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public override bool Equals(object obj) { | |
if (obj is Vector3Int) | |
{ | |
return Equals((Vector3Int)obj); | |
} | |
return false; | |
} | |
public bool Equals(Vector3Int other) | |
{ |
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System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); | |
watch.Start(); | |
Chunk[] chunkTemp = GameObject.FindObjectsOfType<Chunk>(); | |
watch.Stop(); | |
Debug.Log("time: " + watch.Elapsed.ToString() + ", chunks found: " + chunkTemp.Length); |
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public IEnumerator AddTrees() | |
{ | |
ClearTrees(); | |
int height = _terrain.terrainData.heightmapWidth; | |
int width = _terrain.terrainData.heightmapWidth; | |
float[,] heights = _terrain.terrainData.GetHeights(0, 0, width, height); | |
float[, ,] map = _terrain.terrainData.GetAlphamaps(0, 0, width - 1, height - 1); | |
Perlin perlin = new Perlin(); | |
perlin.Seed = seed; | |
Noise2D noisePlane = new Noise2D(width, height, perlin); |
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testObject = new GameObject("__TestObject__"); | |
testObject.AddComponent<WebTestComponent>(); | |
Type testType = Assembly.GetCallingAssembly().GetType("WebTestComponent", false, true); | |
if (testType == null) | |
PConsole.LogWarning("Still null..."); |
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public object Call_CMD(params string[] args) | |
{ | |
if (args.Length >= 3) | |
{ | |
Type compType = null; | |
foreach (Assembly assm in Assemblies.Values) | |
{ | |
Type testType = assm.GetType(args[1]); | |
if (testType != null) | |
{ |
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public void flush() | |
{ | |
this.vertexBuffer.flip(); | |
this.texCoordBuffer.flip(); | |
this.colorBuffer.flip(); | |
GL11.glVertexPointer(3, 0, this.vertexBuffer); | |
if (this.hasTexture) { | |
GL11.glTexCoordPointer(2, 0, this.texCoordBuffer); | |
} |
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public void Flush() | |
{ | |
try | |
{ | |
unsafe | |
{ | |
fixed (float* pVert = vertexBuffer, pTex = texCoordBuffer, pCol = ColorBuffer) | |
{ | |
GL.VertexPointer(3, 0, 0, (IntPtr)pVert); | |
if (hasTexture) |
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MemoryStream stream = new MemoryStream(); | |
WebClient client = new WebClient(); | |
byte[] bytes = client.DownloadData("http://nug700.github.io"); | |
stream.Write(bytes, 0, bytes.Length); | |
Console.WriteLine(Encoding.ASCII.GetString(stream.ToArray())); | |
HtmlDocument doc = new HtmlDocument(); | |
doc.Load(stream, Encoding.ASCII); | |
doc.Save("test.html"); // nothing written to file. |
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private enum Direction{ | |
N ((byte)1), | |
W ((byte)2); | |
private final byte index; | |
Direction(byte _index){ | |
index = _index; | |
} | |
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public class Maze | |
{ | |
public enum Direction | |
{ | |
N = 1, | |
W = 2 | |
} | |
Stack s_stack; | |
Random rand; |