Created
November 3, 2014 21:09
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This class wraps an internal Unity method that lets you to check if a ray intersects a mesh. Place it in an Editor folder.
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System; | |
using System.Linq; | |
using System.Reflection; | |
[InitializeOnLoad] | |
public class RXLookingGlass | |
{ | |
public static Type type_HandleUtility; | |
protected static MethodInfo meth_IntersectRayMesh; | |
static RXLookingGlass() | |
{ | |
var editorTypes = typeof(Editor).Assembly.GetTypes(); | |
type_HandleUtility = editorTypes.FirstOrDefault(t => t.Name == "HandleUtility"); | |
meth_IntersectRayMesh = type_HandleUtility.GetMethod("IntersectRayMesh",(BindingFlags.Static | BindingFlags.NonPublic)); | |
} | |
public static bool IntersectRayMesh(Ray ray, MeshFilter meshFilter, out RaycastHit hit) | |
{ | |
return IntersectRayMesh(ray,meshFilter.mesh,meshFilter.transform.localToWorldMatrix,out hit); | |
} | |
public static bool IntersectRayMesh(Ray ray, Mesh mesh, Matrix4x4 matrix, out RaycastHit hit) | |
{ | |
var parameters = new object[]{ray,mesh,matrix,null}; | |
bool result = (bool)meth_IntersectRayMesh.Invoke(null,parameters); | |
hit = (RaycastHit)parameters[3]; | |
return result; | |
} | |
} |
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