GUIStyle mystyle = new GUIStyle("some string from the list below");
- "CN Box"
- "Button"
Current version: 1.0.19 1.0.15 (as of 2018-12-10)
I don't think it's possible. The following are some other articles/blog posts reiterating this point.
The key seems to just not use any forward slashes in test names so you can target them individually no matter what.
| using UnityEngine; | |
| using System.Collections; | |
| // Author: Eric Eastwood (ericeastwood.com) | |
| // | |
| // Description: | |
| // Written for this gd.se question: http://gamedev.stackexchange.com/a/75748/16587 | |
| // Simulates/Emulates pendulum motion in code | |
| // Works in any 3D direction and with any force/direciton of gravity | |
| // |
go test has some bad defaults that have eaten up my time.
Once you've added enough tests to a package, you will magically start to run into the panic: test timed out after 10m0s error. This is because the test -timeout option has a 10m default and the timeout applies on a test package basis, not a per-test basis as you might expect. So when the combined execution time of all tests in the package exceeds the 10-minute limit, this error arises. Diagnosing this issue can be particularly frustrating because each test run takes at least 10 minutes to reproduce and provide feedback. Additionally, the error message makes it seem like it's a single test being the problem, but it's just that one new test that was the straw that broke the camels back and crossed the 10 minute threshold overall.
The timeout mechanism should ideally operate on a per-test basis. If a package-level timeout is still desired, it sh
Tried to help someone sign up for their Minnesota (MN) drivers license road test and it was pretty confusing.
Here are some instructions:
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Reflection; | |
| using self = MLMEditorGUI; | |
| using System.Collections.Generic; | |
| public class MLMEditorGUI : MonoBehaviour { |