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Projectile Detection for MUGEN (by Inktrebuchet)
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;========================================================================== | |
;[Info] | |
;author = "Inktrebuchet" | |
;versiondate = 12/13/2018 | |
;goal = Detect enemy projectile (helper). For use with AI. ( M.U.G.E.N | IKEMEN ) | |
; 敵の発射物(helper)を検出する。 AIで使用する場合。 | |
;========================================================================== | |
; Notes | |
;========================================================================== | |
;notes: | |
;-Enemy projectile now has a PlayerID use PlayerID(helper(33333333),var(3)) as a redirect. | |
; | |
;base examples of trigger use: | |
; | |
;;Enemy projectile helper distance from character. | |
;trigger1 = PlayerIDExist(helper(33333333),var(3)) | |
;trigger1 = PlayerID(helper(33333333),var(3)), p2bodydist x | |
; | |
;;Enemy projectile helper velocity. | |
;trigger1 = PlayerIDExist(helper(33333333),var(3)) | |
;trigger1 = PlayerID(helper(33333333),var(3)), Vel X | |
; | |
;========================================================================== | |
; Helper var usage. | |
;========================================================================== | |
; numhelper(33333333) Variable usage: | |
; This is a record of the variables that are used | |
; | |
; var(0) - highest playerid + 1 | |
; var(3) - projectile player id while it exists | |
; | |
;========================================================================== | |
[Statedef 33333333] | |
type = A | |
movetype = I | |
physics = N | |
ctrl = 0 | |
velset = 0, 0 | |
;========================================================================== | |
; Config Section | |
;========================================================================== | |
anim = 9741 ; blank animation | |
;========================================================================== | |
[state 33333333, Clipboard] | |
type = DisplayToClipboard | |
trigger1 = 1 | |
text = "Highest Playerid = %d , Projectile helper's PlayerId = %d\nBy Inktrebuchet" | |
params = var(0)-1, var(3) | |
;========================================================================== | |
; Detect Enemy Projectile Helper | |
;========================================================================== | |
[State 33333333, 0] | |
type = Null | |
trigger1 = var(0) = 0 | |
trigger1 = (var(0) := id) | |
ignorehitpause = 1 | |
[state 33333333, 1] | |
type = varadd | |
trigger1 = PlayerIdExist(var(0)) | |
trigger2 = PlayerIdExist(var(0)+1) | |
trigger3 = PlayerIdExist(var(0)+2) | |
trigger4 = PlayerIdExist(var(0)+3) | |
trigger5 = PlayerIdExist(var(0)+4) | |
trigger6 = PlayerIdExist(var(0)+5) | |
trigger7 = PlayerIdExist(var(0)+6) | |
trigger8 = PlayerIdExist(var(0)+7) | |
trigger9 = PlayerIdExist(var(0)+8) | |
trigger10 = PlayerIdExist(var(0)+9) | |
trigger11 = PlayerIdExist(var(0)+10) | |
trigger12 = PlayerIdExist(var(0)+11) | |
trigger13 = PlayerIdExist(var(0)+12) | |
trigger14 = PlayerIdExist(var(0)+13) | |
trigger15 = PlayerIdExist(var(0)+14) | |
trigger16 = PlayerIdExist(var(0)+15) | |
trigger17 = PlayerIdExist(var(0)+16) | |
trigger18 = PlayerIdExist(var(0)+17) | |
trigger19 = PlayerIdExist(var(0)+18) | |
trigger20 = PlayerIdExist(var(0)+19) | |
trigger21 = PlayerIdExist(var(0)+20) | |
trigger22 = PlayerIdExist(var(0)+21) | |
trigger23 = PlayerIdExist(var(0)+22) | |
trigger24 = PlayerIdExist(var(0)+23) | |
trigger25 = PlayerIdExist(var(0)+24) | |
trigger26 = PlayerIdExist(var(0)+25) | |
v = 0 | |
value = 1 | |
ignorehitpause = 1 | |
[State 33333333, 2] | |
type = Null | |
triggerall = PlayerIdExist(Root,ID) | |
trigger1 = PlayerIdExist(var(0)-1) | |
trigger1 = IfElse(root,teamside = 1, PlayerID(var(0)-1),teamside = 2, PlayerID(var(0)-1),teamside = 1) | |
trigger1 = PlayerID(var(0)-1),hitdefattr = ASC, NP, SP, HP | |
trigger1 = var(3) := (var(0)-1) | |
trigger2 = PlayerIdExist(var(0)-2) | |
trigger2 = IfElse(root,teamside = 1, PlayerID(var(0)-2),teamside = 2, PlayerID(var(0)-2),teamside = 1) | |
trigger2 = PlayerID(var(0)-2),hitdefattr = ASC, NP, SP, HP | |
trigger2 = var(3) := (var(0)-2) | |
trigger3 = PlayerIdExist(var(0)-3) | |
trigger3 = IfElse(root,teamside = 1, PlayerID(var(0)-3),teamside = 2, PlayerID(var(0)-3),teamside = 1) | |
trigger3 = PlayerID(var(0)-3),hitdefattr = ASC, NP, SP, HP | |
trigger3 = var(3) := (var(0)-3) | |
trigger4 = PlayerIdExist(var(0)-4) | |
trigger4 = IfElse(root,teamside = 1, PlayerID(var(0)-4),teamside = 2, PlayerID(var(0)-4),teamside = 1) | |
trigger4 = PlayerID(var(0)-4),hitdefattr = ASC, NP, SP, HP | |
trigger4 = var(3) := (var(0)-4) | |
trigger5 = PlayerIdExist(var(0)-5) | |
trigger5 = IfElse(root,teamside = 1, PlayerID(var(0)-5),teamside = 2, PlayerID(var(0)-5),teamside = 1) | |
trigger5 = PlayerID(var(0)-5),hitdefattr = ASC, NP, SP, HP | |
trigger5 = var(3) := (var(0)-5) | |
trigger6 = PlayerIdExist(var(0)-6) | |
trigger6 = IfElse(root,teamside = 1, PlayerID(var(0)-6),teamside = 2, PlayerID(var(0)-6),teamside = 1) | |
trigger6 = PlayerID(var(0)-6),hitdefattr = ASC, NP, SP, HP | |
trigger6 = var(3) := (var(0)-6) | |
trigger7 = PlayerIdExist(var(0)-7) | |
trigger7 = IfElse(root,teamside = 1, PlayerID(var(0)-7),teamside = 2, PlayerID(var(0)-7),teamside = 1) | |
trigger7 = PlayerID(var(0)-7),hitdefattr = ASC, NP, SP, HP | |
trigger7 = var(3) := (var(0)-7) | |
trigger8 = PlayerIdExist(var(0)-8) | |
trigger8 = IfElse(root,teamside = 1, PlayerID(var(0)-8),teamside = 2, PlayerID(var(0)-8),teamside = 1) | |
trigger8 = PlayerID(var(0)-8),hitdefattr = ASC, NP, SP, HP | |
trigger8 = var(3) := (var(0)-8) | |
trigger9 = PlayerIdExist(var(0)-9) | |
trigger9 = IfElse(root,teamside = 1, PlayerID(var(0)-9),teamside = 2, PlayerID(var(0)-9),teamside = 1) | |
trigger9 = PlayerID(var(0)-9),hitdefattr = ASC, NP, SP, HP | |
trigger9 = var(3) := (var(0)-9) | |
trigger10 = PlayerIdExist(var(0)-10) | |
trigger10 = IfElse(root,teamside = 1, PlayerID(var(0)-10),teamside = 2, PlayerID(var(0)-10),teamside = 1) | |
trigger10 = PlayerID(var(0)-10),hitdefattr = ASC, NP, SP, HP | |
trigger10 = var(3) := (var(0)-10) | |
ignorehitpause = 1 | |
[State 33333333, BindToRoot] | |
type = BindToRoot | |
trigger1 = PlayerIdExist(Root,ID) | |
time = 1 | |
facing = 1 | |
pos =0,-2 | |
ignorehitpause = 1 |
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