lane :build_unity do
unity(
execute_method: 'CommandLineBuild.BuildIos'
)
end
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using BenchmarkDotNet.Analysers; | |
using BenchmarkDotNet.Columns; | |
using BenchmarkDotNet.Configs; | |
using BenchmarkDotNet.Diagnosers; | |
using BenchmarkDotNet.Engines; | |
using BenchmarkDotNet.Exporters; | |
using BenchmarkDotNet.Loggers; | |
using BenchmarkDotNet.Reports; | |
using BenchmarkDotNet.Running; | |
using BenchmarkDotNet.Validators; |
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# Unity .gitattributes - Deml v1.0.0 | |
# Source https://gist.github.com/JohannesDeml/0d25d654f8bbced6fcf651281e555397/ | |
# Unity | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine.SceneManagement; | |
// From https://gist.github.com/JohannesDeml/5802473b569718c9c86de906b7039aec | |
// Original https://gist.github.com/ulrikdamm/338392c3b0900de225ec6dd10864cab4 | |
// Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser). | |
// This opens an empty scene with your prefab where you can edit it. | |
// Put this script in your project as Assets/Editor/EditPrefab.cs |