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var sys = require('./rx_sys');
var http = require('./rx_http');
var fs = require('./rx_fs');
var url = require('url');
var path = require('./rx_path');
var serverData = http.createServer();
var requests = serverData.Select(function(details) {
details.url = url.parse(details.request.url);
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@fengmk2
fengmk2 / mongoskin-demo.js
Created September 5, 2011 11:29
mongoskin CRUD demo
var mongo = require('mongoskin');
var db = mongo.db('127.0.0.1:27017/test');
// create index:
// key, unique, callback
db.collection('user').ensureIndex([['name', 1]], true, function(err, replies){});
// bind method: db.user ===> db.collection('user')
db.bind('user');
@indexzero
indexzero / cocoa-hello-world2.js
Created September 8, 2011 18:33 — forked from TooTallNate/cocoa-hello-world2.js
Creating a Cocoa GUI window with NodObjC, with a proper Menu, dock icon, and NSApplicationDelegate.
// This example adapted from Matt Gallagher's "Minimalist Cocoa Programming"
// blog article:
// http://cocoawithlove.com/2010/09/minimalist-cocoa-programming.html
var $ = require('NodObjC')
$.import('Cocoa')
var pool = $.NSAutoreleasePool('alloc')('init')
, app = $.NSApplication('sharedApplication')
@artero
artero / launch_sublime_from_terminal.markdown
Last active May 15, 2024 03:38 — forked from olivierlacan/launch_sublime_from_terminal.markdown
Launch Sublime Text 2 from the Mac OS X Terminal

Launch Sublime Text 2 from the Mac OS X Terminal

Sublime Text 2 ships with a CLI called subl (why not "sublime", go figure). This utility is hidden in the following folder (assuming you installed Sublime in /Applications like normal folk. If this following line opens Sublime Text for you, then bingo, you're ready.

open /Applications/Sublime\ Text\ 2.app/Contents/SharedSupport/bin/subl

You can find more (official) details about subl here: http://www.sublimetext.com/docs/2/osx_command_line.html

Installation

@davglass
davglass / unix.txt
Created December 7, 2011 17:40
YUIDoc with 3.5.0 install instructions
Unix Install Instructions (until it's available via npm)
git clone git://github.com/yui/yui3.git
git clone git://github.com/davglass/yuidocjs.git
cd yui3/src/yui
make npm
cd ../../../yuidocjs
git checkout -t origin/3.5.0
@chriseppstein
chriseppstein / 0_silent_selector_grid.scss
Created January 4, 2012 22:08
This gist describes a new feature we're experimenting with for Sass 3.2: placeholder selectors. They do not get generated into your output, but they can be used like a class and extended like one.
$gutter: 10px;
$grid-unit: 60px;
%clearfix {
*zoom: 1;
&:after {
content: "\0020";
display: block;
height: 0;
clear: both;
@bartlomiejdanek
bartlomiejdanek / git-remove-file.sh
Created January 10, 2012 10:23
remove file from git history
#!/bin/bash
set -o errexit
# Author: David Underhill
# Script to permanently delete files/folders from your git repository. To use
# it, cd to your repository's root and then run the script with a list of paths
# you want to delete, e.g., git-delete-history path1 path2
if [ $# -eq 0 ]; then
exit 0
@Kevnz
Kevnz / cocoa-hello-world2.js
Created January 25, 2012 20:57 — forked from indexzero/cocoa-hello-world2.js
Creating a Cocoa GUI window with NodObjC, with a proper Menu, dock icon, and NSApplicationDelegate.
// This example adapted from Matt Gallagher's "Minimalist Cocoa Programming"
// blog article:
// http://cocoawithlove.com/2010/09/minimalist-cocoa-programming.html
var $ = require('NodObjC')
$.import('Cocoa')
var pool = $.NSAutoreleasePool('alloc')('init')
, app = $.NSApplication('sharedApplication')
@gerardpaapu
gerardpaapu / OrderedSet.chitchat
Created July 3, 2012 04:03
An example of chitchat code and the javascript it compiles to
;;; OrderedSet
;;; ----------
;;;
;;; A Collection class that wraps an Array.
;;; It maintains immutability, an order, and
;;; does not contain duplicates
;;;
;;; Items of the Ordered Set should implement 'Ord'
(class OrderedSet
(constructor (items, ordered, distinct)