IPARAM3, SPARAM7, FALSE, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(*IPARAM4, SPARAM5, PLAYER::PLAYER_PED_ID(), 0, FALSE, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(*IPARAM5, "BEAST_SPRINT_LOOP", IVAR1, "DLC_AR_BEAST_SOUNDSET", FALSE, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(*UPARAM0, "CHARACTER_LOOP", FUNC_527(), "DLC_TUNER_HALLOWEEN_CLOWN_SOUNDSET", FALSE, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(*UPARAM0, "CHARACTER_LOOP", FUNC_527(), "DLC_TUNER_HALLOWEEN_DRIVER_SOUNDSET", FALSE, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(*UPARAM0, "CHARACTER_LOOP
@ItsJunction
ItsJunction / PLAY_SOUND
Created August 1, 2022 19:29
From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
AUDIO::PLAY_SOUND(-1, "CANCEL", "HUD_MINI_GAME_SOUNDSET", FALSE, 0, TRUE);
AUDIO::PLAY_SOUND(-1, "CANCEL", FUNC_1434(), FALSE, 0, TRUE);
AUDIO::PLAY_SOUND(-1, "CHARACTER_CHANGE_CHARACTER_01_MASTER", 0, FALSE, 0, FALSE);
AUDIO::PLAY_SOUND(-1, "CHARACTER_CHANGE_UP_MASTER", 0, FALSE, 0, TRUE);
AUDIO::PLAY_SOUND(-1, "NAV_UP_DOWN", FUNC_1434(), FALSE, 0, TRUE);
AUDIO::PLAY_SOUND(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", FALSE, 0, TRUE);
AUDIO::PLAY_SOUND(-1, "SELECT", "HUD_MINI_GAME_SOUNDSET", FALSE, 0, TRUE);
AUDIO::PLAY_SOUND(-1, "SELECT", FUNC_1434(), FALSE, 0, TRUE);
AUDIO::PLAY_SOUND(-1, "SLOW", "SHORT_PLAYER_SWITCH_SOUND_SET", FALSE, 0, TRUE);
AUDIO::PLAY_SOUND(-1, "TAKE_PICTURE", "MUGSHOT_CHARACTER_CREATION_SOUNDS", FALSE, 0, TRUE);
@ItsJunction
ItsJunction / TRIGGER_MUSIC_EVENT
Last active August 1, 2022 20:09
From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
AUDIO::TRIGGER_MUSIC_EVENT("AC_DELIVERED");
AUDIO::TRIGGER_MUSIC_EVENT("AC_DONE");
AUDIO::TRIGGER_MUSIC_EVENT("AC_END");
AUDIO::TRIGGER_MUSIC_EVENT("AC_EN_ROUTE_CULT");
AUDIO::TRIGGER_MUSIC_EVENT("AC_LEFT_AREA");
AUDIO::TRIGGER_MUSIC_EVENT("AC_START");
AUDIO::TRIGGER_MUSIC_EVENT("AC_STOP");
AUDIO::TRIGGER_MUSIC_EVENT("AH1_BACK_IN_CAR");
AUDIO::TRIGGER_MUSIC_EVENT("AH1_FAIL");
AUDIO::TRIGGER_MUSIC_EVENT("AH1_HOLE_RESTART");
@ItsJunction
ItsJunction / LINK_NAMED_RENDERTARGET
Created August 2, 2022 20:58
From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
@ItsJunction
ItsJunction / REGISTER_NAMED_RENDERTARGET
Created August 2, 2022 20:58
From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
HUD::REGISTER_NAMED_RENDERTARGET("CREW_EMBLEM_BASE", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("ARC_LOVE_01A", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("ARENA_ROULETTE", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("BIG_DISP", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("BLIMP_TEXT", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("CINSCREEN", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("CLUBHOUSE_PLAN_01A", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("CLUBHOUSE_TABLE", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("CLUBNAME_BLACKBOARD_01A", FALSE);
HUD::REGISTER_NAMED_RENDERTARGET("CLUB_COMPUTER", FALSE);
@ItsJunction
ItsJunction / BINK Movies
Last active January 12, 2023 21:56
All BINK Movies as of b2802
2f_black
2secondsblack
action_bomb_ball
action_buzzer_beater
action_carnage
action_flag_war
action_game_masters
action_here_come_the_monsters
action_hot_bomb
action_tag_team
@ItsJunction
ItsJunction / LOAD_STREAM
Created August 5, 2022 21:01
From the b2699 Decompiled Scripts - ordered alphabetically (with removed "duplicates")
AUDIO::LOAD_STREAM("AIRSTRIKE_FLYOVER", 0)
AUDIO::LOAD_STREAM("ARM_1_IG_1_LAMAR_DRIVES_OFF", 0)
AUDIO::LOAD_STREAM("ARM_1_IG_2_LAMAR_DRIVES_OFF_ALT", 0)
AUDIO::LOAD_STREAM("ARM_WRESTLING_CROWD_MASTER", 0)
AUDIO::LOAD_STREAM("BOATS_JUMP", "EXILE_3_SOUNDS")
AUDIO::LOAD_STREAM("BULL_SHARK_TESTOSTERONE_STREAM_MASTER", 0)
AUDIO::LOAD_STREAM("CAR_CRASH_OFF_CLIFF_STREAM", "EXILE_2_SOUNDS")
AUDIO::LOAD_STREAM("CAR_STEAL_1_PASSBY", "CAR_STEAL_1_SOUNDSET")
AUDIO::LOAD_STREAM("CASINO_WALLA", "DLC_VW_CASINO_INTERIOR_SOUNDS")
AUDIO::LOAD_STREAM("CHEER_STREAM", "DLC_AW_ARENA_CROWD_SOUNDS")
@ItsJunction
ItsJunction / Cutscenes
Last active December 20, 2022 14:33
All GTA V Cutscenes as of b2802
abigail_mcs_1_concat
abigail_mcs_2
ac_ig_3_p3_b
ah_1_ext_t6
ah_1_int
ah_1_mcs_1
ah_2_ext_alt
ah_2_ext_p4
ah_3a_explosion
ah_3a_ext