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Fast is fine, but accuracy is final

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@JohannesDeml
JohannesDeml / README.md
Last active October 1, 2025 13:34
Remove Unity mobile notification warning for WebGL builds

Remove warning

Unity shows the following warning on mobile devices up to Unity 2019.4: "Please note that Unity WebGL is not currently supported on mobiles. Press OK if you wish to continue anyway." This script helps you remove this warning

Live example

To see live examples see Unity Web GL Loading Test

Logic

The script will run after the build has completed and replace the checks from all generated javascript files.

Support

@skabber
skabber / exportOptions.plist
Last active September 11, 2025 20:26
Export Options Plist Example
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>app-store</string>
<key>teamID</key>
<string>XXXXXXXXXX</string>
<key>uploadBitcode</key>
<true/>
@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active October 20, 2025 16:07
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
@StephenHodgson
StephenHodgson / CustomAssetInspector.cs
Last active February 27, 2023 19:54
Unity custom inspector window to render markdown language as text asset.
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(DefaultAsset))]
public class CustomAssetInspector : Editor
{
public override void OnInspectorGUI()
{
@cocoaNib
cocoaNib / exportOptionsAdHoc.plist
Last active July 3, 2025 09:38
Xcode build with exportOptionsPlist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>ad-hoc</string>
</dict>
</plist>
@stramit
stramit / GraphicRaycaster.cs
Created June 25, 2014 08:12
GraphicRaycaster
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine.EventSystems;
namespace UnityEngine.UI
{
[AddComponentMenu("Event/Graphic Raycaster")]
[RequireComponent(typeof(Canvas))]
public class GraphicRaycaster : BaseRaycaster, ISerializationCallbackReceiver
@CptAsgard
CptAsgard / Greyscale.cs
Created May 15, 2014 11:24
Unity Greyscale image effect
using UnityEngine;
using System.Collections;
public class Greyscale : MonoBehaviour {
public Material mat;
void Start() {
mat.SetFloat( "_Power", 0.0f );
}