Guerrilla War Vision
XCOM 2 doesn't feel right because XCOM is, except for maybe the first few missions, stronger than ADVENT and Alien Forces. The guerrilla force somehow has better weaponry, and the capability to control a battlefield.
This mod aims to make the gameplay reflect the narrative better, and also resolve issues in the gameplay that limit the amount of optimal options available.
The core issue that makes tactics limited is the pod activation system combined with a limited number of enemies in the map. This boils down tactics to a fairly predictable approach where you scout, activate and kill pods in single turns. Timers help but don't resolve this issue, as you just get better at scouting, activating and killing in 1-2 turns. There is no impetus to go faster than that because it actually slows you down - cleaning up a bad engagement takes more turns than activating and killing in one turn.
So, what are we aiming to do: