I hereby claim:
- I am MBoffin on github.
- I am mboffin (https://keybase.io/mboffin) on keybase.
- I have a public key whose fingerprint is DA2B E817 8F34 15A8 E8B7 4680 8660 3BA3 911C B453
To claim this, I am signing this object:
[gfx]302a000000000000000000000001100000000000000000000000000000000000000000000011110000000000000000000000000000000000000000000011110000000000000000000000000000000000000000000111111000000000000000000000000000000000000000000111111000000000000000000000000000000000000000001111111100000000000000000000000000000000000000011111111110000000000000000000000000000000000000011111111110000000000000000000bbbbbbbbbbbbbbbbbbbbb111111bbbbbbbbbbbbbbbbbbbbbbb111111111111111111b111111b111111111111111111bb0b111111111111111111b111111b111111111111111111b00bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb00b111111111111111111bbbbbbbb111111111111111111b00b111111111111111111b111111b111111111111111111b00bbbbbbbbbbbbbbbbbbbb111111bbbbbbbbbbbbbbbbbbbb00b111111111111111111b111111b111111111111111111b00b111111111111111111b111111b111111111111111111b00bbbbbbbbbbbbbbbbbbbb111111bbbbbbbbbbbbbbbbbbbb00b111111111111111111b111111b111111111111111111b00b111111111111111111b111111b111111111111111111b00bbbbbbbbbbbbbbbbbbbb111111bbbbbbbbbbbbbbbbbbbb00000000 |
// add sdl game controller mappings to this file | |
79001100000000000000504944564944,SSJ Controller,a:b2,b:b1,back:b8,start:b9,leftx:a3,lefty:a4,platform:Windows, |
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/* | |
* Advanced C# messenger by Ilya Suzdalnitski. V1.0 | |
* | |
* Based on Rod Hyde's "CSharpMessenger" and Magnus Wolffelt's "CSharpMessenger Extended". | |
* (Modified by Dylan Bennett to add Unity 2017+ Scene Management support and switch to enums | |
* instead of strings for names of events.) | |
* | |
* Features: | |
* Prevents a MissingReferenceException because of a reference to a destroyed message handler. | |
* Option to log all messages |
--to add this to your game, put | |
--this in your _init() function, | |
--like so: | |
function _init() | |
show_ggj_logo(34,4,10) | |
end | |
--the 3 parameters are how far | |
--down the screen to draw the |
I hereby claim:
To claim this, I am signing this object: