Created
November 6, 2018 01:28
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Version: 1.9.2.5 Thread: RenderThread | |
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. | |
at Magicka.Levels.GameScene.DrawSway(Single iDeltaTime, Vector3& iOrigo, EntityManager iEntityManager) | |
at Magicka.Levels.GameScene.PreRenderUpdate(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection) | |
at PolygonHead.Scene.UpdatePreRenderRenderers(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection) | |
at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, Single iDeltaTime, Scene iPersistentScene) | |
at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, GameTime& iGameTime, Scene iPersistentScene) | |
at Magicka.Game.Draw(GameTime gameTime) | |
at Microsoft.Xna.Framework.Game.DrawFrame() | |
at Microsoft.Xna.Framework.Game.Tick() | |
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) | |
at Microsoft.Xna.Framework.GameHost.OnIdle() | |
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) | |
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) | |
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) | |
at System.Windows.Forms.Application.Run(Form mainForm) | |
at Microsoft.Xna.Framework.WindowsGameHost.Run() | |
at Microsoft.Xna.Framework.Game.Run() | |
at Magicka.Program.Main(String[] args) | |
0x0228 Magicka.exe->Magicka.Levels.GameScene.DrawSway | |
0x01c2 Magicka.exe->Magicka.Levels.GameScene.PreRenderUpdate | |
0x0027 PolygonHead.dll->PolygonHead.Scene.UpdatePreRenderRenderers | |
0x02e4 PolygonHead.dll->PolygonHead.RenderManager.RenderScene | |
0x001a PolygonHead.dll->PolygonHead.RenderManager.RenderScene | |
0x00df Magicka.exe->Magicka.Game.Draw | |
0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame | |
0x02fc Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick | |
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle | |
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle | |
0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle | |
0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle | |
0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop | |
0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner | |
0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop | |
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run | |
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run | |
0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run | |
0x019c Magicka.exe->Magicka.Program.Main |
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Version: 1.9.2.5 Thread: LoaderThread | |
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. | |
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo) | |
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName) | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]() | |
at PolygonHead.Effects.RenderDeferredEffect.Read(ContentReader iInput) | |
at PolygonHead.Pipeline.RenderDeferredEffectReader.Read(ContentReader input, RenderDeferredEffect existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() | |
at PolygonHead.Models.BiTreeRootNode..ctor(ContentReader iInput, GraphicsDevice iDevice) | |
at PolygonHead.Models.BiTreeModel.Read(ContentReader iInput) | |
at PolygonHead.Pipeline.BiTreeModelReader.Read(ContentReader input, BiTreeModel existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() | |
at Magicka.Levels.LevelModel..ctor(ContentReader iInput) | |
at Magicka.ContentReaders.LevelModelReader.Read(ContentReader input, LevelModel existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Magicka.SharedContentManager.Load[T](String assetName) | |
at Magicka.Levels.GameScene.LoadLevel() | |
at Magicka.Levels.Level.ChangeScene() | |
at Magicka.Game.LoaderFunction() | |
at System.Threading.ThreadHelper.ThreadStart_Context(Object state) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) | |
at System.Threading.ThreadHelper.ThreadStart() | |
0x002b Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.DecompressStream..ctor | |
0x00d7 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.PrepareStream | |
0x002f Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference | |
0x00c7 PolygonHead.dll->PolygonHead.Effects.RenderDeferredEffect.Read | |
0x0000 PolygonHead.dll->PolygonHead.Pipeline.RenderDeferredEffectReader.Read | |
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read | |
0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject | |
0x0096 PolygonHead.dll->PolygonHead.Models.BiTreeRootNode..ctor | |
0x0050 PolygonHead.dll->PolygonHead.Models.BiTreeModel.Read | |
0x0000 PolygonHead.dll->PolygonHead.Pipeline.BiTreeModelReader.Read | |
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject | |
0x0011 Magicka.exe->Magicka.Levels.LevelModel..ctor | |
0x0006 Magicka.exe->Magicka.ContentReaders.LevelModelReader.Read | |
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject | |
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset | |
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0008 Magicka.exe->Magicka.SharedContentManager.Load | |
0x0005 Magicka.exe->Magicka.Levels.GameScene.LoadLevel | |
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene | |
0x003a Magicka.exe->Magicka.Game.LoaderFunction | |
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context | |
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run | |
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart |
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Version: 1.9.2.5 Thread: LoaderThread | |
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. | |
at System.IO.BinaryReader.ReadBytes(Int32 count) | |
at Microsoft.Xna.Framework.Content.VertexBufferReader.Read(ContentReader input, VertexBuffer existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Graphics.Model.ReadMeshes(ContentReader input, VertexDeclaration[] vertexDeclarations) | |
at Microsoft.Xna.Framework.Graphics.Model.Read(ContentReader input) | |
at Microsoft.Xna.Framework.Content.ModelReader.Read(ContentReader input, Model existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]() | |
at Magicka.GameLogic.Entities.Items.Item.Read(ContentReader iInput) | |
at Magicka.ContentReaders.ItemReader.Read(ContentReader iInput, Item existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]() | |
at Magicka.GameLogic.Entities.Items.Attachment..ctor(ContentReader iInput, SkinnedModelBoneCollection iSkeleton) | |
at Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput) | |
at Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Magicka.SharedContentManager.Load[T](String assetName) | |
at Magicka.Levels.Triggers.Actions.Spawn.Initialize() | |
at Magicka.Levels.Triggers.Trigger.Initialize() | |
at Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio, Action`1 reportbackAction) | |
at Magicka.Levels.Level.ChangeScene() | |
at Magicka.Game.LoaderFunction() | |
at System.Threading.ThreadHelper.ThreadStart_Context(Object state) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) | |
at System.Threading.ThreadHelper.ThreadStart() | |
0x0026 CommonLanguageRuntimeLibrary->System.IO.BinaryReader.ReadBytes | |
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.VertexBufferReader.Read | |
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Model.ReadMeshes | |
0x0014 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Model.Read | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ModelReader.Read | |
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject | |
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset | |
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference | |
0x0713 Magicka.exe->Magicka.GameLogic.Entities.Items.Item.Read | |
0x0000 Magicka.exe->Magicka.ContentReaders.ItemReader.Read | |
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject | |
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset | |
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference | |
0x00d7 Magicka.exe->Magicka.GameLogic.Entities.Items.Attachment..ctor | |
0x083d Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read | |
0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read | |
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject | |
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset | |
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0008 Magicka.exe->Magicka.SharedContentManager.Load | |
0x0000 Magicka.exe->Magicka.Levels.Triggers.Actions.Spawn.Initialize | |
0x004d Magicka.exe->Magicka.Levels.Triggers.Trigger.Initialize | |
0x0051 Magicka.exe->Magicka.Levels.GameScene.Initialize | |
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene | |
0x003a Magicka.exe->Magicka.Game.LoaderFunction | |
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context | |
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run | |
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart |
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Version: 1.9.2.5 Thread: LoaderThread | |
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. | |
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo) | |
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName) | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]() | |
at PolygonHead.Effects.RenderDeferredEffect.Read(ContentReader iInput) | |
at PolygonHead.Pipeline.RenderDeferredEffectReader.Read(ContentReader input, RenderDeferredEffect existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Magicka.SharedContentManager.Load[T](String assetName) | |
at Magicka.Levels.GameScene.LoadLevel() | |
at Magicka.Levels.Level.ChangeScene() | |
at Magicka.Game.LoaderFunction() | |
at System.Threading.ThreadHelper.ThreadStart_Context(Object state) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) | |
at System.Threading.ThreadHelper.ThreadStart() | |
0x001b Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.DecompressStream..ctor | |
0x00d7 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.PrepareStream | |
0x002f Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference | |
0x00c7 PolygonHead.dll->PolygonHead.Effects.RenderDeferredEffect.Read | |
0x0000 PolygonHead.dll->PolygonHead.Pipeline.RenderDeferredEffectReader.Read | |
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read | |
0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x001c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources | |
0x000e Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset | |
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0008 Magicka.exe->Magicka.SharedContentManager.Load | |
0x0005 Magicka.exe->Magicka.Levels.GameScene.LoadLevel | |
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene | |
0x003a Magicka.exe->Magicka.Game.LoaderFunction | |
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context | |
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run | |
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart |
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Version: 1.9.2.5 Thread: LogicThread | |
System.OutOfMemoryException: Insufficient memory to continue the execution of the program. | |
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) | |
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format) | |
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format) | |
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) | |
at Magicka.GameLogic.UI.UISystem.Spritesheet.Load() | |
at Magicka.GameLogic.UI.UISystem.SpritesheetManager.GetSpritesheet(String iName) | |
at Magicka.GameLogic.UI.Marketing.MarketingBanner..ctor() | |
at Magicka.GameLogic.UI.Marketing.BannerManager.InitialiseBanner() | |
at Magicka.GameLogic.UI.Marketing.BannerManager.CreateOrUpdateBanner() | |
at Magicka.GameLogic.GameStates.MenuState.OnEnter() | |
at Magicka.GameLogic.GameStates.GameStateManager.InternalPopState() | |
at Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime) | |
at Magicka.Game.Update(Single iDeltaTime) | |
at Magicka.Game.ThreadedUpdate() | |
at System.Threading.ThreadHelper.ThreadStart_Context(Object state) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) | |
at System.Threading.ThreadHelper.ThreadStart() | |
0x02fc Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult | |
0x01cf Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture | |
0x0006 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor | |
0x0033 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read | |
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject | |
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset | |
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x0085 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.Load | |
0x0008 Magicka.exe->Magicka.GameLogic.UI.UISystem.Spritesheet.Load | |
0x003a Magicka.exe->Magicka.GameLogic.UI.UISystem.SpritesheetManager.GetSpritesheet | |
0x017f Magicka.exe->Magicka.GameLogic.UI.Marketing.MarketingBanner..ctor | |
0x0011 Magicka.exe->Magicka.GameLogic.UI.Marketing.BannerManager.InitialiseBanner | |
0x0008 Magicka.exe->Magicka.GameLogic.UI.Marketing.BannerManager.CreateOrUpdateBanner | |
0x010a Magicka.exe->Magicka.GameLogic.GameStates.MenuState.OnEnter | |
0x001d Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.InternalPopState | |
0x000f Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.Update | |
0x0030 Magicka.exe->Magicka.Game.Update | |
0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate | |
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context | |
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run | |
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart |
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Version: 1.9.2.5 Thread: LoaderThread | |
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. | |
at XNAnimation.AnimationChannel.Read(ContentReader input) | |
at XNAnimation.AnimationClip.Read(ContentReader input) | |
at XNAnimation.Pipeline.AnimationClipReader.Read(ContentReader input, AnimationClip existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]() | |
at Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput) | |
at Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() | |
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() | |
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) | |
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) | |
at Magicka.SharedContentManager.Load[T](String assetName) | |
at Magicka.GameLogic.Entities.CharacterTemplate.InitialisePlayerAvatarCache(PlayState iPlayState) | |
at Magicka.GameLogic.GameStates.PlayState.Initialize() | |
at Magicka.Game.LoaderFunction() | |
at System.Threading.ThreadHelper.ThreadStart_Context(Object state) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) | |
at System.Threading.ThreadHelper.ThreadStart() | |
0x0040 XNAnimation.dll->XNAnimation.AnimationChannel.Read | |
0x0030 XNAnimation.dll->XNAnimation.AnimationClip.Read | |
0x0000 XNAnimation.dll->XNAnimation.Pipeline.AnimationClipReader.Read | |
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read | |
0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x001c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources | |
0x000e Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset | |
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference | |
0x065f Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read | |
0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read | |
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader | |
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal | |
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject | |
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset | |
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset | |
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load | |
0x0008 Magicka.exe->Magicka.SharedContentManager.Load | |
0x0028 Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.InitialisePlayerAvatarCache | |
0x07d8 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize | |
0x003a Magicka.exe->Magicka.Game.LoaderFunction | |
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context | |
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run | |
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart |
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