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@MattRix
Created August 16, 2012 02:27
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Checking FSprites for overlap with a point
someSprites //your list of sprites you want to check through
Vector2 checkPoint = new Vector2(155,100); //the point you want to check
List<FSprite> overlapSprites = new List<FSprite>(); //a list of sprites that contain the point
foreach(FSprite sprite in someSprites)
{
//"this" should be whatever node you're currently in, or Futile.stage
Vector2 localPoint = sprite.LocalToLocal(this, checkPoint);
if(sprite.boundsRect.Contains(checkPoint))
{
overlapSprites.Add(sprite);
}
}
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