- Install Creation Kit (via Bethesda Launcher).
- File > Data > Skyrim.esm
- Character > Quests > right click anywhere on right > New
- Assign ID, Quest Name, check Start Game Enabled and Run Once
- Click OK
- Double click new quest in list.
- Scripts > Add > New Script
- Assign name, Extends Quest, Hidden, OK
- Right click script > Edit Source
- Paste source.
- File > Save
- Right click script > Edit Properties
- Auto-Fill All > OK
- OK back to main page
- File SaveSave
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April 27, 2022 16:37
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Skyrim Auto-Level Crafting Mod
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Scriptname ZoltuAutoLevelCrafting extends Quest Hidden | |
Actor Property PlayerRef Auto | |
String[] allNonCraftingSkills | |
Int version | |
event OnInit() | |
RegisterForSingleUpdate(5) | |
endevent | |
event OnUpdate() | |
if version < 1 | |
version = 1 | |
InitializeNonCraftingSkillsArray() | |
endif | |
EqualizeCraftingSkills() | |
RegisterForSingleUpdate(5) | |
endevent | |
function InitializeNonCraftingSkillsArray() | |
allNonCraftingSkills = new String[15] | |
allNonCraftingSkills[0] = "Illusion" | |
allNonCraftingSkills[1] = "Conjuration" | |
allNonCraftingSkills[2] = "Destruction" | |
allNonCraftingSkills[3] = "Restoration" | |
allNonCraftingSkills[4] = "Alteration" | |
allNonCraftingSkills[5] = "HeavyArmor" | |
allNonCraftingSkills[6] = "Block" | |
allNonCraftingSkills[7] = "TwoHanded" | |
allNonCraftingSkills[8] = "OneHanded" | |
allNonCraftingSkills[9] = "Marksman" | |
allNonCraftingSkills[10] = "LightArmor" | |
allNonCraftingSkills[11] = "Sneak" | |
allNonCraftingSkills[12] = "Lockpicking" | |
allNonCraftingSkills[13] = "Pickpocket" | |
allNonCraftingSkills[14] = "Speechcraft" | |
endfunction | |
function EqualizeCraftingSkills() | |
; find highest level skill | |
Int maxSkill = 0 | |
Int index = allNonCraftingSkills.Length | |
while index | |
index -= 1 | |
Int thisSkill = PlayerRef.GetBaseActorValue(allNonCraftingSkills[index]) as Int | |
if (thisSkill > maxSkill) | |
maxSkill = thisSkill | |
endif | |
endwhile | |
; update enchanting to equal highest level skill | |
Int currentEnchantingSkill = PlayerRef.GetBaseActorValue("Enchanting") as Int | |
if (currentEnchantingSkill < maxSkill) | |
Game.IncrementSkillBy("Enchanting", maxSkill - currentEnchantingSkill) | |
endif | |
; update smithing to equal highest level skill | |
Int currentSmithingSkill = PlayerRef.GetBaseActorValue("Smithing") as Int | |
if (currentSmithingSkill < maxSkill) | |
Game.IncrementSkillBy("Smithing", maxSkill - currentSmithingSkill) | |
endif | |
; update alchemy to equal highest level skill | |
Int currentAlchemySkill = PlayerRef.GetBaseActorValue("Alchemy") as Int | |
if (currentAlchemySkill < maxSkill) | |
Game.IncrementSkillBy("Alchemy", maxSkill - currentAlchemySkill) | |
endif | |
endfunction |
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