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@Jeddunk
Created November 6, 2018 01:28
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Version: 1.9.2.5 Thread: RenderThread
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at Magicka.Levels.GameScene.DrawSway(Single iDeltaTime, Vector3& iOrigo, EntityManager iEntityManager)
at Magicka.Levels.GameScene.PreRenderUpdate(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
at PolygonHead.Scene.UpdatePreRenderRenderers(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, Single iDeltaTime, Scene iPersistentScene)
at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, GameTime& iGameTime, Scene iPersistentScene)
at Magicka.Game.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at Magicka.Program.Main(String[] args)
0x0228 Magicka.exe->Magicka.Levels.GameScene.DrawSway
0x01c2 Magicka.exe->Magicka.Levels.GameScene.PreRenderUpdate
0x0027 PolygonHead.dll->PolygonHead.Scene.UpdatePreRenderRenderers
0x02e4 PolygonHead.dll->PolygonHead.RenderManager.RenderScene
0x001a PolygonHead.dll->PolygonHead.RenderManager.RenderScene
0x00df Magicka.exe->Magicka.Game.Draw
0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02fc Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
0x019c Magicka.exe->Magicka.Program.Main
Version: 1.9.2.5 Thread: LoaderThread
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at PolygonHead.Effects.RenderDeferredEffect.Read(ContentReader iInput)
at PolygonHead.Pipeline.RenderDeferredEffectReader.Read(ContentReader input, RenderDeferredEffect existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at PolygonHead.Models.BiTreeRootNode..ctor(ContentReader iInput, GraphicsDevice iDevice)
at PolygonHead.Models.BiTreeModel.Read(ContentReader iInput)
at PolygonHead.Pipeline.BiTreeModelReader.Read(ContentReader input, BiTreeModel existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Magicka.Levels.LevelModel..ctor(ContentReader iInput)
at Magicka.ContentReaders.LevelModelReader.Read(ContentReader input, LevelModel existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Magicka.SharedContentManager.Load[T](String assetName)
at Magicka.Levels.GameScene.LoadLevel()
at Magicka.Levels.Level.ChangeScene()
at Magicka.Game.LoaderFunction()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
0x002b Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.DecompressStream..ctor
0x00d7 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.PrepareStream
0x002f Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x00c7 PolygonHead.dll->PolygonHead.Effects.RenderDeferredEffect.Read
0x0000 PolygonHead.dll->PolygonHead.Pipeline.RenderDeferredEffectReader.Read
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read
0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0096 PolygonHead.dll->PolygonHead.Models.BiTreeRootNode..ctor
0x0050 PolygonHead.dll->PolygonHead.Models.BiTreeModel.Read
0x0000 PolygonHead.dll->PolygonHead.Pipeline.BiTreeModelReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0011 Magicka.exe->Magicka.Levels.LevelModel..ctor
0x0006 Magicka.exe->Magicka.ContentReaders.LevelModelReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0005 Magicka.exe->Magicka.Levels.GameScene.LoadLevel
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
Version: 1.9.2.5 Thread: LoaderThread
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.IO.BinaryReader.ReadBytes(Int32 count)
at Microsoft.Xna.Framework.Content.VertexBufferReader.Read(ContentReader input, VertexBuffer existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Graphics.Model.ReadMeshes(ContentReader input, VertexDeclaration[] vertexDeclarations)
at Microsoft.Xna.Framework.Graphics.Model.Read(ContentReader input)
at Microsoft.Xna.Framework.Content.ModelReader.Read(ContentReader input, Model existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at Magicka.GameLogic.Entities.Items.Item.Read(ContentReader iInput)
at Magicka.ContentReaders.ItemReader.Read(ContentReader iInput, Item existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at Magicka.GameLogic.Entities.Items.Attachment..ctor(ContentReader iInput, SkinnedModelBoneCollection iSkeleton)
at Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput)
at Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Magicka.SharedContentManager.Load[T](String assetName)
at Magicka.Levels.Triggers.Actions.Spawn.Initialize()
at Magicka.Levels.Triggers.Trigger.Initialize()
at Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio, Action`1 reportbackAction)
at Magicka.Levels.Level.ChangeScene()
at Magicka.Game.LoaderFunction()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
0x0026 CommonLanguageRuntimeLibrary->System.IO.BinaryReader.ReadBytes
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.VertexBufferReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0047 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Model.ReadMeshes
0x0014 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Model.Read
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ModelReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x0713 Magicka.exe->Magicka.GameLogic.Entities.Items.Item.Read
0x0000 Magicka.exe->Magicka.ContentReaders.ItemReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x00d7 Magicka.exe->Magicka.GameLogic.Entities.Items.Attachment..ctor
0x083d Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read
0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0000 Magicka.exe->Magicka.Levels.Triggers.Actions.Spawn.Initialize
0x004d Magicka.exe->Magicka.Levels.Triggers.Trigger.Initialize
0x0051 Magicka.exe->Magicka.Levels.GameScene.Initialize
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
Version: 1.9.2.5 Thread: LoaderThread
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at PolygonHead.Effects.RenderDeferredEffect.Read(ContentReader iInput)
at PolygonHead.Pipeline.RenderDeferredEffectReader.Read(ContentReader input, RenderDeferredEffect existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount)
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Magicka.SharedContentManager.Load[T](String assetName)
at Magicka.Levels.GameScene.LoadLevel()
at Magicka.Levels.Level.ChangeScene()
at Magicka.Game.LoaderFunction()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
0x001b Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.DecompressStream..ctor
0x00d7 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.PrepareStream
0x002f Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x00c7 PolygonHead.dll->PolygonHead.Effects.RenderDeferredEffect.Read
0x0000 PolygonHead.dll->PolygonHead.Pipeline.RenderDeferredEffectReader.Read
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read
0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x001c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources
0x000e Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0005 Magicka.exe->Magicka.Levels.GameScene.LoadLevel
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
Version: 1.9.2.5 Thread: LogicThread
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Magicka.GameLogic.UI.UISystem.Spritesheet.Load()
at Magicka.GameLogic.UI.UISystem.SpritesheetManager.GetSpritesheet(String iName)
at Magicka.GameLogic.UI.Marketing.MarketingBanner..ctor()
at Magicka.GameLogic.UI.Marketing.BannerManager.InitialiseBanner()
at Magicka.GameLogic.UI.Marketing.BannerManager.CreateOrUpdateBanner()
at Magicka.GameLogic.GameStates.MenuState.OnEnter()
at Magicka.GameLogic.GameStates.GameStateManager.InternalPopState()
at Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
at Magicka.Game.Update(Single iDeltaTime)
at Magicka.Game.ThreadedUpdate()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
0x02fc Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult
0x01cf Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture
0x0006 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor
0x0033 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0085 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.Load
0x0008 Magicka.exe->Magicka.GameLogic.UI.UISystem.Spritesheet.Load
0x003a Magicka.exe->Magicka.GameLogic.UI.UISystem.SpritesheetManager.GetSpritesheet
0x017f Magicka.exe->Magicka.GameLogic.UI.Marketing.MarketingBanner..ctor
0x0011 Magicka.exe->Magicka.GameLogic.UI.Marketing.BannerManager.InitialiseBanner
0x0008 Magicka.exe->Magicka.GameLogic.UI.Marketing.BannerManager.CreateOrUpdateBanner
0x010a Magicka.exe->Magicka.GameLogic.GameStates.MenuState.OnEnter
0x001d Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.InternalPopState
0x000f Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.Update
0x0030 Magicka.exe->Magicka.Game.Update
0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
Version: 1.9.2.5 Thread: LoaderThread
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at XNAnimation.AnimationChannel.Read(ContentReader input)
at XNAnimation.AnimationClip.Read(ContentReader input)
at XNAnimation.Pipeline.AnimationClipReader.Read(ContentReader input, AnimationClip existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount)
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput)
at Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Magicka.SharedContentManager.Load[T](String assetName)
at Magicka.GameLogic.Entities.CharacterTemplate.InitialisePlayerAvatarCache(PlayState iPlayState)
at Magicka.GameLogic.GameStates.PlayState.Initialize()
at Magicka.Game.LoaderFunction()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
0x0040 XNAnimation.dll->XNAnimation.AnimationChannel.Read
0x0030 XNAnimation.dll->XNAnimation.AnimationClip.Read
0x0000 XNAnimation.dll->XNAnimation.Pipeline.AnimationClipReader.Read
0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read
0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x001c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources
0x000e Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference
0x065f Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read
0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0028 Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.InitialisePlayerAvatarCache
0x07d8 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
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