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View Test_UI.py
"""
Author: Randall Hess randall.hess@gmail.com
Purpose: Boilerplate UI Code for Maya
Created: 8/5/2018
"""
import maya.cmds as cmds
import maya.OpenMayaUI as OpenMayaUI
View maya_psyide_ui_convert.py
import os
from shutil import copyfile
try:
# Pyside
from pysideuic import compileUi
except:
# Pyside2
from pyside2uic import compileUi
View performFileDropAction.mel
// Randall Hess randall.hess@gmail.com
// Instructions: Copy this file over your local maya version to override the default behavior
// Additional: You can also build and load this as a module and not overwrite the local maya file.
// Location: C:\Program Files\Autodesk\MayaXX\scripts\others\performFileDropAction.mel
global proc int
performFileDropAction (string $theFile)
{
View KillMaya.py
import maya.cmds as cmds
string = "Kill all Maya Processes?"
result = cmds.confirmDialog(message = string, button = ["Kill", "Cancel"], defaultButton = "Kill", cancelButton = "Cancel", dismissString = "Cancel", icon = "Warning")
if result == "Kill":
import subprocess
subprocess.call('taskkill /f /im maya.exe', shell=True)
View adjust_pv_to_elbow.py
'''
Brute force method to adjust the poleVector of one ik chain
to line up the elbow joint of a similar arm chain
'''
import pymel.core as pymel
import maya.OpenMaya as OpenMaya
def adjust_pv_to_elbow(poleVector, ik_elbow, elbow):
"""
View FBX_Unparent_Nodes
def unparent_nodes(fbx_filename):
'''
Unparent Hiearchy Nodes
In an effort to clean your fbx scene
This code is looking for specific nodes in your scene
In my example I have a heirarchy that houses an entire character or weapon
Character
-> Rig_Group
-> Bind_Skeleton (root)
View create_pivot_bone.py
import maya.cmds as cmds
import pymel.core as pymel
def create_pivot_bone():
"""
Create a bone from the customPivot context
In component mode of a mesh:
Press "D" or "Insert" to go into custom pivot context
If you click on edges verts or faces the pivot will auto align
View get_clipboard_data.py
def get_clipboard_data():
"""
Get data from the clipboard
*Arguments:*
* ``None``
*Keyword Arguments:*
* ``None``
View FBX_Scene.py
"""
This is a helper FBX class useful in accessing and modifying the FBX Scene
Documentation for the FBX SDK
http://help.autodesk.com/view/FBX/2015/ENU/?guid=__cpp_ref_index_html
Examples:
# instantiate the class, as seen below with a path to an FBX file
fbx_file = FBX_Class(r'c:\my_path\character.fbx')
#get all of the scene nodes
all_fbx_nodes = fbx_file.file.scene_nodes()
# remove namespaces from all of the nodes
View FBX_Remove_Layers.py
def remove_layers(fbx_file, layers):
"""
Remove layers from the FBX Scene
"""
layer_names = []
for layer in layers:
layer_names.append(layer.GetName())
# set these property values
try: