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# Usage | |
# 1. Download quickbms.exe and witcher3.bms (The ScriptMerger files are outdated): | |
# http://aluigi.altervista.org/papers/quickbms.zip | |
# http://aluigi.altervista.org/bms/witcher3.bms | |
# 2. Place this file into a directory next to quickbms.exe and witcher3.bms | |
# 3. Load this module in your PowerShell profile | |
$quickbmsPath = "$PSScriptRoot\quickbms.exe" | |
$witcherbmsPath = "$PSScriptRoot\witcher3.bms" |
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{ | |
"name":"Chrome OneDark", | |
"version":"1.01", | |
"description":"OneDark theme for Chrome", | |
"manifest_version":2, | |
"theme":{ | |
"colors":{ | |
"frame":[21,21,21], | |
"frame_inactive":[21,21,21], | |
"frame_incognito":[21,21,21], |
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# Usage | |
# 1. Download quickbms.exe and witcher3.bms (The ScriptMerger files are outdated): | |
# http://aluigi.altervista.org/papers/quickbms.zip | |
# http://aluigi.altervista.org/bms/witcher3.bms | |
# 2. Place this file into a directory next to quickbms.exe and witcher3.bms | |
# 3. Change $witcherPath to your Witcher directory. | |
# | |
# To show conflicts between two (or more) mods, run `./conflicts.ps1 <mod1> <mod2> <...>` inside the Powershell console. | |
# For example: `.\conflicts.ps1 modHDReworkedProject modBrothersInArms` | |
# To list every conflicting mod file, run this script with only one mod as an argument. |
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https://udn.epicgames.com/Three/ConsoleCommands.html | |
To use the following key bindings, you need to locate the TdInput.ini file located in \Documents\EA Games\Mirror's Edge\TdGame\Config | |
You don't really need to backup that file, because if you screw it up, you can just delete it, restart Mirror's Edge and it will create a default TdInput.ini for you. But create a backup of it anyways. | |
All bindings look like this: Bindings=(Name="<KEY>",Command="<COMMAND>",Control=False,Shift=False,Alt=False) | |
Every new binding needs to be added in the [Engine.PlayerInput] section. To keep track of what we edited, we will only add new bindings before the existing bindings (after the line that says bEnableMouseSmoothing=true). | |
Please note that the commands only work when you are in a level. |