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Marcus Morba MarcusMorba

The future is confidential.
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jvolker /
Last active Jul 20, 2020
Guide on how to use preinstalled Openframe images for Raspberry Pi and on how to create those images.

These are working Openframe images for Raspberry Pi.

Using this image

  1. Download:
    For Raspberry Pi 4 or for all other Pis
    based on 2019-07-10-raspbian-buster
  2. Use balenaEtcher to write the image to an SD card (min. 4GB).
  3. Optional – Remove and return the SD card into your PC to edit/add to the boot partition of the SD card to do the following:
stevemoser / IncompatibleAppsList.plist
Created Jun 20, 2019
List of 235 apps incompatible with macOS Catalina 10.15
View IncompatibleAppsList.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "">
<plist version="1.0">
<key>Application Name</key>
<string>Sxs Memory Card Driver</string>
madelinegannon /
Last active Nov 24, 2020
How to get the Kinect V2 working in openFrameworks on Linux

How to get the Kinect V2 working in openFrameworks on Linux

This tutorial walks through how to get the Microsoft Kinect One working in Linux and openFrameworks.

Tested On

kennethlarsen / headings.html
Created Jul 1, 2017
Accessibility: Headings
View headings.html
<!-- Bad headings -->
<h1>Cool company name</h1>
<h3>Buy stuff</h3>
<h2>Get our app</h2>
<!-- Great headings -->
<h1>Cool company name</h1>
<h2>Buy stuff</h2>
dmnsgn /
Last active Jan 16, 2021
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries

  • three.js: JavaScript 3D library
  • an open software ecosystem for WebGL, built on top of browserify and npm.
  • PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
  • Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
  • Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
  • ClayGL: A WebGL graphic library


Converting Audio into Different Formats / Sample Rates

Minimal example: transcode from MP3 to WMA:
ffmpeg -i input.mp3 output.wma

You can get the list of supported formats with:
ffmpeg -formats

You can get the list of installed codecs with:

dylancwood / tree.css
Last active Oct 20, 2020
CSS to create a simple tree structure with connecting lines. No images or JS required.
View tree.css
ul.tree, ul.tree ul {
list-style: none;
margin: 0;
padding: 0;
ul.tree ul {
margin-left: 10px;
ul.tree li {
margin: 0;
jareware /
Last active Jan 11, 2021
Advanced SCSS, or, 16 cool things you may not have known your stylesheets could do

⇐ back to the gist-blog at

Advanced SCSS

Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.

I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.

This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso

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