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Jakub Beránek Kobzol

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if(GlobalVariable* GA = M.getGlobalVariable("llvm.global.annotations")) {
// the first operand holds the metadata
for (Value *AOp : GA->operands()) {
// all metadata are stored in an array of struct of metadata
if (ConstantArray *CA = dyn_cast<ConstantArray>(AOp)) {
// so iterate over the operands
for (Value *CAOp : CA->operands()) {
// get the struct, which holds a pointer to the annotated function
// as first field, and the annotation as second field
if (ConstantStruct *CS = dyn_cast<ConstantStruct>(CAOp)) {
@karpathy
karpathy / pg-pong.py
Created May 30, 2016 22:50
Training a Neural Network ATARI Pong agent with Policy Gradients from raw pixels
""" Trains an agent with (stochastic) Policy Gradients on Pong. Uses OpenAI Gym. """
import numpy as np
import cPickle as pickle
import gym
# hyperparameters
H = 200 # number of hidden layer neurons
batch_size = 10 # every how many episodes to do a param update?
learning_rate = 1e-4
gamma = 0.99 # discount factor for reward
export (reducerMap, initialState) => (state = initialState, action) => {
const reducer = reducerMap[action.type];
return reducer ? reducer(state, action) : state;
}
@lpereira
lpereira / coro.c
Created March 22, 2012 01:12
Simple coroutine implementation in C
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <ucontext.h>
typedef struct coro_t_ coro_t;
typedef struct thread_t_ thread_t;
typedef int (*coro_function_t)(coro_t *coro);
typedef enum {
CORO_NEW,