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View gist:f3fe111a89fd7427bb37de5abe17d588
physics/shield/bullet_hit_shield_07.wav
physics/shield/bullet_hit_shield_06.wav
physics/shield/bullet_hit_shield_05.wav
physics/shield/bullet_hit_shield_04.wav
physics/shield/bullet_hit_shield_03.wav
physics/shield/bullet_hit_shield_02.wav
physics/shield/bullet_hit_shield_01.wav
player/winter/snowball_throw_04.wav
player/winter/snowball_throw_03.wav
player/winter/snowball_throw_02.wav
@LWSS
LWSS / bazinga.dota
Created Feb 19, 2019
dota netvar dump
View bazinga.dota
This file has been truncated, but you can view the full file.
***************** Start of Log *****************
CAdditionalWearable - NumOfVars: 74
(1)m_flAnimTime -> float32 @ 0x210
(2)m_flSimulationTime -> float32 @ 0x214
(3)m_hOwnerEntity -> CHandle< C_BaseEntity > @ 0x2d8
(4)m_nMuzzleFlashParity -> uint8 @ 0x623
(5)m_CBodyComponent -> CBodyComponent* @ 0x48
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