(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
import UIKit | |
import WebKit | |
final class ReCAPTCHAViewController: UIViewController { | |
private var webView: WKWebView! | |
private let viewModel: ReCAPTCHAViewModel | |
init(viewModel: ReCAPTCHAViewModel) { | |
self.viewModel = viewModel |
Generate the list yourself:
$ cd /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS*.sdk/System/Library/Frameworks/UIKit.framework/Headers
$ grep UI_APPEARANCE_SELECTOR ./* | \
sed 's/NS_AVAILABLE_IOS(.*)//g' | \
sed 's/NS_DEPRECATED_IOS(.*)//g' | \
sed 's/API_AVAILABLE(.*)//g' | \
sed 's/API_UNAVAILABLE(.*)//g' | \
sed 's/UI_APPEARANCE_SELECTOR//g' | \
Foundation offers a Thread class, internally based on pthread
, that can be used to create new threads and execute closures.
// Detaches a new thread and uses the specified selector as the thread entry point.
Thread.detachNewThreadSelector(selector: Selector>, toTarget: Any, with: Any)
// Subclass
class MyThread: Thread {
#!/bin/bash | |
# Place this file in `.git/hooks/` | |
if which swiftlint >/dev/null; then | |
swiftlint autocorrect | |
else | |
echo "warning: SwiftLint not installed, download from https://github.com/realm/SwiftLint" | |
fi | |
git diff --diff-filter=d --staged --name-only | grep -e '\(.*\).swift$' | while read line; do |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
MacOS Catalina has changed the default terminal from Bash to ZSH. As a result, we'll be adding configs to ~/.zshrc
instead of ~/.bash_profile
like we used in the past.
You can manually change from Bash to ZSH anytime by running the following command:
chsh -s /bin/zsh
First, we need to install Homebrew. Homebrew allows us to install and compile software packages easily from source. Homebrew comes with a very simple install script. When it asks you to install XCode CommandLine Tools, say yes. Open Terminal and run the following command:
// | |
// Copyright (c) 2012-2015 Cédric Luthi / @0xced. All rights reserved. | |
// | |
#import <Foundation/Foundation.h> | |
#if TARGET_OS_SIMULATOR | |
static const char *fakeCarrier; | |
static const char *fakeTime; |
// | |
// NSObject+Blocks.h | |
// Filemator | |
// | |
// Created by Zachary Waldowski on 4/12/11. | |
// Copyright 2011 Dizzy Technology. All rights reserved. | |
// | |
@interface NSObject (Blocks) |