- Introduction
- Goals Of This Book
- Prerequisites
- Getting Outside Help
- Development Setup
- Hello Magic
- Volatile
- Core Only
- Broad Concepts
- BIOS
- Working RAM
- IO Registers
- Palette RAM
- Video RAM
- Object Attribute Memory
- Game Pak ROM / Flash ROM
- Save RAM
- Video Modes
- RBG15 Color
- Bitmap Modes
- Tiled Modes
- Affine Math
- Special Effects
- Non-Video Hardware
- Buttons
- Timers
- Direct Memory Access
- Sound
- Interrupts
- Network
- Game Pak
- Examples
- for example in example_list
Last active
December 7, 2018 23:18
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