Skip to content

Instantly share code, notes, and snippets.

Show Gist options
  • Save MalucoMarinero/d44e09acd1ba81f176567e2dbdd99b07 to your computer and use it in GitHub Desktop.
Save MalucoMarinero/d44e09acd1ba81f176567e2dbdd99b07 to your computer and use it in GitHub Desktop.
XComGuerrilaWar.ini
;A configuration File
[GuerrillaWar.GW_TacticalGameRuleset]
+arrMissionLogicBindings=(MissionType="SabotageCC", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="DestroyRelay", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Recover", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Recover_ADV", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Recover_Train", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Recover_Vehicle", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Hack", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Hack_ADV", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Hack_Train", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="ProtectDevice", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Sabotage", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="SecureUFO", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="SupplyRaidATT", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="SupplyRaidTrain", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="SupplyRaidConvoy", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Rescue_AdventCell", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Rescue_Vehicle", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="NeutralizeTarget", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Neutralize_Vehicle", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="Terror", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="GP_Blacksite", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
+arrMissionLogicBindings=(MissionType="GP_Forge", MissionLogicClass="GuerrillaWar.GW_MissionLogic_Reinforcements")
[GuerrillaWar.GW_MissionLogic_Reinforcements]
; SabotageCC
+ReinforcementSchedules=( \\
MissionType="SabotageCC", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=0, \\
MaxRequiredAlertLevel=1, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=8, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Weak", TurnFlareDrops=10, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Weak", TurnFlareDrops=10, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20) \\
)
+ReinforcementSchedules=( \\
MissionType="SabotageCC", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=2, \\
MaxRequiredAlertLevel=100000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=5, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=6, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=7, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
; Sabotage
+ReinforcementSchedules=( \\
MissionType="Sabotage", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=7, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=9, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=11, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=12, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
; GuerrillaOps
+ReinforcementSchedules=( \\
MissionType="Recover", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="Recover_ADV", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="Recover_Train", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="Recover_Vehicle", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="Hack", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="Hack_ADV", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="Hack_Train", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="DestroyRelay", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="ProtectDevice", \\
ProgressionTrigger=eReinforcementTrigger_OnMissionStart, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=1, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=6, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
;SupplyRaid
+ReinforcementSchedules=( \\
MissionType="SupplyRaidATT", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=7, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=9, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=11, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=12, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="SupplyRaidTrain", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=7, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=9, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=11, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=12, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="SupplyRaidConvoy", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=7, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=9, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=11, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=12, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
;SecureUFO
+ReinforcementSchedules=( \\
MissionType="SecureUFO", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=8, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=10, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=12, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=14, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=14, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
; COUNCIL Missions
;----------------------------------------------------------------
+ReinforcementSchedules=( \\
MissionType="Rescue_AdventCell", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=1, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=3, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=5, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=6, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=7, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="Rescue_Vehicle", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=1, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=3, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=5, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=6, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=7, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="NeutralizeTarget", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=1, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=3, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=5, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=6, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=7, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
+ReinforcementSchedules=( \\
MissionType="Neutralize_Vehicle", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=1, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=3, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=5, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=6, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=7, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
;Retaliation
+ReinforcementSchedules=( \\
MissionType="Terror", \\
ProgressionTrigger=eReinforcementTrigger_OnMissionStart, \\
MinRequiredAlertLevel=1, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Weak", TurnFlareDrops=3, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[1]=(EncounterID="ADVx2_Weak", TurnFlareDrops=5, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[2]=(EncounterID="ADVx3_Weak", TurnFlareDrops=7, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[3]=(EncounterID="ADVx3_Strong", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
Reinforcements[4]=(EncounterID="ADVx3_Strong", TurnFlareDrops=9, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=20), \\
)
;GOLDEN_PATH
;Blacksite_Easy
+ReinforcementSchedules=( \\
MissionType="GP_Blacksite", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=0, \\
MaxRequiredAlertLevel=3, \\
Reinforcements[0]=(EncounterID="ADVx2_Standard", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[1]=(EncounterID="ADVx2_Standard", TurnFlareDrops=8, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[2]=(EncounterID="ADVx3_Standard", TurnFlareDrops=10, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[3]=(EncounterID="ADVx3_Standard", TurnFlareDrops=12, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[4]=(EncounterID="ADVx3_Standard", TurnFlareDrops=12, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30) \\
)
;Blacksite_Standard
+ReinforcementSchedules=( \\
MissionType="GP_Blacksite", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=4, \\
MaxRequiredAlertLevel=4, \\
Reinforcements[0]=(EncounterID="ADVx2_Standard", TurnFlareDrops=3, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[1]=(EncounterID="ADVx2_Standard", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[2]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[3]=(EncounterID="ADVx3_Standard", TurnFlareDrops=10, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[4]=(EncounterID="ADVx3_Standard", TurnFlareDrops=10, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30) \\
)
;Blacksite_Hard
+ReinforcementSchedules=( \\
MissionType="GP_Blacksite", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=5, \\
MaxRequiredAlertLevel=5, \\
Reinforcements[0]=(EncounterID="ADVx2_Standard", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[1]=(EncounterID="ADVx2_Standard", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[2]=(EncounterID="ADVx3_Standard", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[3]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[4]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30) \\
)
;Blacksite_Extreme
+ReinforcementSchedules=( \\
MissionType="GP_Blacksite", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=6, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Standard", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[1]=(EncounterID="ADVx2_Standard", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[2]=(EncounterID="ADVx3_Standard", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[3]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[4]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[5]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30) \\
)
;Forge_Easy
+ReinforcementSchedules=( \\
MissionType="GP_Forge", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=0, \\
MaxRequiredAlertLevel=3, \\
Reinforcements[0]=(EncounterID="ADVx2_Standard", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[1]=(EncounterID="ADVx2_Standard", TurnFlareDrops=8, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[2]=(EncounterID="ADVx3_Standard", TurnFlareDrops=10, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[3]=(EncounterID="ADVx3_Standard", TurnFlareDrops=12, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[4]=(EncounterID="ADVx3_Standard", TurnFlareDrops=12, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30) \\
)
;Forge_Standard
+ReinforcementSchedules=( \\
MissionType="GP_Forge", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=4, \\
MaxRequiredAlertLevel=4, \\
Reinforcements[0]=(EncounterID="ADVx2_Standard", TurnFlareDrops=3, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[1]=(EncounterID="ADVx2_Standard", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[2]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[3]=(EncounterID="ADVx3_Standard", TurnFlareDrops=10, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[4]=(EncounterID="ADVx3_Standard", TurnFlareDrops=10, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30) \\
)
;Forge_Hard
+ReinforcementSchedules=( \\
MissionType="GP_Forge", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=5, \\
MaxRequiredAlertLevel=5, \\
Reinforcements[0]=(EncounterID="ADVx2_Standard", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[1]=(EncounterID="ADVx2_Standard", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[2]=(EncounterID="ADVx3_Standard", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[3]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[4]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30) \\
)
;Forge_Extreme
+ReinforcementSchedules=( \\
MissionType="GP_Forge", \\
ProgressionTrigger=eReinforcementTrigger_OnRedAlert, \\
MinRequiredAlertLevel=6, \\
MaxRequiredAlertLevel=1000, \\
Reinforcements[0]=(EncounterID="ADVx2_Standard", TurnFlareDrops=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[1]=(EncounterID="ADVx2_Standard", TurnFlareDrops=4, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[2]=(EncounterID="ADVx3_Standard", TurnFlareDrops=6, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[3]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[4]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30), \\
Reinforcements[5]=(EncounterID="ADVx3_Standard", TurnFlareDrops=8, RepeatCountdown=2, XOffsetFromObjective=1, YOffsetFromObjective=1, RandomTilesSpread=30) \\
)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment