Created
April 16, 2015 05:37
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System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); | |
watch.Start(); | |
Chunk[] chunkTemp = GameObject.FindObjectsOfType<Chunk>(); | |
watch.Stop(); | |
Debug.Log("time: " + watch.Elapsed.ToString() + ", chunks found: " + chunkTemp.Length); |
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