- The Core Rules are the For Gold and Glory book, which is a retro-clone of ADnD 2e Revised.
- Stats are rolled with 4d4+4 in order. You can thank Acid for this one.
- Weapon Proficiency is mostly using the Baldur's Gate 1 system, because
that lets people use more of the random loot that they find. * You buy
proficiency via Weapon Groups. Adding 1 rank to a weapon group is 1 Combat
Skill Point. You still have to follow any weapon restrictions of your class
(eg: a Mage with Small Swords proficiency can still only use Daggers and
Knives, not Short Swords).
- Groups are as follows:
- Small Swords (Dagger, Short Sword, Dirk, etc)
- Large Swords (Long Sword, Bastard Sword, Two-handed Sword, etc)
- Axes (Hatchet, Throwing Axe, Battle Axe, etc)
- Spears (Spears and polearms of all kinds)
- Clubs (Clubs, Mace, Morningstar, Flail, etc)
- Bows (Shortbows, Longbows, Composite Bows, etc)
- Non-Bows (Crossbows, Slings, Darts, etc)
- Any character can attain Rank 1 in a weapon group.
- All Warriors can attain Rank 2 in a weapon group. This replaces the "Specialization" Combat Method given in the FGnG book.
- Single Class Fighters can attain up to Rank 5 in a weapon group.
- Characters of any class can take as many of the Combat Methods as they like (described in the FGnG book). Class restrictions on the Combat Methods are dumb, if it works with a weapon your class can use then you can learn it and use it that way.
- Groups are as follows:
Group Rank | To Hit | Damage | APR | Speed Factor |
---|---|---|---|---|
Unskilled (0) | -X* | +0 | +0 | +0 |
Proficient (1) | +0 | +0 | +0 | +0 |
Specialist (2) | +1 | +2 | +1/2 | +0 |
Master (3) | +3 | +3 | +1/2 | +0 |
High Master (4) | +3 | +4 | +1/2 | -1 |
Grand Master (5) | +3 | +5 | +1 | -3 |
* Your attack penalty for non-proficiency is based on your class: Warriors -2, Wizards -5, others -4.
- Non-weapon Proficiency is mostly unchanged. You get the listed number of
points and can spend them as you like on what it says in the book. You also
get some freebies:
- All Player Characters can automatically read and write all of the languages that they can speak. You get Common and your Racial language for free, and you get a number of bonus Languages Known based on your Intelligence.
- You also get a number of bonus Non-weapon Proficiency points equal to the Languages Known value for your Intelligence in addition to getting the bonus languages (that is: knowing bonus languages doesn't use up your bonus NWP points).
- We will almost surely be using the "Additional Skills" rule, though I'm not yet sure on the rates that I want to use.