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@fmela
fmela / stacktrace.cxx
Last active September 22, 2023 10:58
A C++ function that produces a stack backtrace with demangled function & method names.
/*
* Copyright (c) 2009-2017, Farooq Mela
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
@TaoK
TaoK / Invoke-ElevatedCommand.ps1
Created January 9, 2012 09:33
Invoke-ElevatedCommand for Administrator-level commands in a common powershell pipeline
Function Invoke-ElevatedCommand {
<#
.DESCRIPTION
Invokes the provided script block in a new elevated (Administrator) powershell process,
while retaining access to the pipeline (pipe in and out). Please note, "Write-Host" output
will be LOST - only the object pipeline and errors are handled. In general, prefer
"Write-Output" over "Write-Host" unless UI output is the only possible use of the information.
Also see Community Extensions "Invoke-Elevated"/"su"
.EXAMPLE
@scturtle
scturtle / addlrc.py
Last active March 4, 2023 10:10
download from music.163.com
import eyed3
import re
import glob
def get_lyric(lrc):
text = open(lrc).read()
text = re.sub(r'(?:\[.*\])+', '', text).strip()
text = map(lambda l: l.strip(), text.split('\n'))
ans = []
for l in text:
@croxis
croxis / frag.glsl
Created July 31, 2013 23:22
Cubic spheres. Or: Rendering nice planets. Code is public domain.
uniform sampler2D p3d_Texture0;
varying vec2 texture_coordinate;
varying vec4 texCoords;
out varying vec4 FragColor;
void main(void)
{
FragColor = gl_Color;
}
@lontivero
lontivero / gist:593fc51f1208555112e0
Last active June 24, 2023 20:05
Generates Markdown from VS XML documentation file
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Linq;
namespace GithubWikiDoc
{
@digitalshadow
digitalshadow / OpenSimplexNoise.cs
Last active June 3, 2024 10:23
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
@ctigeek
ctigeek / Start-Sleep.ps1
Created March 23, 2016 14:44
Powershell sleep function, with progress bar.
function Start-Sleep($seconds) {
$doneDT = (Get-Date).AddSeconds($seconds)
while($doneDT -gt (Get-Date)) {
$secondsLeft = $doneDT.Subtract((Get-Date)).TotalSeconds
$percent = ($seconds - $secondsLeft) / $seconds * 100
Write-Progress -Activity "Sleeping" -Status "Sleeping..." -SecondsRemaining $secondsLeft -PercentComplete $percent
[System.Threading.Thread]::Sleep(500)
}
Write-Progress -Activity "Sleeping" -Status "Sleeping..." -SecondsRemaining 0 -Completed
}
@rioki
rioki / dbg.h
Created January 9, 2017 10:51
Debug Helpers
//
// Debug Helpers
//
// Copyright (c) 2015 - 2017 Sean Farrell <sean.farrell@rioki.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
@joyrexus
joyrexus / README.md
Last active February 24, 2024 15:16
collapsible markdown

collapsible markdown?

CLICK ME

yes, even hidden code blocks!

print("hello world!")
@mattatz
mattatz / Matrix.hlsl
Last active June 2, 2024 23:41
Matrix operations for HLSL
#ifndef __MATRIX_INCLUDED__
#define __MATRIX_INCLUDED__
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
float4x4 inverse(float4x4 m) {
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0];
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1];
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2];
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3];