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SCRIPT_START
{
LVAR_INT scplayer hTargetBlip
LVAR_FLOAT x y z
GET_PLAYER_CHAR 0 scplayer
WHILE TRUE
WAIT 500
IF GET_TARGET_BLIP_COORDS x y z
IF LOCATE_CHAR_ANY_MEANS_3D scplayer x y z 20.0 20.0 500.0 FALSE
READ_MEMORY 0xBA6774 4 FALSE (hTargetBlip)
REMOVE_BLIP hTargetBlip
WRITE_MEMORY 0xBA6774 4 0 FALSE
ENDIF
ENDIF
ENDWHILE
}
SCRIPT_END
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