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RandomTest.cs
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using UnityEngine; | |
using UnityEngine.TestTools; | |
using NUnit.Framework; | |
using System.Collections; | |
public class RandomTestScript | |
{ | |
[Test] | |
public void RandomTestScriptSimplePasses() | |
{ | |
// Use the Assert class to test conditions. | |
// https://docs.unity3d.com/ja/current/ScriptReference/Random.Range.html | |
int resultInt = 0; | |
int resultFloat = 0; | |
float floatR = 0; | |
int intR = 0; | |
float time = Time.realtimeSinceStartup; | |
for (int i = 0; i < 1000000000; i++) | |
{ | |
floatR = Random.Range(0.0f, 100.0f); | |
if (floatR < 20.0f) | |
{ | |
resultFloat++; | |
} | |
} | |
Debug.Log( "処理時間:"+(Time.realtimeSinceStartup - time)); | |
Debug.Log(resultFloat); | |
time = Time.realtimeSinceStartup; | |
for (int i = 0; i < 1000000000; i++) | |
{ | |
intR = Random.Range(0, 10); | |
if (intR < 2) | |
{ | |
resultInt++; | |
} | |
} | |
Debug.Log("処理時間:" + (Time.realtimeSinceStartup - time)); | |
Debug.Log(resultInt); | |
} | |
} |
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