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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
namespace Tetorimino | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
namespace Tetrimino | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace CommonTools | |
{ | |
public class Tools : MonoBehaviour | |
{ | |
public static T GetComponentInObject<T>(string objectName) | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
namespace StateManager { | |
public class StateManager<T> { | |
private T _state; | |
public T state { |
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using UnityEngine; | |
using UnityEngine.TestTools; | |
using NUnit.Framework; | |
using System.Collections; | |
public class RandomTestScript | |
{ | |
[Test] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(TestClassB))] | |
[RequireComponent(typeof(TestClassC))] | |
[RequireComponent(typeof(Rigidbody))] | |
public class TestClassA : MonoBehaviour | |
{ |
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent(typeof(Rigidbody))] | |
public class CubeControl : MonoBehaviour { | |
Rigidbody rigidBody; | |
public Vector3 force = new Vector3(0, 10, 0); | |
public ForceMode forceMode = ForceMode.VelocityChange; |
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using UnityEngine; | |
using System.Collections; | |
public class Hogehoge : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class BlockControl : MonoBehaviour { | |
public Transform blockPrefab; | |
// Use this for initialization | |
void Start () { |
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using UnityEngine; | |
using System.Collections; | |
public class BlockControl : MonoBehaviour { | |
public GameObject blockPrefab; | |
// Use this for initialization | |
void Start () { | |
Instantiate(blockPrefab); |
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