Skip to content

Instantly share code, notes, and snippets.

View Josef212's full-sized avatar
:shipit:
Subidapdap

Josef21296 Josef212

:shipit:
Subidapdap
View GitHub Profile
@TheCherno
TheCherno / Instrumentor.h
Last active July 18, 2024 01:26
Basic Instrumentation Profiler
//
// Basic instrumentation profiler by Cherno
// Usage: include this header file somewhere in your code (eg. precompiled header), and then use like:
//
// Instrumentor::Get().BeginSession("Session Name"); // Begin session
// {
// InstrumentationTimer timer("Profiled Scope Name"); // Place code like this in scopes you'd like to include in profiling
// // Code
// }
using UnityEditor;
// this will set player defines when building from command line
public static class PlaceholderBuild
{
// -------------------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------------------
[MenuItem("Build/Switch FULL version")]
public static void buildVersion_PlaceholderFull()
{
@JohannesMP
JohannesMP / LICENSE
Last active March 9, 2024 11:26
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
@Pulimet
Pulimet / AdbCommands
Last active July 17, 2024 12:55
Adb useful commands list
adb help // List all comands
== Adb Server
adb kill-server
adb start-server
== Adb Reboot
adb reboot
adb reboot recovery
adb reboot-bootloader
@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active July 1, 2024 03:14
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
@sid24rane
sid24rane / net.js
Last active May 19, 2024 07:28
Simple TCP Client and Server in Node.js (Covering all useful Properties & Methods)
var net = require('net');
// creates the server
var server = net.createServer();
//emitted when server closes ...not emitted until all connections closes.
server.on('close',function(){
console.log('Server closed !');
});
@FullStackForger
FullStackForger / .gitignore
Last active April 6, 2024 13:19
.gitignore for Unity3d project
###
# Unity folders and files
###
[Aa]ssets/AssetStoreTools*
[Bb]uild/
[Ll]ibrary/
[Ll]ocal[Cc]ache/
[Oo]bj/
[Tt]emp/
[Uu]nityGenerated/
@alexey-bass
alexey-bass / compare.js
Created July 30, 2011 14:03
JavaScript version compare
/**
* Simply compares two string version values.
*
* Example:
* versionCompare('1.1', '1.2') => -1
* versionCompare('1.1', '1.1') => 0
* versionCompare('1.2', '1.1') => 1
* versionCompare('2.23.3', '2.22.3') => 1
*
* Returns: