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Jesuszilla / infinitedemo.zss
Last active January 30, 2024 04:17
IKEMEN-Go QOL improvements for Jesuszilla and Warusaki3 CvS2 characters to display EX portraits and use height code (nightly only)
[Statedef -4]
ignorehitpause {
if gameMode = "demo" {
lifeset {value: LifeMax}
}
# Change Jesuszilla and Warusaki3 characters to EX portraits
if ((authorName = "Jesuszilla" && fVar(17) = 1 && var(24) > 0 && name != "cvsfelicia") ||
(authorName = "Warusaki3" && fVar(39) = 1 && var(12) > 0)) && !map(_IFESys_SetEXMode) {
remapSprite { preset: "EX"; reset: 1; }
@Jesuszilla
Jesuszilla / an old hope.xml
Created September 17, 2021 21:04
an old hope theme for Fighter Factory v.3.6.2.2021
<?xml version="1.0" encoding="UTF-8"?>
<colors>
<color name="attackbox" value="255,0,0" bold="false" italic="false"/>
<color name="back_end" value="28,29,33" bold="false" italic="false"/>
<color name="back_start" value="47,49,55" bold="false" italic="false"/>
<color name="background" value="28,29,33" bold="false" italic="false"/>
<color name="block" value="120,189,101" bold="true" italic="false"/>
<color name="block_range" value="25,25,25"/>
<color name="block_type" value="239,124,42" bold="true" italic="false"/>
<color name="collisionbox" value="0,0,255" bold="false" italic="false"/>
@Jesuszilla
Jesuszilla / cvs2_pushback.cns
Last active September 1, 2023 09:32
CvS2 Pushback System for M.U.G.E.N
; -- HITDEF ARRAY SEQUENCE (NORMAL SPEED) ------------------------------ X DIST -- DESCRIPTION ----------------------- HITDEF ID -
; 6, 5, 4, 4, 3, 2, 2, 1, 1, 1, 1 30 Ground Light/Air Medium/Heavy (ID 1)
; 6, 6, 6, 5, 5, 5, 4, 4, 3, 3, 2, 1, 1, 1, 1, 1 54 Ground Medium (ID 2)
; 8, 8, 8, 7, 7, 7, 6, 5, 5, 4, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1 78 Ground Heavy (ID 3)
; 4, 4, 4, 4, 3, 3, 3, 2, 1, 1, 1 30 Alternate Light Pushback (ID 4)
; 2, 2, 2, 1, 1 10 Super Light Pushback (ID 5)
; 9, 9, 9, 8, 8, 8, 7, 6, 6, 5, 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1 102 Manchester Gold (ID 6)
; 6, 5, 4, 4, 3, 3, 3, 2, 1 31 Air Light (ID 7)
; 3, 3, 3, 3, 2, 2, 2, 1, 1 20 Rolling Buckler (ID 8)
; 3, 2, 2, 2, 1, 1, 1 12 Ground CC Light/Air Medium/Heavy (ID 11)
@Jesuszilla
Jesuszilla / common1.cns
Last active February 18, 2022 20:46
MUGEN common1 fixes for all VelAdds and VelMuls for time > 0 instead of trigger1 = 1, guard behavior updates
; Common state file for M.U.G.E.N 1.0
;
; System variables usage
; ----------------------
; Var name Type Purpose
; -------- ---- -------
; sysvar(0) Temp Set by state 5081 (HITL_SLIDE) to 1 to prevent
; showing ground hit frame in state 5110 (HIT_LIEDOWN).
; Used by guarding states.
; sysvar(1) Temp Used by state 40 (Jump Start) amd 45 (Air Jump Start)
@Jesuszilla
Jesuszilla / ProjDetect.cns
Last active August 13, 2021 03:27
Projectile Detection for MUGEN (by Inktrebuchet)
;==========================================================================
;[Info]
;author = "Inktrebuchet"
;versiondate = 12/13/2018
;goal = Detect enemy projectile (helper). For use with AI. ( M.U.G.E.N | IKEMEN )
; 敵の発射物(helper)を検出する。 AIで使用する場合。
;==========================================================================
; Notes
;==========================================================================
;notes:
@Jesuszilla
Jesuszilla / selfdetectinghelper.st
Last active March 30, 2019 21:31
Removed erroneous trigger
;================================================================================
; ------- The mighty self-detecting Helper --------
;===============================================================================
[Statedef 10391]
anim = 1
ctrl = 0
[State 10391, lowest ID]
type = VelSet
trigger1 = !prevStateNo
@Jesuszilla
Jesuszilla / BGM.cs
Last active July 15, 2018 00:05
MonoGame looping MP3 and OGG support
// Loop support for MP3 and OGG in MonoGame
// by Jesuszilla
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Serialization;
using Microsoft.Xna.Framework.Audio;
using MP3Sharp;
@Jesuszilla
Jesuszilla / ffs_monokai.xml
Last active March 27, 2018 11:55
Monokai theme for Fighter Factory Studio
<?xml version="1.0" encoding="UTF-8"?>
<colors>
<color name="back_end" value="51,51,51"/>
<color name="back_start" value="39,40,34"/>
<color name="block" value="248,248,242"/>
<color name="block_range" value="40,40,40"/>
<color name="block_type" value="253,151,31"/>
<color name="attackbox" value="255,0,0"/>
<color name="collisionbox" value="0,0,255"/>
<color name="comment" value="117,113,94" bold="false" italic="true"/>
@Jesuszilla
Jesuszilla / highlight.xml
Created February 25, 2018 00:17
Lua syntax highlighting for Sandcastle Help File Builder (SHFB)
<?xml version="1.0" encoding="ISO-8859-1" ?>
<highlight needs-build="yes" save-build="no">
<!-- Map language ID variations to language IDs in this file. "from" should be lowercase.
"to" should match an ID on one of the language elements. -->
<map>
<language from="c#" to="cs"/>
<language from="csharp" to="cs"/>
<language from="c++" to="cpp"/>
<language from="cplusplus" to="cpp"/>
<language from="cpp#" to="cpp"/>