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March 30, 2019 21:31
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Removed erroneous trigger
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;================================================================================ | |
; ------- The mighty self-detecting Helper -------- | |
;=============================================================================== | |
[Statedef 10391] | |
anim = 1 | |
ctrl = 0 | |
[State 10391, lowest ID] | |
type = VelSet | |
trigger1 = !prevStateNo | |
x = ID - 50 | |
[State 10391, P4] | |
type = VarSet | |
trigger1 = !time && !sysvar(2) | |
trigger1 = sysvar(0) | |
trigger1 = PlayerIDExist(floor(Vel X)) | |
trigger1 = PlayerID(floor(Vel X)),IsHelper(10391) | |
trigger1 = PlayerID(sysvar(0)),NumPartner | |
trigger1 = PlayerID(floor(Vel X)),IsHomeTeam != IsHomeTeam | |
sysvar(2) = floor(Vel X) | |
[State 10391, P3] | |
type = VarSet | |
trigger1 = !time && !sysvar(1) | |
trigger1 = NumPartner | |
trigger1 = PlayerIDExist(floor(Vel X)) | |
trigger1 = ID != floor(Vel X) | |
trigger1 = PlayerID(floor(Vel X)),IsHelper(10391) | |
trigger1 = PlayerID(floor(Vel X)),IsHomeTeam = IsHomeTeam | |
sysvar(1) = floor(Vel X) | |
[State 10391, P2] | |
type = VarSet | |
trigger1 = !time && !sysvar(0) | |
trigger1 = PlayerIDExist(floor(Vel X)) | |
trigger1 = PlayerID(floor(Vel X)),IsHelper(10391) | |
trigger1 = PlayerID(floor(Vel X)),IsHomeTeam != IsHomeTeam | |
sysvar(0) = floor(Vel X) | |
[State 10391, Increment Loop] | |
type = VelAdd | |
trigger1 = !time | |
x = 1 | |
[State 10391, ChangeState] | |
type = ChangeState | |
trigger1 = !time | |
trigger1 = sysvar(0) | |
trigger1 = cond(((PlayerID(sysvar(0)),NumPartner)),sysvar(2),1) | |
trigger1 = cond(NumPartner,sysvar(1),1) | |
value = stateno+1 | |
[State 10391, ChangeState] | |
type = ChangeState | |
trigger1 = !time | |
trigger1 = floor(Vel X) < 2500 | |
value = stateno | |
[State 10391, DestroySelf] | |
type = ChangeState | |
trigger1 = floor(Vel X) >= 2500 | |
value = stateno+2 | |
;--------------------------------------------------------------------- | |
;All the standards can be coded here. | |
;Vel X - Used to perform the loops. | |
;sysvar(1) - Stores the ID of the copy of this helper in P2. | |
; This is a work in progress** Detection of this helper still needs to be done for Players 3 and 4. | |
[Statedef 10392] | |
anim = 1 | |
ctrl = 0 | |
[State 10392, DisplayToClipboard] | |
type = DisplayToClipboard | |
trigger1 = PlayerIDExist(sysvar(0)) | |
trigger1 = time%192 < 64 | |
text = "loop = %d This helper is PlayerID = %d in P2" | |
params = floor(Vel X),sysvar(0) | |
[State 10392, DisplayToClipboard] | |
type = DisplayToClipboard | |
trigger1 = PlayerIDExist(sysvar(1)) | |
trigger1 = time%192 = [64,127] | |
text = "loop = %d This helper is PlayerID = %d in My Partner" | |
params = floor(Vel X),sysvar(1) | |
[State 10392, DisplayToClipboard] | |
type = DisplayToClipboard | |
trigger1 = PlayerIDExist(sysvar(2)) | |
trigger1 = time%192 > 127 | |
text = "loop = %d This helper is PlayerID = %d in Their Partner" | |
params = floor(Vel X),sysvar(2) | |
;--------------------------------------------------------------------- | |
;Stand by (detection failed) state. | |
[Statedef 10393] | |
anim = 1 | |
ctrl = 0 | |
[State 10392, DisplayToClipboard] | |
type = DisplayToClipboard | |
trigger1 = time >= 0 | |
text = "No detection made. Diagnostics: sysvar(0) = %d sysvar(1) = %d sysvar(2) = %d" | |
params = sysvar(0), sysvar(1), sysvar(2) |
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