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Read Only Attribute for Unity (just mark stuff as [ReadOnly] the same way you would use [HideInInspector])
using UnityEngine;
using System;
using System.Reflection;
using System.Text.RegularExpressions;
[AttributeUsage (AttributeTargets.Field,Inherited = true)]
public class ReadOnlyAttribute : PropertyAttribute {}
[UnityEditor.CustomPropertyDrawer (typeof(ReadOnlyAttribute))]
public class ReadOnlyAttributeDrawer : UnityEditor.PropertyDrawer
public override void OnGUI(Rect rect, UnityEditor.SerializedProperty prop, GUIContent label)
bool wasEnabled = GUI.enabled;
GUI.enabled = false;
GUI.enabled = wasEnabled;

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Flavelius commented May 3, 2018

UnityEditor.EditorGUI.PropertyField(rect,prop, true); //to include children

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