- The rules will default to the Earthdawn 4e rules.
- If a rule is missing from 4e but present in a previous edition then we might use the rule from the previous edition (if it's sane and such).
- Every 3 points of Strength (or fraction thereof) above 10 will offset 1 point of Initiative Penalty from worn equipment. Do not attempt to calculate this yourself, the spreadsheet does it automatically for you. Just put in the actual initiative penalty for your armor and shield and it will do the rest.
- Race and Discipline: any in the player's book.
- Circle: 2nd.
- Attributes: as described in the player's book.
- Talents:
- 1st circle Discipline Talents at Rank 2.
- 2nd circle Discipline Talent at Rank 1.
- A 1st circle Talent Option at Rank 1.
- Skills:
- Speak Language 2
- Read/Write Language 1
- An Artisan skill at Rank 1
- Two Knowledge skills at Rank 1
- Five other skills at Rank 2
- Spells: As in the player's book (PER step spell points).
- Equipment: Starting equipment pack, but 900sp instead of 100sp.
- Extras: You get an extra 800 Legend Points for further customization of your choice.