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Shader "Custom/PlantShader" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "gray" {} | |
_Ambience("Ambience", Float) = 1 | |
} | |
SubShader | |
{ | |
//Tags { "Queue" = "AlphaTest" "RenderType" = "Transparent" } |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Text; | |
using UnityEngine; | |
public class Matrix { | |
private float[,] data; | |
public int Rows { get; private set; } | |
public int Columns { get; private set; } |
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public TileLocation[] GetTouchingTiles(float distance) { | |
TileLocation thisTile = GetTileLocation(); | |
List<TileLocation> touchingTiles = new List<TileLocation>(); | |
// +1,-1 | |
if (Distance(new LatLng(thisTile.Latitude + 1, thisTile.Longitude)) <= distance) | |
touchingTiles.Add(thisTile + new TileLocation(1, -1)); | |
// +1,0 | |
if (Distance(new LatLng(thisTile.Latitude + 1, Longitude)) <= distance) |
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Shader "GUI/3D Text Shader" { | |
Properties | |
{ | |
_MainTex("Font Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent" } |
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/* Procedural Terrain Generation | |
* Peter Taylor (EmersonT1) | |
* Created: 29th November 2015 | |
* A C# implementation of http://www.stuffwithstuff.com/robot-frog/3d/hills/index.html | |
*/ | |
using System; | |
namespace Test1 | |
{ | |
class TerrainGen |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Diagnostics; | |
namespace loopBenchmark | |
{ | |
class Program |
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map data: | |
{ | |
"$type": "WarWorldInfServer.SerializationStructs+MapData, WarWorldInfServer", | |
"response": 0, | |
"seed": 0, | |
"width": 1400, | |
"height": 880, | |
"module": { | |
"$type": "LibNoise.Perlin, WarWorldInfServer", | |
"Frequency": 1.0, |
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Internal error. Please report to https://github.com/consulo/consulo/issues | |
com.intellij.ide.plugins.PluginManager$StartupAbortedException: Fatal error initializing 'com.intellij.openapi.roots.ModuleRootManager' | |
at com.intellij.ide.plugins.PluginManager.handleComponentError(PluginManager.java:250) | |
at com.intellij.openapi.components.impl.PlatformComponentManagerImpl.handleInitComponentError(PlatformComponentManagerImpl.java:40) | |
at com.intellij.openapi.components.impl.ComponentManagerImpl$ComponentConfigComponentAdapter$1.getComponentInstance(ComponentManagerImpl.java:599) | |
at com.intellij.openapi.components.impl.ComponentManagerImpl$ComponentConfigComponentAdapter.getComponentInstance(ComponentManagerImpl.java:619) | |
at com.intellij.util.pico.DefaultPicoContainer.getLocalInstance(DefaultPicoContainer.java:245) | |
at com.intellij.util.pico.DefaultPicoContainer.getComponentInstance(DefaultPicoContainer.java:211) | |
at com.intellij.openapi.components.impl.ComponentManagerImpl.createComponent(Co |
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public void SpawnChunk(Vector3Int location) | |
{ | |
if (!pageController.BuilderExists(location.x, location.y, location.z)) | |
{ | |
SmoothChunk chunkInstance = new SmoothChunk(); | |
ScriptComponent scriptComp = new ScriptComponent(); | |
Entity chunkObj = new Entity(); | |
//chunkObj.Transform.Parent = Entity.Transform; | |
SceneSystem.SceneInstance.Scene.AddChild<Entity>(chunkObj); | |
chunkObj.Name = string.Format("Chunk_{0}.{1}.{2}", location.x, location.y, location.z); |
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System.AggregateException: One or more errors occurred. ---> System.InvalidOpera | |
tionException: Could not compile shader. See error messages.[]: Error: C:/Progra | |
m Files/Silicon Studio Corp/Paradox/GamePackages/Paradox.1.1.0-beta/Assets/Share | |
d/Images/DepthMinMax/DepthMinMaxShader.pdxsl(28,25-89): error X4532: cannot map | |
expression to ps_4_0 instruction set | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CheckResult(LoggerResult comp | |
ilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CreateEffect(String effectNam | |
e, EffectBytecodeCompilerResult effectBytecodeCompilerResult, CompilerResults co |
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