Skip to content

Instantly share code, notes, and snippets.

1
Version: 1.9.2.5 Thread: RenderThread
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at Magicka.Levels.GameScene.DrawSway(Single iDeltaTime, Vector3& iOrigo, EntityManager iEntityManager)
at Magicka.Levels.GameScene.PreRenderUpdate(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
at PolygonHead.Scene.UpdatePreRenderRenderers(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, Single iDeltaTime, Scene iPersistentScene)
at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, GameTime& iGameTime, Scene iPersistentScene)
at Magicka.Game.Draw(GameTime gameTime)
@Jeddunk
Jeddunk / install.sh
Last active October 14, 2016 18:43 — forked from peppelinux/install.sh
SNORT installation on debian 8
# http://sublimerobots.com/2015/12/snort-2-9-8-x-on-ubuntu-part-2/
# https://s3.amazonaws.com/snort-org-site/production/document_files/files/000/000/069/original/Snort-IPS-Tutorial.pdf
apt update
apt install sudo vim
export EDITOR=vim
visudo
# yoyo ALL=(ALL) NOPASSWD:ALL
exit
#JediThug's rig script for RTB's and Apoc's Smash 4 Models
#Tested with Megaman and Shulk
import vs
#==================================================================================================
def AddValidObjectToList( objectList, obj ):
if ( obj != None ): objectList.append( obj )
"Resource/UI/FullLoadoutPanel.res"
{
"class_loadout_panel"
{
"ControlName" "Frame"
"fieldName" "class_loadout_panel"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"autoResize" "0"
#include <windows.h>
#ifndef VK_MEDIA_NEXT_TRACK
#define VK_MEDIA_NEXT_TRACK 0xB0
#endif
#ifndef VK_MEDIA_PREV_TRACK
#define VK_MEDIA_PREV_TRACK 0xB1
#endif
#ifndef VK_MEDIA_STOP
#define VK_MEDIA_STOP 0xB2