This is a WIP of a cheat-sheet that I will finish Eventually™
Mapping of the shader types to Heaps types:
Float = Float
Int = Int
Bool = Bool
#if !macro | |
import ecs.System; | |
import ecs.Entity; | |
import ecs.Universe; | |
#else | |
import haxe.macro.Expr; | |
import haxe.macro.Context; | |
using haxe.macro.TypeTools; | |
#end |
<?xml version="1.0" encoding="utf-8"?> | |
<project> | |
<!-- <meta /> | |
Use meta nodes to set metadata for your application. The description is ignored | |
on most targets, but is useful for packaging like Chrome Apps or Opera Widgets. | |
For compatibility with Android and webOS, the package name must include at least |