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Version: 1.9.2.5 Thread: RenderThread | |
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. | |
at Magicka.Levels.GameScene.DrawSway(Single iDeltaTime, Vector3& iOrigo, EntityManager iEntityManager) | |
at Magicka.Levels.GameScene.PreRenderUpdate(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection) | |
at PolygonHead.Scene.UpdatePreRenderRenderers(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection) | |
at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, Single iDeltaTime, Scene iPersistentScene) | |
at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, GameTime& iGameTime, Scene iPersistentScene) | |
at Magicka.Game.Draw(GameTime gameTime) |
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# http://sublimerobots.com/2015/12/snort-2-9-8-x-on-ubuntu-part-2/ | |
# https://s3.amazonaws.com/snort-org-site/production/document_files/files/000/000/069/original/Snort-IPS-Tutorial.pdf | |
apt update | |
apt install sudo vim | |
export EDITOR=vim | |
visudo | |
# yoyo ALL=(ALL) NOPASSWD:ALL | |
exit |
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#JediThug's rig script for RTB's and Apoc's Smash 4 Models | |
#Tested with Megaman and Shulk | |
import vs | |
#================================================================================================== | |
def AddValidObjectToList( objectList, obj ): | |
if ( obj != None ): objectList.append( obj ) | |
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"Resource/UI/FullLoadoutPanel.res" | |
{ | |
"class_loadout_panel" | |
{ | |
"ControlName" "Frame" | |
"fieldName" "class_loadout_panel" | |
"xpos" "0" | |
"ypos" "0" | |
"wide" "f0" | |
"autoResize" "0" |
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#include <windows.h> | |
#ifndef VK_MEDIA_NEXT_TRACK | |
#define VK_MEDIA_NEXT_TRACK 0xB0 | |
#endif | |
#ifndef VK_MEDIA_PREV_TRACK | |
#define VK_MEDIA_PREV_TRACK 0xB1 | |
#endif | |
#ifndef VK_MEDIA_STOP | |
#define VK_MEDIA_STOP 0xB2 |