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@JohannesDeml
JohannesDeml / README.md
Last active September 16, 2023 01:55
Remove Unity mobile notification warning for WebGL builds

Remove warning

Unity shows the following warning on mobile devices up to Unity 2019.4: "Please note that Unity WebGL is not currently supported on mobiles. Press OK if you wish to continue anyway." This script helps you remove this warning

Live example

To see live examples see Unity Web GL Loading Test

Logic

The script will run after the build has completed and replace the checks from all generated javascript files.

Support

@ditzel
ditzel / ScrollAndPinch.cs
Created July 22, 2019 17:12
Pinch and Scroll to Move and Zoom in Unity for Mobile Games
/*
Set this on an empty game object positioned at (0,0,0) and attach your active camera.
The script only runs on mobile devices or the remote app.
*/
using UnityEngine;
class ScrollAndPinch : MonoBehaviour
@jesperorb
jesperorb / cors.md
Last active February 21, 2024 14:17
Handle CORS Client-side

Handle CORS Client-side

Cross-origin resource sharing (CORS) is a mechanism that allows restricted resources (e.g. fonts) on a web page to be requested from another domain outside the domain from which the first resource was served. This is set on the server-side and there is nothing you can do from the client-side to change that setting, that is up to the server/API. There are some ways to get around it tho.

Sources : MDN - HTTP Access Control | Wiki - CORS

CORS is set server-side by supplying each request with additional headers which allow requests to be requested outside of the own domain, for example to your localhost. This is primarily set by the header:

Access-Control-Allow-Origin