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// | |
// extract_youtube_id.m | |
// TestRegex | |
// | |
// Created by zdk on 1/8/2013 BE. | |
// Copyright (c) 2013 zdk. All rights reserved. | |
// | |
#import <Foundation/Foundation.h> |
from scene import * | |
from PIL import Image | |
import sound | |
import random | |
GAME_READY = 0 | |
GAME_PLAY = 1 | |
GAME_DYING = 2 | |
GAME_DEAD = 3 |
// | |
// Device.swift | |
// imHome | |
// | |
// Created by Kevin Xu on 2/9/15. Updated on 6/20/15. | |
// Copyright (c) 2015 Alpha Labs, Inc. All rights reserved. | |
// | |
import Foundation |
// | |
// UIBezierPath+Polygons.swift | |
// | |
// | |
// Created by Txai Wieser on 11/05/15. | |
// Copyright (c) 2015 TDW. All rights reserved. | |
// Based on: https://github.com/ZevEisenberg/ZEPolygon, thanks man! | |
import UIKit |
find . -type f -name "*.swift" -not -path "./Pods/*" -exec sed -i '' -e '1,/^import/{/^\/\/.*/d;}' -e '/./,$!d' {} \; |
# The trick is to link the DeviceSupport folder from the beta to the stable version. | |
# sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :) | |
# Support iOS 15 devices (Xcode 13.0) with Xcode 12.5: | |
sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/15.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport | |
# Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions | |
# (A similar approach works for older versions too, just change the version number after DeviceSupport) |
import XCTest | |
extension XCTestCase { | |
/// Simple helper for asynchronous testing. | |
/// Usage in XCTestCase method: | |
/// func testSomething() { | |
/// doAsyncThings() | |
/// eventually { | |
/// /* XCTAssert goes here... */ |
# Uncomment the next line to define a global platform for your project | |
# platform :ios, '9.0' | |
target '%TargetName%' do | |
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks | |
use_frameworks! | |
# Pods for %TargetName% | |
# pod 'FBSDKCoreKit' | |
end |
import SwiftUI | |
import os | |
@main | |
struct ios14DemoApp: App { | |
@StateObject var notificationCenter = NotificationCenter() | |
@UIApplicationDelegateAdaptor private var appDelegate: AppDelegate | |
var body: some Scene { | |
WindowGroup { |