Created
May 14, 2015 06:45
-
-
Save JonRurka/ce2a59f8aabbbc726119 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
System.AggregateException: One or more errors occurred. ---> System.InvalidOpera | |
tionException: Could not compile shader. See error messages.[]: Error: C:/Progra | |
m Files/Silicon Studio Corp/Paradox/GamePackages/Paradox.1.1.0-beta/Assets/Share | |
d/Images/DepthMinMax/DepthMinMaxShader.pdxsl(28,25-89): error X4532: cannot map | |
expression to ps_4_0 instruction set | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CheckResult(LoggerResult comp | |
ilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CreateEffect(String effectNam | |
e, EffectBytecodeCompilerResult effectBytecodeCompilerResult, CompilerResults co | |
mpilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.<>c__DisplayClass6. t>b__4(Task1 x) at System.Threading.Tasks.ContinuationResultTaskFromResultTask2.InnerInvoke( | |
) | |
at System.Threading.Tasks.Task.Execute() | |
--- End of inner exception stack trace --- | |
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceled | |
Exceptions) | |
at System.Threading.Tasks.Task1.GetResultCore(Boolean waitCompletionNotifica tion) at System.Threading.Tasks.Task1.get_Result() | |
at SiliconStudio.Paradox.Shaders.Compiler.TaskOrResult1.WaitForResult() at SiliconStudio.Paradox.Rendering.DynamicEffectCompiler.CreateEffect(Dynamic EffectInstance effectInstance, ParameterCollection passParameters) at SiliconStudio.Paradox.Rendering.DynamicEffectCompiler.Update(DynamicEffect Instance effectInstance, ParameterCollection passParameters) at SiliconStudio.Paradox.Rendering.Images.ImageEffectShader.UpdateEffect() at SiliconStudio.Paradox.Rendering.Images.ImageEffectShader.DrawCore(RenderCo ntext context) at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) at SiliconStudio.Paradox.Rendering.Images.DepthMinMax.DrawCore(RenderContext context) at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) at SiliconStudio.Paradox.Rendering.Shadows.LightDirectionalShadowMapRenderer. DepthReadback.DrawCore(RenderContext context) at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) at SiliconStudio.Paradox.Rendering.SceneCameraRenderer.DrawCore(RenderContext context, RenderFrame output) at SiliconStudio.Paradox.Rendering.SceneRendererBase.DrawCore(RenderContext c ontext) at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) at SiliconStudio.Paradox.Rendering.GraphicsRendererCollection1.DrawRenderer( | |
RenderContext context, T renderer) | |
at SiliconStudio.Paradox.Rendering.GraphicsRendererCollectionBase`1.DrawCore( | |
RenderContext context) | |
at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) | |
at SiliconStudio.Paradox.Rendering.Composers.SceneGraphicsLayer.DrawCore(Rend | |
erContext context) | |
at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) | |
at SiliconStudio.Paradox.Rendering.Composers.SceneGraphicsCompositorLayers.Dr | |
awCore(RenderContext context) | |
at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) | |
at SiliconStudio.Paradox.Engine.SceneInstance.Draw(RenderContext context, Ren | |
derFrame toFrame, ISceneGraphicsCompositor compositorOverride) | |
---> (Inner Exception #0) System.InvalidOperationException: Could not compile sh | |
ader. See error messages.[]: Error: C:/Program Files/Silicon Studio Corp/Paradox | |
/GamePackages/Paradox.1.1.0-beta/Assets/Shared/Images/DepthMinMax/DepthMinMaxSha | |
der.pdxsl(28,25-89): error X4532: cannot map expression to ps_4_0 instruction se | |
t | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CheckResult(LoggerResult comp | |
ilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CreateEffect(String effectNam | |
e, EffectBytecodeCompilerResult effectBytecodeCompilerResult, CompilerResults co | |
mpilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.<>c__DisplayClass6. t>b__4(Task1 x) at System.Threading.Tasks.ContinuationResultTaskFromResultTask2.InnerInvoke( | |
) | |
at System.Threading.Tasks.Task.Execute()<--- | |
[SceneInstance]: Error: An exception occurred while rendering. System.AggregateE | |
xception: One or more errors occurred. ---> System.InvalidOperationException: Co | |
uld not compile shader. See error messages.[]: Error: C:/Program Files/Silicon S | |
tudio Corp/Paradox/GamePackages/Paradox.1.1.0-beta/Assets/Shared/Images/DepthMin | |
Max/DepthMinMaxShader.pdxsl(28,25-89): error X4532: cannot map expression to ps_ | |
4_0 instruction set | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CheckResult(LoggerResult comp | |
ilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CreateEffect(String effectNam | |
e, EffectBytecodeCompilerResult effectBytecodeCompilerResult, CompilerResults co | |
mpilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.<>c__DisplayClass6. t>b__4(Task1 x) at System.Threading.Tasks.ContinuationResultTaskFromResultTask2.InnerInvoke( | |
) | |
at System.Threading.Tasks.Task.Execute() | |
--- End of inner exception stack trace --- | |
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceled | |
Exceptions) | |
at System.Threading.Tasks.Task1.GetResultCore(Boolean waitCompletionNotifica tion) at System.Threading.Tasks.Task1.get_Result() | |
at SiliconStudio.Paradox.Shaders.Compiler.TaskOrResult1.WaitForResult() at SiliconStudio.Paradox.Rendering.DynamicEffectCompiler.CreateEffect(Dynamic EffectInstance effectInstance, ParameterCollection passParameters) at SiliconStudio.Paradox.Rendering.DynamicEffectCompiler.Update(DynamicEffect Instance effectInstance, ParameterCollection passParameters) at SiliconStudio.Paradox.Rendering.Images.ImageEffectShader.UpdateEffect() at SiliconStudio.Paradox.Rendering.Images.ImageEffectShader.DrawCore(RenderCo ntext context) at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) at SiliconStudio.Paradox.Rendering.Images.DepthMinMax.DrawCore(RenderContext context) at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) at SiliconStudio.Paradox.Rendering.Shadows.LightDirectionalShadowMapRenderer. DepthReadback.DrawCore(RenderContext context) at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) at SiliconStudio.Paradox.Rendering.SceneCameraRenderer.DrawCore(RenderContext context, RenderFrame output) at SiliconStudio.Paradox.Rendering.SceneRendererBase.DrawCore(RenderContext c ontext) at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) at SiliconStudio.Paradox.Rendering.GraphicsRendererCollection1.DrawRenderer( | |
RenderContext context, T renderer) | |
at SiliconStudio.Paradox.Rendering.GraphicsRendererCollectionBase`1.DrawCore( | |
RenderContext context) | |
at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) | |
at SiliconStudio.Paradox.Rendering.Composers.SceneGraphicsLayer.DrawCore(Rend | |
erContext context) | |
at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) | |
at SiliconStudio.Paradox.Rendering.Composers.SceneGraphicsCompositorLayers.Dr | |
awCore(RenderContext context) | |
at SiliconStudio.Paradox.Rendering.RendererBase.Draw(RenderContext context) | |
at SiliconStudio.Paradox.Engine.SceneInstance.Draw(RenderContext context, Ren | |
derFrame toFrame, ISceneGraphicsCompositor compositorOverride) | |
---> (Inner Exception #0) System.InvalidOperationException: Could not compile sh | |
ader. See error messages.[]: Error: C:/Program Files/Silicon Studio Corp/Paradox | |
/GamePackages/Paradox.1.1.0-beta/Assets/Shared/Images/DepthMinMax/DepthMinMaxSha | |
der.pdxsl(28,25-89): error X4532: cannot map expression to ps_4_0 instruction se | |
t | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CheckResult(LoggerResult comp | |
ilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.CreateEffect(String effectNam | |
e, EffectBytecodeCompilerResult effectBytecodeCompilerResult, CompilerResults co | |
mpilerResult) | |
at SiliconStudio.Paradox.Rendering.EffectSystem.<>c__DisplayClass6. t>b__4(Task1 x) at System.Threading.Tasks.ContinuationResultTaskFromResultTask2.InnerInvoke( | |
) | |
at System.Threading.Tasks.Task.Execute()<--- |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment