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[Statedef -4] | |
ignorehitpause { | |
if !isHelper { | |
map(_IFESys_IsDarkstalker) := (name = "Felicia" || name = "Felicia_LG" || name = "cvsfelicia" || name = "cvsmorrigan" || name = "Morrigan" || name = "Morrigan Aensland"); | |
map(_IFESys_IsDarkstalker) := (map(_IFESys_IsDarkstalker) || name = "Lilith" || name = "cvslilith" || name = "Lilith Aensland" || name = "Lilith Aensland MvC"); | |
map(_IFESys_IsDarkstalker) := (map(_IFESys_IsDarkstalker) || name = "Anakaris" || name = "cvsanakaris" || name = "Anakaris By Third"); | |
map(_IFESys_IsDarkstalker) := (map(_IFESys_IsDarkstalker) || name = "Aulbath" || name = "Albus" || name = "cvsalbus" || name = "Rikuo"); | |
map(_IFESys_IsDarkstalker) := (map(_IFESys_IsDarkstalker) || name = "BB Hood" || name = "B.B. Hood" || name = "Baby Bonnie Hood"); | |
map(_IFESys_IsDarkstalker) := (map(_IFESys_IsDarkstalker) || name = "Bulleta" || name = "Beretta" || name = "cvsbulleta" || name = "cvsberetta"); |
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<?xml version="1.0" encoding="UTF-8"?> | |
<colors> | |
<color name="attackbox" value="255,0,0" bold="false" italic="false"/> | |
<color name="back_end" value="28,29,33" bold="false" italic="false"/> | |
<color name="back_start" value="47,49,55" bold="false" italic="false"/> | |
<color name="background" value="28,29,33" bold="false" italic="false"/> | |
<color name="block" value="120,189,101" bold="true" italic="false"/> | |
<color name="block_range" value="25,25,25"/> | |
<color name="block_type" value="239,124,42" bold="true" italic="false"/> | |
<color name="collisionbox" value="0,0,255" bold="false" italic="false"/> |
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; -- HITDEF ARRAY SEQUENCE (NORMAL SPEED) ------------------------------ X DIST -- DESCRIPTION ----------------------- HITDEF ID - | |
; 6, 5, 4, 4, 3, 2, 2, 1, 1, 1, 1 30 Ground Light/Air Medium/Heavy (ID 1) | |
; 6, 6, 6, 5, 5, 5, 4, 4, 3, 3, 2, 1, 1, 1, 1, 1 54 Ground Medium (ID 2) | |
; 8, 8, 8, 7, 7, 7, 6, 5, 5, 4, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1 78 Ground Heavy (ID 3) | |
; 4, 4, 4, 4, 3, 3, 3, 2, 1, 1, 1 30 Alternate Light Pushback (ID 4) | |
; 2, 2, 2, 1, 1 10 Super Light Pushback (ID 5) | |
; 9, 9, 9, 8, 8, 8, 7, 6, 6, 5, 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1 102 Manchester Gold (ID 6) | |
; 6, 5, 4, 4, 3, 3, 3, 2, 1 31 Air Light (ID 7) | |
; 3, 3, 3, 3, 2, 2, 2, 1, 1 20 Rolling Buckler (ID 8) | |
; 3, 2, 2, 2, 1, 1, 1 12 Ground CC Light/Air Medium/Heavy (ID 11) |
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; Common state file for M.U.G.E.N 1.0 | |
; | |
; System variables usage | |
; ---------------------- | |
; Var name Type Purpose | |
; -------- ---- ------- | |
; sysvar(0) Temp Set by state 5081 (HITL_SLIDE) to 1 to prevent | |
; showing ground hit frame in state 5110 (HIT_LIEDOWN). | |
; Used by guarding states. | |
; sysvar(1) Temp Used by state 40 (Jump Start) amd 45 (Air Jump Start) |
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;========================================================================== | |
;[Info] | |
;author = "Inktrebuchet" | |
;versiondate = 12/13/2018 | |
;goal = Detect enemy projectile (helper). For use with AI. ( M.U.G.E.N | IKEMEN ) | |
; 敵の発射物(helper)を検出する。 AIで使用する場合。 | |
;========================================================================== | |
; Notes | |
;========================================================================== | |
;notes: |
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;================================================================================ | |
; ------- The mighty self-detecting Helper -------- | |
;=============================================================================== | |
[Statedef 10391] | |
anim = 1 | |
ctrl = 0 | |
[State 10391, lowest ID] | |
type = VelSet | |
trigger1 = !prevStateNo |
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// Loop support for MP3 and OGG in MonoGame | |
// by Jesuszilla | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Xml.Serialization; | |
using Microsoft.Xna.Framework.Audio; | |
using MP3Sharp; |
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<?xml version="1.0" encoding="UTF-8"?> | |
<colors> | |
<color name="back_end" value="51,51,51"/> | |
<color name="back_start" value="39,40,34"/> | |
<color name="block" value="248,248,242"/> | |
<color name="block_range" value="40,40,40"/> | |
<color name="block_type" value="253,151,31"/> | |
<color name="attackbox" value="255,0,0"/> | |
<color name="collisionbox" value="0,0,255"/> | |
<color name="comment" value="117,113,94" bold="false" italic="true"/> |
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<?xml version="1.0" encoding="ISO-8859-1" ?> | |
<highlight needs-build="yes" save-build="no"> | |
<!-- Map language ID variations to language IDs in this file. "from" should be lowercase. | |
"to" should match an ID on one of the language elements. --> | |
<map> | |
<language from="c#" to="cs"/> | |
<language from="csharp" to="cs"/> | |
<language from="c++" to="cpp"/> | |
<language from="cplusplus" to="cpp"/> | |
<language from="cpp#" to="cpp"/> |